Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15483619866577523965 47 Marethyu the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Jan 2, 2025. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:38 (938 turns). Marethyu the Conjurer (Deep Elf Conjurer) Turns: 938, Time: 00:02:39 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 48% Magic: 0/10 EV: 12 Int: 24 God: Gold: 46 SH: 5 Dex: 19 Spells: 6/9 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... g - amulet of reflection Stlth ++ f - ring of see invisible HPRegen 0.23/turn i - +6 ring of dexterity MPRegen 0.24/turn %: reflection @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour d - a +0 robe (worn) Jewellery f - a ring of see invisible (left hand) g - an amulet of reflection (around neck) i - a +6 ring of dexterity (right hand) Scrolls c - 3 scrolls of teleportation Potions b - a potion of magic e - a potion of brilliance h - a potion of haste {unknown} Skills: + Level 2.5 Dodging + Level 2.6 Stealth * Level 3.7 Spellcasting + Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 82% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) You block the gnoll's attack. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear. The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear. Without enough magic to sustain it, your searing ray dissipates. The gnoll closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! The gnoll misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * A kobold comes into view. It is wielding a +0 club. The gnoll hits you with a +0 club. You die... #....K.. .......# #......# ##......# ####....#..# ......).#..# #..g##..### #g@......# #####..#.# #..#.# #..#.# #####..#.## ...........# .#####.##..# #.....# ####..# You could see 2 gnolls and a kobold (wandering). Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:1) 4 endoplasms (D:1) 2 giant cockroaches 3 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 3 bats A frilled lizard (D:1) 3 goblins (D:1) 3 kobolds (D:1) A rat (D:2) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marethyu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 271 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 320 | D:1 | Learned a level 2 spell: Searing Ray 603 | D:1 | Reached skill level 5 in Conjurations 890 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 938 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic, minmay_tetromino_t4 D:2: layout_loops_ring, ebering_ecumenical_altar_sacrificial, nrook_uturn Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 3.7 Action || total ---------------------------++------- Melee: Short sword || 2 Cast: Magic Dart || 43 Searing Ray || 2 Use: Scroll || 5 Armour: Robe || 7 Dodge: Dodged || 4 Block: Other || 1