Dungeon Crawl Stone Soup version 0.31-a0-1338-gb567cfdca4 (webtiles) character file. Game seed: 9977713657827198949 80 MachoJfn the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Dec 22, 2023. Slain by an orc ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:14 (1913 turns). MachoJfn the Conjurer (Deep Elf Conjurer) Turns: 1913, Time: 00:04:14 Health: -2/24 AC: 3 Str: 4 XL: 4 Next: 18% Magic: 3/11 EV: 12 Int: 25 God: Gold: 134 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . g - +2 dagger (speed) rCold . . . (no shield) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: confused A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons g - a +2 dagger of speed (weapon) Missiles h - 20 stones Armour a - a +1 robe (worn) Jewellery k - a ring of ice Scrolls d - a scroll of fog f - a scroll of teleportation Potions b - 3 potions of magic c - a potion of brilliance e - a potion of haste {unknown} i - a potion of might j - a potion of invisibility {unknown} Skills: * Level 1.1 Short Blades + Level 2.5 Dodging + Level 2.8 Stealth + Level 3.8 Spellcasting + Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword (81% to hit) The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The orc wizard shouts! The orc priest shouts! The orc barely misses you. The orc priest casts a cantrip, but nothing happens. The searing ray hits the orc. You kill the orc! The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. An orc wizard comes into view. It is wielding a +0 dagger. The searing ray hits the orc. The orc is moderately wounded. The searing ray hits the orc. The orc is severely wounded. You finish channelling your searing ray. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! The orc barely misses you. You are confused. You're too confused to cast spells. The orc wizard casts a spell at you. The orc hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You're too confused to cast spells. You're too confused to move! The orc misses you. You're too confused to move! The orc hits you but does no damage. You hit the orc. The orc is almost dead. The orc attacks as it pursues you! The orc hits you with a +0 flail! You die... .....####.## #......#........... .#...## #.## #........###....... .##...# #<.# #..........#....... .##.#.###..####....#..##.#....... .##................#.###......... .###........###......####........ .###........###.......# ##....... .##..#...........>....####....... ....##.)........@o.......#....... ######.)........<......#......... ###.......##.........#........ ###.........###......#.......... ##...######..............#.#..... ........# ##.##........#.....###. ........# #..#.............#..... ........# #.##.#......#......###. ........###.#..#...............#. You could see an orc. Vanquished Creatures 3 adders (D:2) 2 worms (D:2) A dart slug (D:2) An orc (D:3) 4 ball pythons A bat (D:1) 2 endoplasms 4 giant cockroaches (D:1) 5 goblins A hobgoblin (D:2) 7 jackals (D:2) 3 kobolds 2 frilled lizards (D:2) 3 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MachoJfn the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 449 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 863 | D:1 | Reached skill level 5 in Conjurations 959 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1073 | D:2 | Reached skill level 1 in Short Blades 1538 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 1860 | D:2 | Learned a level 2 spell: Searing Ray 1913 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_ring, minmay_misc_feat_chi, kennysheep_minor_cross, minmay_cupped D:2: layout_rooms, minmay_domino_4 D:3: layout_rooms, ebering_ecumenical_altar_mist, feat_on_display, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Short Blades | 1 | 1.1 Dodging | | 2.5 Stealth | | 2.8 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 26 | 1 || 27 Punch | 1 | || 1 Cast: Magic Dart | 58 | 11 || 69 Searing Ray | | 2 || 2 Use: Scroll | 2 | 6 || 8 Potion | 1 | || 1 Armour: Robe | 20 | 3 || 23 Dodge: Dodged | 26 | 3 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1902 | 1775 | 127 | 208 | 1366 | 3 | 634.0 | Dungeon | 1902 | 1775 | 127 | 208 | 1366 | 3 | 634.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 954 daAuts D:2: 938 daAuts D:3: 9 daAuts