Mahakala Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (17, -4, D:1) a +0 dagger (18, 26, D:1) 21 arrows (21, 4, D:1) a +0 dagger (30, 27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 27 arrows (20, -10, D:2) 17 arrows (24, -13, D:2) a +0 dagger (28, -13, D:2) a +0 dagger (40, 14, D:2) a +0 short sword (still there?) a +0 ring mail (still there?) (45, -1, D:2) a +0 short sword (55, 0, D:2) 21 arrows Level 3 of the Dungeon (0, 0, D:3) a +1 war axe of electrocution (3, 13, D:3) a +0 short sword (5, 10, D:3) a +0 leather armour a +0 dagger (5, 16, D:3) a +0 dagger a +0 robe a +0 whip a +0 ring mail (10, 16, D:3) a +0 leather armour (15, 34, D:3) a +0 flail a +0 ring mail a +0 whip (16, 32, D:3) a +0 whip (16, 34, D:3) a +0 dagger (22, 30, D:3) a +0 robe (31, 12, D:3) a +0 short sword Level 4 of the Dungeon (9, -10, D:4) a +0 club (11, -2, D:4) a +0 short sword (11, 17, D:4) 17 bolts (12, 8, D:4) a ring of resist corrosion (14, 19, D:4) a +0 falchion a +0 ring mail of fire resistance (17, -23, D:4) a +0 dagger a +0 robe a +0 club a +0 dagger a +0 robe (18, -23, D:4) a potion of degeneration {!q} a +0 dagger a +0 leather armour a +0 dagger (18, 16, D:4) a +0 club a +0 leather armour (18, 17, D:4) a +0 flail a +0 robe (19, 11, D:4) a +0 dagger (19, 18, D:4) a +0 dagger (22, -19, D:4) a +0 pair of boots (23, 6, D:4) a +0 giant spiked club (23, 15, D:4) a +0 falchion (44, -14, D:4) a +0 ring mail (46, -13, D:4) a +0 chain mail (56, 5, D:4) a +0 kite shield Level 5 of the Dungeon [Shop] Ynkat's Weapon Emporium 21 stones (29 gold) a +0 club (14 gold) 27 sling bullets (189 gold) a +0 long sword (49 gold) 16 stones (22 gold) a +1 short sword of flaming (173 gold) a +2 vampiric glaive (441 gold) a +0 hunting sling (21 gold) a +0 short sword (42 gold) 10 poisoned darts (56 gold) a +0 flail (49 gold) (0, 0, D:5) a +0 mace (1, 8, D:5) a +0 robe a +0 dagger (1, 15, D:5) a +0 robe (3, -5, D:5) a +0 flail (3, 7, D:5) a +0 ring mail a +0 falchion a +0 scale mail a +0 hand axe (3, 22, D:5) a +0 scale mail (9, -8, D:5) a +0 robe (13, -10, D:5) 23 arrows (21, 18, D:5) a +0 short sword Level 6 of the Dungeon [Shop] Zin's Purification Station a potion of curing (90 gold) (18, 0, D:6) a +0 dagger a +0 robe (24, -10, D:6) 6 sling bullets (24, -2, D:6) a +0 dagger (25, -2, D:6) a +0 club (26, -3, D:6) a +0 chain mail a +0 club (30, -2, D:6) a +0 short sword (42, -19, D:6) a +0 quarterstaff (49, -6, D:6) a +0 ring mail Level 7 of the Dungeon [Shop] Meoja Kyh's Weapon Boutique 24 sling bullets (156 gold) the +6 great sword of Haqa {vorpal, rN+++ Str+4 Dex-4 Stlth+} (916 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Dex: It affects your dexterity (-4). rN: It renders you almost immune to negative energy. Stlth: It makes you more stealthy. a +0 spectral quarterstaff (156 gold) a +0 fustibalus (195 gold) a +0 great sword (84 gold) a +2 hand axe of flaming (226 gold) a +5 vorpal hand crossbow (418 gold) a +0 rapier (52 gold) a +2 longbow of freezing (261 gold) (0, 0, D:7) a +0 leather armour a +0 flail a +0 hand axe a +0 ring mail a +0 trident (1, -36, D:7) a +0 whip a +0 leather armour (3, -38, D:7) a +0 spear (3, -12, D:7) 17 bolts (3, 7, D:7) a +0 spear (4, -21, D:7) a +0 leather armour (6, -4, D:7) 26 sling bullets (10, -28, D:7) a +0 club (10, -18, D:7) a +0 short sword (14, -10, D:7) a +0 hunting sling (15, -37, D:7) a +0 whip (18, -35, D:7) a +0 short sword of draining (19, 6, D:7) a +0 robe (27, -25, D:7) a +0 dagger a +2 spear of flaming a +0 spear (31, -38, D:7) a +0 leather armour a +0 flail (31, -23, D:7) a +0 short sword (33, -27, D:7) a +0 