Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6753796546966159161 62 Marethyu the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Dec 29, 2024. Slain by Terence ... wielding a +1 heavy hand axe (4 damage) ... on level 3 of the Dungeon. The game lasted 00:06:30 (1825 turns). Marethyu the Conjurer (Deep Elf Conjurer) Turns: 1825, Time: 00:06:31 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 85% Magic: 0/9 EV: 12 Int: 24 God: Gold: 136 SH: 0 Dex: 19 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . d - orb {*channel} rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +6 ring of dexterity HPRegen 0.23/turn k - ring of wizardry MPRegen 0.22/turn %: wizardry (x1), channel magic (20%) @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 136 gold pieces. Inventory: Armour a - a +1 robe (worn) d - an orb of energy (worn) Jewellery e - a +6 ring of dexterity (left hand) k - a ring of wizardry (right hand) Scrolls c - 2 scrolls of teleportation i - a scroll of fear j - a scroll of poison l - a scroll of revelation Potions b - a potion of magic f - 2 potions of curing g - a potion of heal wounds h - a potion of haste m - a potion of lignification Skills: + Level 2.6 Dodging + Level 2.8 Stealth + Level 3.4 Spellcasting * Level 5.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 62% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 1 runed translucent door, Congressman's ghost, weakling DsGl; Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 heavy hand axe and wearing a +4 scale mail of willpower (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 heavy hand axe and wearing a +4 scale mail of willpower (moderately wounded, 82% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is heavily wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +1 heavy hand axe! Ouch! That really hurt! Terence hits you with a +1 heavy hand axe. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 heavy hand axe and wearing a +4 scale mail of willpower (heavily wounded, 82% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is severely wounded. Terence barely misses you. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +1 heavy hand axe. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ...# #...# ...#######...# ........##...# ........#....# ## ........#.####### ... .......†..+SSW~=~ .... ########..####### ..... ##.†..#####...... ####### ##......@@...... #.....#####............. ..#.#.....+............. ###.#######............. #.# ##########.... #.# #### ##.## #.†.# #.#.# You could see Terence. Vanquished Creatures An adder (D:3) 4 dart slugs A ribbon worm (D:2) 2 endoplasms (D:1) A giant cockroach (D:3) 3 goblins 3 hobgoblins 8 jackals 2 quokkas 2 ball pythons (D:2) 2 bats 5 frilled lizards 3 kobolds 6 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marethyu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 339 | D:1 | Reached XP level 2. HP: 13/15 MP: 5/8 347 | D:1 | Learned a level 2 spell: Searing Ray 461 | D:1 | Reached skill level 5 in Conjurations 1005 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1262 | D:2 | Found a faded altar of an unknown god. 1762 | D:3 | Found a runed translucent door. 1800 | D:3 | Noticed Congressman's ghost (weakling DsGl) 1814 | D:3 | Noticed Terence 1825 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic, kennysheep_boxes D:2: layout_basic, shapermc_ecumenical_altar_mp_ritualfount D:3: minmay_general_purpose_star, layout_basic, mainiacjoe_overflow_catwalk, mainiacjoe_overflow_alcove_1, ebering_ghost_sewer_d, serial_bayou_lagoon_a, uniq_terence, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.6 Stealth | | 2.8 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 79 Searing Ray || 3 Use: Scroll || 12 Armour: Robe || 8 Dodge: Dodged || 7