Dungeon Crawl Stone Soup version 0.32-a0-995-gb4a59205af (webtiles) character file. Game seed: 10804228402672203322 15 MasterT the Apothecary (level 2, -2/21 HPs) Began as a Djinni Fire Elementalist on Apr 22, 2024. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:23 (636 turns). MasterT the Apothecary (Djinni Fire Elementalist) Turns: 636, Time: 00:02:24 Health: -2/21 AC: 6 Str: 7 XL: 2 Next: 65% Gold: 26 EV: 9 Int: 16 God: SH: 0 Dex: 13 rFire + + . e - +0 spear rCold x . . (no shield) rNeg . . . c - +1 ring mail rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + d - ring of resist corrosion HPRegen 0.23/turn (no ring) %: infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons e - a +0 spear (weapon) Armour a - a +0 robe c - a +1 ring mail (worn) Jewellery d - a ring of resist corrosion (left hand) Potions b - a potion of lignification {unknown} f - a potion of berserk rage {unknown} g - a potion of attraction {unknown} h - a potion of heal wounds {unknown} Skills: + Level 0.1 Armour + Level 2.6 Dodging + Level 1.8 Stealth + Level 0.5 Unarmed Combat + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 19% 1 b - Scorch Fire 24% 2d6 28% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 50% 3 d - Inner Flame Hex/Fire 12% N/A 50% 3 e - Flame Wave Conj/Fire 12% 2d6 88% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the ball python. The ball python is moderately wounded. The ball python barely misses you. The ball python closely misses you. The endoplasm freezes you. You are frozen. You feel a terrible chill! Casting: Foxfire (safe; 19% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You miscast Foxfire. Nothing appears to happen. The ball python bites you. The ball python completely misses you. The endoplasm misses you. The ball python barely misses you. The ball python grabs you. The ball python constricts you. You hit the ball python. The ball python is severely wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! The ball python bites you but does no damage. The ball python constricts you. You hit the ball python. You kill the ball python! The endoplasm closely misses you. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ### . ..# #. ...# #.# .# ##.#.# #.# # #.###.##. #.# .# ##.......## #.# # #. ...... §.# #.###### # . ##!#J###># #.(....# # .# #..#...@....#####.####.# ######.#...................####.# .†..........#..#.##..#####....... ####.#.##...#.#..##..# #..###.# # #.# .. .......)..# #..###.# # #.#.##...........## #......# # #.#.##..#######..# ##.##### # #.#.##..## ..##..# ####.#### # #.......+ ###.#..####...>...## You could see an endoplasm. Vanquished Creatures A dart slug (D:1) A ball python (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 13 creatures vanquished. Vanquished Creatures (others) 12 foxfires (D:1) 12 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MasterT the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | MasterT set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 130 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 636 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_cross Action || total ---------------------------++------- Melee: Unarmed || 114 Spear || 9 Cast: Foxfire || 9 Use: Scroll || 4 Armour: Ring mail || 133 Robe || 1 Dodge: Dodged || 88 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 635 | 635 | 0 | 45 | 186 | 1 | 635.0 | Dungeon | 635 | 635 | 0 | 45 | 186 | 1 | 635.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 635 daAuts