Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 202311271 (custom seed) 60 MasterT the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Nov 27, 2023. Slain by a hound (3 damage) ... on level 3 of the Dungeon. The game lasted 00:11:07 (2212 turns). MasterT the Conjurer (Deep Elf Conjurer) Turns: 2212, Time: 00:11:08 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 80% Magic: 3/10 EV: 11 Int: 24 God: Gold: 103 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . l - +0 long sword rCold . . . (no shield) rNeg . . . e - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons d - a +0 dagger l - a +0 long sword (weapon) Armour a - a +0 robe e - a +0 leather armour (worn) Wands k - a wand of paralysis (11) Scrolls c - a scroll of immolation {unknown} f - 2 scrolls of magic mapping {unknown} g - a scroll of identify {unknown} j - a scroll of enchant weapon {unknown} Potions b - a potion of magic h - 2 potions of berserk rage {unknown} i - 2 potions of degeneration {unknown} Skills: + Level 3.3 Dodging + Level 3.4 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 54% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 21% 3 Lesser Beckoning Tloc 8% N/A 26% 2 Gell's Gravitas Tloc 4% N/A 47% 3 Teleport Other Tloc 4% N/A 47% 3 Fulminant Prism Conj/Hex 8% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:3 = Annotations: D:3 2 runed translucent doors Message History The goblin is heavily wounded. The goblin barely misses you. You slash the goblin! You kill the goblin! A worm comes into view. You see here a +0 short sword. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (asleep, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You hit the hound. The hound is moderately wounded. The hound misses you. The hound barely misses you. You hit the hound but do no damage. The hound is moderately wounded. The hound bites you. x3 You closely miss the hound. The hound is moderately wounded. The hound misses you. The hound closely misses you. You closely miss the hound. The hound is moderately wounded. The hound bites you. The hound completely misses you. Your magical contamination has completely faded away. The hound attacks as you move away! The hound closely misses you. The hound bites you. x2 * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, 71% to hit) The searing ray hits the hound. The hound is severely wounded. (Press . to maintain the ray.) The hound closely misses you. The hound bites you. You die... #.#.##.....#...+... #..........#...+... ##.#..........###... #.............####.. ....######....†.# ## .... ####.#....###### ... ....###........ .. ##...##.....##. #####..#h@)...... .....$.).##...... ....#............ # #....#...###. ...........# ............... ................ ................ ..............#. You could see a hound. Vanquished Creatures An adder (D:2) 2 worms 3 dart slugs 6 bats 2 endoplasms A giant cockroach (D:1) 4 goblins 6 hobgoblins A kobold (D:3) A quokka (D:1) 4 ball pythons A frilled lizard (D:3) 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MasterT the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 210 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 846 | D:1 | Learned a level 2 spell: Searing Ray 1406 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 2026 | D:2 | You fall into a shaft and drop 1 floor! 2026 | D:3 | Found Suplori's One-of-a-Kind Rings. 2132 | D:3 | Found a large runed translucent door. 2132 | D:3 | Found a large runed translucent door. 2212 | D:3 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring, serial_forest, infiniplex_forest_end_2, infiniplex_forest_lined_1, infiniplex_forest_lined_3, infiniplex_forest_clump_double, infiniplex_forest_zigzag_2, infiniplex_forest_end_3, chequers_serial_rivers_small_3 D:2: layout_loops_corners D:3: due_chaos_kobolds, layout_rooms, trog_book, serial_shops, shop, dilly_ecumenical_altar_fadedgnrine, portal_sewer_entry_f, nicolae_shop_unique_rings Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.3 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Dagger || 230 Unarmed || 5 Punch || 8 Long sword || 10 Cast: Magic Dart || 49 Searing Ray || 7 Armour: Leather armour || 14 Robe || 2 Dodge: Dodged || 34