Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10824922364146277297 225 Marethyu the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on Dec 28, 2024. Slain by a kobold brigand ... wielding a +0 club (5 damage) ... on level 3 of the Dungeon. The game lasted 00:05:55 (1766 turns). Marethyu the Conjurer (Deep Elf Conjurer) Turns: 1766, Time: 00:05:57 Health: -3/28 AC: 2 Str: 1 (4) XL: 5 Next: 68% Magic: 3/13 EV: 11 Int: 22 (25) God: Gold: 128 SH: 0 Dex: 12 (13) Spells: 1/12 levels left rFire . . . a - +1 club rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: wizardry (x1) @: lethally poisoned (-3 -> -6) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 128 gold pieces. Inventory: Hand Weapons a - a +1 club (weapon) Armour d - a +0 robe (worn) j - a +0 cloak Jewellery c - a ring of wizardry (left hand) Scrolls e - 2 scrolls of fog Potions b - a potion of magic f - a potion of might g - a potion of brilliance h - a potion of enlightenment Skills: + Level 2.7 Dodging + Level 2.7 Stealth + Level 4.3 Spellcasting * Level 7.0 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 11% 4 d - Fulminant Prism Conj/Alch 10% 3d9 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering poisoned darts (moderately wounded, 76% to hit) The searing ray hits the kobold brigand. The kobold brigand is heavily wounded. (Press . to maintain the ray.) You feel very sick. The searing ray hits the kobold brigand! The kobold brigand is almost dead. You feel very sick. The kobold brigand barely misses you. The searing ray hits the kobold brigand. You kill the kobold brigand! You feel sick. Your Conjurations skill increases to level 7! The searing ray hits the kobold brigand. The kobold brigand is severely wounded. You finish channelling your searing ray. You feel sick. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering poisoned darts (severely wounded, 77% to hit) The searing ray misses the kobold brigand. (Press . to maintain the ray.) You feel sick. The searing ray hits the kobold brigand! The kobold brigand is almost dead. You feel sick. The kobold brigand hits you with a +0 club. * * * LOW HITPOINT WARNING * * * It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. * * * LOW HITPOINT WARNING * * * You feel sick. The kobold brigand hits you with a +0 club. You die... ###.####.)..........,,,......,* # ,....* #............,,*###...,* # ..#,.# #........##***,,* #...,* # ..#,.# #........# **,* #..,,* # ..#,,* #........# *,**#.,,,* # +##,,* #........# *,,,*,,,,* # .**,,**##~)~###.## ***,*,,,,* # ##,,,~~~~~~~~~#).# *,*,,,,* # .#****#~~~≈~~~~#@## ****,*,,,,* * .,,,,,###≈≈≈####K.#**,,,,**+*** * #,,,,,,,#####*.....#*,,,,,,,** * ######,,,...K....#.#*,,,***,,* * ≈≈~~~#**,...K###...#*,,,***,,* * ~~~### **###** #####*,,,<,,,,* * ~~############*******,,,****,**** ..............**,,,**,,,* *,,,** ..............**,,,**,,,******,** You could see a kobold brigand. Vanquished Creatures A kobold brigand (D:3) An iguana (D:3) Jessica (D:2) Terence (D:2) 3 adders A ribbon worm (D:2) 4 bats 7 endoplasms A giant cockroach (D:1) 6 goblins 3 hobgoblins A jackal (D:1) 10 kobolds 3 quokkas 3 ball pythons 5 frilled lizards 5 rats 56 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:3) 1 creature vanquished. Grand Total: 57 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marethyu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 158 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 174 | D:1 | Learned a level 2 spell: Searing Ray 289 | D:1 | Reached skill level 5 in Conjurations 628 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 813 | D:2 | Noticed Jessica 820 | D:2 | Killed Jessica 940 | D:2 | Noticed Terence 953 | D:2 | Killed Terence 954 | D:2 | Reached skill level 6 in Conjurations 954 | D:2 | Reached XP level 4. HP: 3/24 MP: 1/11 1044 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1466 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/13 1493 | D:3 | Learned a level 4 spell: Fulminant Prism 1763 | D:3 | Reached skill level 7 in Conjurations 1766 | D:3 | Slain by a kobold brigand Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic D:2: layout_loops_cross, uniq_terence, uniq_jessica D:3: cheibrodos_thug_alley, layout_basic, lemuel_round_altar, dreamdust_princess_corridor Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 7 | 7.0 Spellcasting | 4 | 4.3 Dodging | | 2.7 Stealth | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 1 | || 1 Cast: Magic Dart | 55 | 35 || 90 Searing Ray | 5 | 4 || 9 Fulminant Prism | | 1 || 1 Use: Scroll | 4 | 4 || 8 Potion | 1 | 1 || 2 Armour: Robe | 4 | 3 || 7 Dodge: Dodged | 7 | 3 || 10