Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14122037624257014924 53 Marfezy the Magician (level 4, -5/31 HPs) Began as a Djinni Hedge Wizard on Dec 24, 2024. Slain by a wight ... wielding a +4 trident (14 damage) ... on level 3 of the Dungeon. The game lasted 00:13:32 (1556 turns). Marfezy the Magician (Djinni Hedge Wizard) Turns: 1556, Time: 00:13:33 Health: -5/31 AC: 2 Str: 8 (9) XL: 4 Next: 10% Gold: 81 EV: 12 Int: 14 (17) God: SH: 0 Dex: 13 rFire + + + a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ f - ring of resist corrosion HPRegen 0.25/turn g - ring of protection from fire %: infuse magic (-6 HP) @: on blink cooldown, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 2 throwing nets Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery f - a ring of resist corrosion (left hand) g - a ring of protection from fire (right hand) Potions e - a potion of degeneration Skills: + Level 0.1 Throwing + Level 3.2 Dodging + Level 2.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Blink Tloc 24% N/A 7% 2 c - Call Imp Summ 24% N/A 7% 2 d - Grave Claw Necr 24% 2d8 7% 2 e - Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 f - Kiss of Death Conj/Necr 48% 2d9 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your cerulean imp hits the wight but does no damage. There are monsters nearby! Your cerulean imp hits the wight but does no damage. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a +4 long sword and wearing a +0 robe (almost destroyed, 100% to hit) The magic dart hits the wight but does no damage. The wight is almost destroyed. Your cerulean imp barely misses the wight. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +4 long sword and wearing a +0 robe (almost destroyed, 100% to hit) The magic dart hits the wight but does no damage. The wight is almost destroyed. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ribbon worm, p - wight Aim: a ribbon worm (100% to hit) The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. You feel ready to blink again. Your cerulean imp closely misses the wight. Your magical contamination has completely faded away. Your cerulean imp completely misses the wight. Your cerulean imp hits the wight from afar with a -3 spear. A wight comes into view. It is wielding a +4 trident. Casting: Blink (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You miscast Blink. You are very lightly contaminated with residual magic. Nothing appears to happen. The ribbon worm bites you. Casting: Blink (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You blink. Found a scroll labelled ABLENT HOHUT. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the wight with a -3 spear. The wight completely misses you. Your cerulean imp hits the wight but does no damage. The wight hits you from afar with a +4 trident! You die... ...<.> .## ##. ......## ..z........? ..... ..## #.##.†...... ...... ..# #.....$...!. ......##.###........... .# .......#.#...........# ..# #.....#...z.....# .... .....................# #... .....#........@.z5...##..# #####..#.##....z..z..#..# ...##.##............###.# ..........(..##.w.§....... #######.###..#######.####.# #..##..# .# #.....# .# ######.....# .# .......<...# ## You could see a ribbon worm, 4 wights and a friendly cerulean imp (summoned). Vanquished Creatures 2 adders A dart slug (D:1) A ribbon worm (D:2) 4 ball pythons 4 giant cockroaches 3 hobgoblins 2 quokkas 4 bats 2 frilled lizards (D:1) A goblin (D:1) 4 kobolds 5 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marfezy the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Marfezy set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 145 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 210 | D:1 | Found Asaj's Weapon Emporium. 923 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 923 | D:2 | Learned a level 1 spell: Kiss of Death 1534 | D:3 | Noticed a wight 1537 | D:3 | Reached XP level 4. HP: 27/31 MP: 0/0 1537 | D:3 | Noticed a wight 1538 | D:3 | Noticed a wight 1553 | D:3 | Noticed a wight 1556 | D:3 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_loops_ring, serial_shops, shop D:2: layout_loops_ring, minivault_23 D:3: layout_rooms, serial_shops, nicolae_shop_tiny_waterfront Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.2 Throwing | | 0.1 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 19 | || 19 Throw: Throwing net | 2 | || 2 Cast: Magic Dart | 61 | 4 || 65 Grave Claw | 4 | 3 || 7 Blink | | 2 || 2 Call Imp | | 1 || 1 Use: Potion | 3 | || 3 Scroll | 2 | || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 14 | 2 || 16 Dodge: Dodged | 16 | 1 || 17