Dungeon Crawl Stone Soup version 0.27-a0-773-gaaee5cf45b (console) character file. Game seed: 3918200472881988239 1 MakMorn the Magician (level 1, -1/15 HPs) Began as a Djinni Enchanter on Mar 26, 2021. Killed by Freeze ... generated by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (179 turns). MakMorn the Magician (Djinni Enchanter) Turns: 179, Time: 00:00:45 Health: -1/15 AC: 2 Str: 7 XL: 1 Next: 20% Gold: 10 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +1 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles c - 19 stones Armour b - a +0 robe (worn) Skills: + Level 0.8 Short Blades + Level 2.2 Dodging + Level 2.4 Stealth + Level 2.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 11% N/A 6% 1 b - Ensorcelled Hibernat Hex/Ice 20% N/A 10% 2 c - Confusing Touch Hex 10% N/A 19% 3 d - Tukima's Dance Hex 10% N/A 19% 3 e - Dazzling Flash Conj/Hex 20% N/A 19% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The hobgoblin struggles to resist. Casting: Corona (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold, p - hobgoblin Aim: a kobold, wielding a +0 short sword (chance to affect: 63%) The kobold is outlined in light. Casting: Corona (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin, p - kobold Aim: a hobgoblin (chance to affect: 63%) The endoplasm is outlined in light. As you open the door, it creaks loudly! The kobold stops glowing. The endoplasm stops glowing. The endoplasm hits you but does no damage. There is an open door here. Casting: Corona (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold, p - hobgoblin Aim: a kobold, wielding a +0 short sword (chance to affect: 63%) The endoplasm is outlined in light. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ......# .... +..>..... #.....#######.# #.......# #.............# #.......# ####..........# #.......# #..........# #.......# #....###...# #.......# #...##.##..#####.......# #...#...#g...†.........# #...'.<@JK..############ #...#...#...# #...##.##...# #....###....# #...........# #...........# #...........# ############# You could see an endoplasm (corona), a hobgoblin and a kobold. Vanquished Creatures A frilled lizard (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MakMorn the Djinni Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 179 | D:1 | Killed from afar by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic Action || total -------------------------++------- Melee: Dagger || 9 Cast: Corona || 7 Armor: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 178 | 178 | 0 | 0 | 116 | 1 | 178.0 | Dungeon | 178 | 178 | 0 | 0 | 116 | 1 | 178.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 178 daAuts