Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 13133723627956595460 56 Malificent the Magician (level 4, 0/32 HPs) Began as a Djinni Conjurer on Apr 19, 2022. Slain by Terence ... wielding a +2 vorpal flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:06:01 (2088 turns). Malificent the Magician (Djinni Conjurer) Turns: 2088, Time: 00:06:01 Health: 0/32 AC: 3 Str: 6 XL: 4 Next: 17% Gold: 91 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . g - +2 dagger (drain) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . b - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: brilliant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons g - a +2 dagger of draining (weapon) Armour a - a +0 robe (worn) b - a +0 cloak (worn) Scrolls h - a scroll of identify {unknown} Potions c - a potion of resistance {unknown} d - a potion of invisibility {unknown} e - a potion of lignification {unknown} i - a potion of heal wounds {unknown} Skills: * Level 1.0 Fighting * Level 2.5 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 64% 2d6 3% 2 c - Dazzling Flash Conj/Hex 64% N/A 7% 3 d - Fulminant Prism Conj/Hex 16% 3d11 22% 4 e - Iskenderun's Mystic Conj/Tloc 32% 2d8 22% 4 f - Freeze Ice 100% 1d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 vorpal flail and wearing a +0 scale mail You freeze Terence. Terence is lightly wounded. Terence barely misses you. You barely miss Terence. Terence is lightly wounded. A bat comes into view. Terence hits you with a +2 vorpal flail. The bat moves out of view. You closely miss Terence. Terence is lightly wounded. Terence hits you with a +2 vorpal flail. You hit Terence. You drain Terence. Terence is moderately wounded. Terence hits you with a +2 vorpal flail! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 vorpal flail and wearing a +0 scale mail (moderately wounded, heavily drained) You freeze Terence. Terence is severely wounded. Terence hits you with a +2 vorpal flail! * * * LOW HITPOINT WARNING * * * x2 Terence drinks a potion. Terence is healed! You reach down and open the door. There is an open door here. Terence shouts, "ATTACK!!!" Terence misses you. Terence seems less drained. Terence shouts, "Get ready for death!" Things that are here: a +0 club; a goblin skeleton It was a potion of brilliance. You feel clever all of a sudden. Terence completely misses you. Terence hits you with a +2 vorpal flail! You die... #.##.##.# ########### #....##.### #.....†...# #######.#.###.#######.# #..#.##.# #.# ##.###.#.##### #.# ##.## ##......# #.# #.## ##.###.# #.# ##########..## ##..# #.# #.# #............###@#.###.###.# #.##########..#@##.........#### #.# #.#.#######<#......# #.# #.### #.#.####.# #.### ##+## #.#.####.# #...# ##...## #........# ###.# ##.....## ##..#.#..# ##..# ##.......## ##.....#..# #...####.........####.........# You could see Terence. Vanquished Creatures Robin (D:2) An endoplasm (D:2) A giant cockroach (D:1) 3 hobgoblins 4 jackals (D:2) 3 kobolds (D:1) 2 quokkas (D:1) 4 ball pythons 5 bats (D:1) 4 frilled lizards (D:1) 11 goblins 5 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Malificent the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 414 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 1073 | D:1 | Reached XP level 3. HP: 20/26 MP: 0/0 1073 | D:1 | Learned a level 1 spell: Freeze 1741 | D:2 | Noticed Robin 1750 | D:2 | Killed Robin 1751 | D:2 | Reached skill level 1 in Fighting 1751 | D:2 | Reached skill level 4 in Spellcasting 1751 | D:2 | Reached XP level 4. HP: 16/32 MP: 0/0 2042 | D:2 | Noticed Terence 2088 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_e, layout_rooms D:2: layout_loops_corners, serial_shops, shop, amcnicky_mini_pool_small, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Spellcasting | 4 | 4.1 Dodging | | 2.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 7 | 10 || 17 Cast: Magic Dart | 54 | 1 || 55 Freeze | 9 | 2 || 11 Use: Scroll | 1 | || 1 Potion | | 1 || 1 Armor: Robe | 2 | || 2 Dodge: Dodged | 20 | 5 || 25