Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 6608742433892179271 15 Matchingsocks the Ogre Mage (level 2, 24/24 HPs) Began as an Ogre Hedge Wizard on Dec 3, 2021. Got out of the dungeon alive. The game lasted 00:04:52 (1130 turns). Matchingsocks the Ogre Mage (Ogre Hedge Wizard) Turns: 1130, Time: 00:04:53 Health: 24/24 AC: 4 Str: 13 XL: 2 Next: 50% Magic: 7/7 EV: 9 Int: 21 God: Gold: 2 SH: 0 Dex: 8 Spells: 8/9 levels left rFire . . . SeeInvis . d - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . f - +0 cloak rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.08/turn i - +6 ring of intelligence MPRegen 0.10/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 2 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Missiles h - 6 javelins (quivered) Armour b - a +0 robe (worn) c - a +0 hat (worn) f - a +0 cloak (worn) Jewellery i - a +6 ring of intelligence (left hand) Scrolls a - a scroll of enchant armour {unknown} e - a scroll of immolation {unknown} g - a scroll of torment {unknown} Skills: - Level 1.9 Dodging - Level 1.4 Stealth + Level 4.2 Spellcasting * Level 1.2 Conjurations - Level 0.8 Summonings - Level 0.8 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc N/A N/A 13% 2 Call Imp Summ 8% N/A 13% 2 Slow Hex 4% N/A 19% 2 Conjure Flame Conj/Fire 7% 6-21 26% 3 Mephitic Cloud Conj/Pois/Air 6% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Aim: a kobold, wielding a +0 whip (asleep, 100% to hit) The magic dart hits the kobold but does no damage. The kobold shouts! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (100% to hit) The magic dart hits the kobold. The kobold is severely wounded. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Throw: 6 javelins Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (severely wounded, 43% to hit) You throw a javelin. The javelin misses the kobold. Throw: 5 javelins Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (severely wounded, 43% to hit) You throw a javelin. The javelin pierces through the kobold. You kill the kobold! Things that are here: a +0 whip; a kobold corpse h - 6 javelins (gained 2) Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You see here 17 bolts. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #PP.P.P♣PP.♣. PP #### #PPP.P...PPPP♣. ######### ...# #.PP.♣P♣P.PPPP♣♣#........ ...######.PP♣.♣PP.PPPPP #.####### ......>.#PP....PPPP♣P.♣P#.#...... ...##.#.# ♣PPPPPPPPP♣..P#.#...... ...##.#.#################........ #####.#.......................... #.#.........@................ #.#.......................... #####.#.#################..##+### #.....#.#PP.P♣..PPPP♣PPP#..##.#.. #.....#.#PPP♣P.PPPPPP♣P.#..##.#.# #.....#.#PPPPP♣PPPP.PP♣P#..##.#.# #.....#.#P♣♣PP♣PPP♣PPPP.#..##...# #.....#.# PPPPPP..PPPP♣#..###..# #.....#.# #..# #..# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A bat (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) 3 kobolds (D:1) 3 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Matchingsocks the Ogre Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 62 | D:1 | Reached skill level 1 in Conjurations 345 | D:1 | Reached skill level 4 in Spellcasting 345 | D:1 | Reached XP level 2. HP: 12/24 MP: 0/7 1130 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_large, layout_basic Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.2 Spellcasting | 4 | 4.2 Dodging | | 1.9 Stealth | | 1.4 Summonings | | 0.8 Translocations | | 0.8 Action || total -------------------------++------- Melee: Whip || 21 Dagger || 8 Throw: Javelin || 2 Cast: Magic Dart || 23 Armor: Robe || 6 Dodge: Dodged || 20