Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14305595408217979953 112 Marethyu the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Dec 31, 2024. Slain by a gnoll bouda ... wielding a +0 whip (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:42 (1678 turns). Marethyu the Conjurer (Deep Elf Conjurer) Turns: 1678, Time: 00:05:42 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 63% Magic: 10/12 EV: 11 Int: 25 God: Gold: 55 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: weakened A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour d - a +0 robe (worn) Scrolls h - a scroll of amnesia j - a scroll of immolation Potions c - 2 potions of heal wounds e - a potion of enlightenment {unknown} f - a potion of brilliance {unknown} g - a potion of invisibility {unknown} i - a potion of curing {unknown} Skills: + Level 2.7 Dodging + Level 3.1 Stealth * Level 4.3 Spellcasting + Level 5.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 flail. Unknown command. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll bouda utters an invocation to its god. The gnoll bouda is healed somewhat. Magic courses through your body. The gnoll is no longer moving quickly. The gnoll bouda closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (heavily wounded, 83% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll bouda calls upon its god to heal the gnoll. The gnoll is healed somewhat. The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll bouda hits you with a +0 whip! You die... ##.## #.....# #.. .. #.# ###.### #†. .. #.# #.# #g##.# ##'## #.# ##....# #...## #.# .g... # .....## #.### #.#.# .# ......## ##...# #.#.##.# .......####....#########......## .......'........@gg............+ .......####....##########...#### ......## ##.#.# ##.## .....## ###.# ##...## #...## #.# #...#.# ##'## #.# #..#.## #.# #.# #.#.## ##.### #.# #.### .....# #.# #.# You could see a gnoll bouda and a gnoll. Vanquished Creatures 4 gnolls (D:2) 4 adders (D:2) 7 endoplasms 3 giant cockroaches 6 goblins 4 hobgoblins 2 jackals (D:2) 4 kobolds (D:1) 3 quokkas (D:1) A ball python (D:1) A bat (D:1) 3 frilled lizards (D:1) 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marethyu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 145 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 173 | D:1 | Learned a level 2 spell: Searing Ray 454 | D:1 | Reached skill level 5 in Conjurations 722 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 1389 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/11 1427 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1678 | D:2 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic D:2: layout_loops_corners Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.7 Stealth | 3 | 3.1 Spellcasting | 4 | 4.3 Dodging | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | | 3 || 3 Cast: Magic Dart | 61 | 10 || 71 Searing Ray | 4 | 3 || 7 Use: Scroll | 5 | || 5 Potion | | 1 || 1 Armour: Robe | 3 | 3 || 6 Dodge: Dodged | | 3 || 3