Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 2533222254545138743 0 Malificent the Insei (level 1, 11/17 HPs) Began as a Djinni Transmuter on Apr 14, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:40 (21 turns). Malificent the Insei (Djinni Transmuter) Turns: 21, Time: 00:00:41 Health: 11/17 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 14 God: SH: 0 Dex: 13 rFire + + . SeeInvis . - Unarmed rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 1.0 Fighting + Level 2.1 Dodging * Level 3.0 Unarmed Combat * Level 1.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 10% N/A 13% 1 b - Wereblood Tmut 5% N/A 21% 2 c - Spider Form Tmut/Pois 5% N/A 36% 3 d - Ice Form Ice/Tmut 5% N/A 78% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Malificent the Djinni Transmuter. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Beastly Appendage, Wereblood, Spider Form, Ice Form. You need no library to learn spells. As you open the door, it creaks loudly! There is an open door here. A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! You closely miss the kobold. The kobold barely misses you. You closely miss the kobold. The kobold misses you. You barely miss the kobold. The kobold hits you with a +0 short sword. You closely miss the kobold. The kobold hits you with a +0 short sword. You hit the kobold but do no damage. The kobold hits you but does no damage. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### ....# ######.# ##....#.# #.....#.# #.....# # ##..K..# ###.##...@.# #......##### ...####.## #..# ##.# ##'####### ♣♣♣♣..P.≈≈≈≈≈ ♣<.....≈≈PP≈≈ ♣...P.≈≈≈PPP≈≈ You could see a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Malificent the Djinni Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 21 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_ring, serial_co_window_serial, co_window_corner_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_corner_a, co_window_paths_b, co_window_paths_a, co_window_corner_a, co_window_corner_b, co_window_paths_c, co_window_cross_2, co_window_corner_ca, glass_columns_c Action || total -------------------------++------- Melee: Unarmed || 5 Armor: Robe || 1 Dodge: Dodged || 2