Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 11389692861649762928 55 ManwhosaysNo the Conjurer (level 3, -2/2 HPs) Began as a Draconian Conjurer on Oct 3, 2024. Frozen to death by an endoplasm (3 damage) ... on level 3 of the Dungeon. The game lasted 00:04:00 (2358 turns). ManwhosaysNo the Conjurer (Draconian Conjurer) Turns: 2358, Time: 00:04:01 Health: -2/2 AC: 6 Str: 9 XL: 3 Next: 67% Magic: 1/6 EV: 11 Int: 26 God: Gold: 78 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . f - melded +1 short sword (holy) rCold . . . (shield currently unavailable) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves currently unavailable) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ n - +6 ring of intelligence HPRegen 0.20/turn (no ring) MPRegen 0.10/turn %: no passive effects @: blade hands A: reduced hp, AC +5, unfitting armour, cold-blooded a: Begin Untransformation You were on level 3 of the Dungeon. You had blades for hands. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons f - a +1 short sword of holy wrath (melded) p - the +8 mace of Fimbulwinter {freeze, Int+3} (You found it on level 3 of the Dungeon) Int+3: It affects your intelligence (+3). Armour d - a +0 pair of boots (worn) Jewellery n - a +6 ring of intelligence (left blade hand) Talismans o - a blade talisman (active) Scrolls c - a scroll of poison {unknown} e - a scroll of revelation {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of enchant armour {unknown} m - a scroll of identify {unknown} Potions a - 2 potions of magic b - 4 potions of enlightenment {unknown} g - a potion of cancellation {unknown} h - a potion of brilliance {unknown} i - 2 potions of curing {unknown} l - 2 potions of heal wounds {unknown} Skills: + Level 2.0 Dodging + Level 2.3 Stealth + Level 2.3 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 2% 2 Call Canine Familiar Summ 3% N/A 30% 3 Sigil of Binding Hex 3% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dimensional Bullseye Hex/Tloc 1% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have blades for hands. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The goblin is moderately wounded. The goblin shouts! The goblin unwields a +0 club. The goblin wields a +3 sling. The goblin shoots a sling bullet. The sling bullet closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +3 sling (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! An endoplasm comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (100% to hit) The magic dart hits the ribbon worm! The ribbon worm is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (heavily wounded, 100% to hit) The magic dart hits the ribbon worm! The ribbon worm is almost dead. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (almost dead, 100% to hit) The magic dart hits the ribbon worm! You kill the ribbon worm! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You see here the +8 mace of Fimbulwinter {freeze, Int+3}. p - the +8 mace of Fimbulwinter {freeze, Int+3} You hit the endoplasm. Your tail-slap misses the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... #. # ##. ..#. .. #.#.#####.# ..!.....#.# ..........# ...>......#####. ........@....... ........J...#### ##...†.<....# #.....†....# #..........# #......)...# ##........## #........$. #..........# You could see an endoplasm. Vanquished Creatures 2 adders (D:2) 2 ribbon worms An orc (D:2) 2 endoplasms (D:2) A giant cockroach (D:1) 5 goblins 2 hobgoblins (D:2) 6 kobolds A quokka (D:2) 2 bats 4 frilled lizards 6 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ManwhosaysNo the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1016 | D:2 | Reached XP level 2. HP: 20/20 MP: 3/5 1473 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 2354 | D:3 | Identified the +8 mace of Fimbulwinter {freeze, Int+3} 2358 | D:3 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic, wad_floor_pattern_untrapped D:2: layout_basic, dk_vineyard_1 D:3: layout_rooms, nicolae_ashenzari_skybound, nicolae_elevator_lobby_asterisk, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Dodging | 2 | 2.0 Spellcasting | | 2.3 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Short sword || 8 Unarmed || 2 Tailslap || 2 Cast: Magic Dart || 66 Armour: Skin || 3 Dodge: Dodged || 5 Form: Blade || 1