Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 8308464383158166987 88 MarshCave the Magician (level 4, -2/31 HPs) Began as a Djinni Fire Elementalist on Aug 22, 2022. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:28 (2560 turns). MarshCave the Magician (Djinni Fire Elementalist) Turns: 2560, Time: 00:03:29 Health: -2/31 AC: 5 Str: 9 XL: 4 Next: 81% Gold: 94 EV: 12 Int: 16 God: SH: 0 Dex: 14 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . c - +2 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Missiles e - 2 throwing nets Armour a - a +0 robe (worn) c - a +2 pair of gloves (worn) Jewellery d - a +4 ring of protection Wands i - a wand of mindburst (16) Scrolls g - a scroll of brand weapon {unknown} h - 3 scrolls of identify {unknown} j - a scroll of fear {unknown} k - a scroll of enchant armour {unknown} Potions b - a potion of ambrosia {unknown} f - 2 potions of degeneration {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 32% 2d7 4% 2 c - Conjure Flame Conj/Fire 16% 6-21 10% 3 d - Inner Flame Hex/Fire 16% N/A 10% 3 e - Flame Wave Conj/Fire 16% 2d6 32% 4 f - Freeze Ice 64% 1d8 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway? Okay, then. Casting: Inner Flame (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (34% risk of failure)! Continue anyway? Casting: Flame Wave (extremely dangerous; 34% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the gnoll. The gnoll is moderately wounded. (Press . to intensify the flame waves.) A wave of flame ripples out! The flame wave engulfs the gnoll. The gnoll is heavily wounded. The gnoll is engulfed in a cloud of scalding steam. You kill the gnoll! You hear a splash. A wave of flame ripples out! The flame wave engulfs the gnoll. The gnoll is moderately wounded. You finish channelling waves of flame. Casting: Flame Wave (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is heavily wounded. The gnoll's fire resistance burns away. The gnoll splashes around in the water. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is severely wounded. The gnoll's fire resistance burns away. The gnoll is no longer more vulnerable to fire. The gnoll is engulfed in a cloud of scalding steam. You kill the gnoll! You hear a splash. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 4! The gnoll hits you with a +0 flail. You die... ##### ##...# # #..#.# # #.≈#.# # #.≈#§# # ##.≈§.# # #.†#§≈# ######.##@.# #####......##g.# ####............§≈# ......≈....≈≈###≈§## ##..###.≈...≈≈##§≈≈## ##.##.≈......##.≈≈≈# #.#≈≈≈..♣##..#.#≈## #..♣...♣.≈≈♣)#.### ####≈≈≈#..≈≈.#.# You could see a gnoll. Vanquished Creatures 4 gnolls 3 dart slugs (D:1) 5 bats 2 endoplasms (D:1) 2 giant cockroaches 7 goblins 2 hobgoblins 2 jackals (D:1) 2 kobolds 4 ball pythons 4 frilled lizards 6 rats A spectral kobold (D:2) 44 creatures vanquished. Vanquished Creatures (others) 104 foxfires 104 creatures vanquished. Grand Total: 148 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MarshCave the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 153 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 387 | D:1 | Reached skill level 3 in Spellcasting 590 | D:1 | Reached XP level 3. HP: 11/25 MP: 0/0 590 | D:1 | Learned a level 1 spell: Freeze 1775 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1991 | D:2 | Found a faded altar of an unknown god. 2560 | D:2 | Reached skill level 4 in Spellcasting 2560 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_basic, minmay_hexomino_f4 D:2: layout_loops_ring, dreamdust_ecumenical_altar_drowned_temple, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_small_b, chequers_serial_rivers_large_a, chequers_serial_rivers_small_a, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_e, minmay_misc_feat_roman, chequers_serial_rivers_micro_c Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Foxfire | 50 | 20 || 70 Scorch | 3 | 5 || 8 Flame Wave | | 1 || 1 Armor: Robe | 3 | 2 || 5 Dodge: Dodged | 5 | 3 || 8