Dungeon Crawl Stone Soup version 0.28-a0-595-g9f6c0e134a (webtiles) character file. Game seed: 17379654694050043747 25 Maimakterion the Conjurer (level 2, 0/16 HPs) Began as a Deep Elf Conjurer on Oct 4, 2021. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:01:02 (702 turns). Maimakterion the Conjurer (Deep Elf Conjurer) Turns: 702, Time: 00:01:02 Health: 0/16 AC: 2 Str: 4 XL: 2 Next: 86% Magic: 1/8 EV: 27 Int: 22 God: Gold: 58 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . d - +0 war axe (freeze) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ e - amulet of the acrobat HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (0 -> -2), acrobatic, very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons d - a +0 war axe of freezing (weapon) Armour a - a +0 robe (worn) Jewellery e - an amulet of the acrobat (around neck) Scrolls b - 2 scrolls of teleportation {unknown} c - a scroll of vulnerability {unknown} Skills: * Level 0.6 Fighting * Level 2.7 Dodging - Level 2.4 Stealth * Level 3.4 Spellcasting + Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You are poisoned. The adder poisons you! An endoplasm comes into view. The adder bites you. You take 7 damage, and have 9/16 hp. MASSIVE DAMAGE!! You now have 5/8 mp. You are too injured to fight recklessly! You are too injured to fight recklessly! You feel sick. The endoplasm quivers. The adder hisses angrily. The adder completely misses you. You climb upwards. You feel sick. There is a stone staircase leading down here. You take 3 damage, and have 6/16 hp. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (lightly wounded, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (lightly wounded, 66% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The adder closely misses you. You take 1 damage, and have 5/16 hp. You now have 3/8 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 66% to hit) The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 1/16 hp. MASSIVE DAMAGE!! You now have 1/8 mp. The searing ray misses the adder. You die... ..##......#..##.......# #.>.> .###.####.............# #.### ...................#### #g# .###.#.............# #.# .##......#.........## #######.### .##.................###..g......# .##.............................# ..#.............S....##.........# ................@.....#######.### ..............................# .#..#.........##.....######..## ...###.......####............# #...........#####..####''##### ...##......[.......#8......8# .............###...#≈......≈# ##.....)....## ##..#≈......≈# .........)..#####..#≈......≈# You could see an adder. Vanquished Creatures 2 dart slugs (D:1) A ball python (D:2) 2 endoplasms (D:1) 4 goblins (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 3 bats (D:1) 2 kobolds (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Maimakterion the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 206 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 280 | D:1 | Learned a level 2 spell: Searing Ray 510 | D:1 | Found a faded altar of an unknown god. 702 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_rooms, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_rooms, uniq_natasha Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 38 Searing Ray || 1 Armor: Robe || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 701 | 677 | 24 | 57 | 479 | 2 | 350.5 | Dungeon | 701 | 677 | 24 | 57 | 479 | 2 | 350.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 697 daAuts D:2: 4 daAuts