whip (33, -25, D:7) a +0 dagger (39, 10, D:7) 20 sling bullets (54, -27, D:7) a +0 robe a +0 dagger a +0 club a +0 chain mail a +0 short sword (55, -27, D:7) a +0 leather armour a +0 flail (56, -11, D:7) a +0 short sword (59, -17, D:7) a +0 dagger (59, -14, D:7) a +0 flail (60, -16, D:7) a +0 short sword (63, 12, D:7) the +6 rapier "Josoaxka" {elec, Stlth+} It occasionally discharges a powerful burst of electricity upon striking a foe. Stlth: It makes you more stealthy. (65, -4, D:7) a potion of degeneration Level 8 of the Dungeon (2, 11, D:8) 13 bolts (15, -19, D:8) a +3 spear of freezing a +0 robe (15, -18, D:8) a +5 flail a +0 robe (16, -15, D:8) a ring of magical power (17, -18, D:8) a +3 morningstar a +0 robe (21, -18, D:8) a +0 mace a +0 robe (22, -18, D:8) a +0 falchion a +0 robe (23, -18, D:8) a +0 whip (27, 27, D:8) a +0 robe (30, 28, D:8) the +0 plate armour of Netiyntu {Contam rCorr Stlth+} Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (35, -22, D:8) a +3 whip a +0 dagger a +0 robe (36, -21, D:8) a +0 short sword (38, -21, D:8) a +0 trident a +0 leather armour a +0 short sword a +0 chain mail (39, -21, D:8) a +0 club (39, -8, D:8) a +0 short sword a +1 dagger of venom (39, 7, D:8) a +0 leather armour (42, -9, D:8) a +0 dagger (43, -17, D:8) a +1 vorpal mace (50, -21, D:8) a +0 dagger a +0 robe a +0 whip (50, -20, D:8) a +0 hand axe a +0 dagger (50, -16, D:8) a +0 mace Level 9 of the Dungeon (0, 0, D:9) a +0 mace a +0 leather armour (2, 0, D:9) a +0 club (4, 0, D:9) a +0 dagger a +0 robe (5, 27, D:9) a +0 hand axe (7, 1, D:9) a +0 hand axe (13, -7, D:9) a +0 flail (18, 17, D:9) a +0 robe (21, 32, D:9) a +0 spear (22, 22, D:9) a +0 long sword (27, 4, D:9) a +0 flail (31, -20, D:9) a +0 club (35, 31, D:9) a +0 giant club a +0 giant spiked club (43, 23, D:9) a +0 glaive a +0 plate armour a +4 short sword (43, 24, D:9) a +4 dagger a +0 leather armour (45, 27, D:9) a +0 hand axe a +0 leather armour (47, 29, D:9) a +0 shortbow 28 arrows (61, -10, D:9) a +0 trident Level 10 of the Dungeon (1, -7, D:10) a +0 hand axe a +0 scale mail (7, 0, D:10) a +0 dire flail (still there?) a +0 chain mail (still there?) (10, 14, D:10) a +0 dagger of draining a +0 robe (15, 11, D:10) a +0 glaive (16, 13, D:10) a +0 war axe (17, 12, D:10) a phantom mirror (26, 6, D:10) a +0 mace (34, -11, D:10) a +0 rapier (42, 10, D:10) 24 sling bullets (44, -8, D:10) a +0 troll leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (2, 17, Lair:1) a +0 dagger (10, 6, Lair:1) a +0 hunting sling (27, 25, Lair:1) a ring of magical power (57, 0, Lair:1) a +1 spear a +0 animal skin (63, 26, Lair:1) a +0 club Level 2 of the Lair of Beasts (0, 0, Lair:2) a ring of ice (1, -22, Lair:2) a +0 war axe (1, -21, Lair:2) a +0 pair of gloves (3, 20, Lair:2) a +2 short sword of draining (10, 28, Lair:2) a +0 whip (15, -13, Lair:2) a +0 short sword (25, 3, Lair:2) a +0 ring mail (40, 12, Lair:2) a +0 scale mail a +0 scimitar (46, -20, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) 12 gold pieces (3, -9, Lair:3) a blink frog corpse (skeletalised by now) (4, -15, Lair:3) a +0 scimitar an ice cave (5, 0, IceCv) 43 gold pieces (5, 1, IceCv) a +0 robe (6, 0, IceCv) a wand of mindburst (15) (6, 1, IceCv) the ring of Donno {*Corrode rF+ AC+4 Str+4 Int+5} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+4). Int: It affects your intelligence (+5). rF: It protects you from fire. *Corrode: It may corrode you when you take damage. (6, 8, IceCv) a +0 glaive (7, 0, IceCv) a scroll of identify (7, 1, IceCv) 35 gold pieces (8, 7, IceCv) 20 bolts (8, 16, IceCv) an ugly thing skeleton