Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 11135986897445303980 0 MathMan16 the Magician (level 1, 15/15 HPs) Began as a Djinni Fire Elementalist on June 13, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (17 turns). MathMan16 the Magician (Djinni Fire Elementalist) Turns: 17, Time: 00:00:22 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging - Level 1.5 Stealth * Level 2.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 8% 1 b - Scorch Fire 18% 2d5 11% 2 c - Volatile Blastmotes Fire/Tloc 18% 2d11 22% 3 d - Inner Flame Hex/Fire 9% N/A 22% 3 e - Flame Wave Conj/Fire 9% 2d6 58% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, MathMan16 the Djinni Fire Elementalist. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. You reach down and open the gate. There is an open gate here. Found 5 stones. Sorry, you're not good enough to have a special ability. A hobgoblin comes into view. Cast which spell? (? or * to list) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......g. ....(...##### ............. ............ ........... ##### .......... #...# ........#######.8.# ♣.♣.♣.♣.@#.........# ........##........## ........'.........#... ........'.....<...#...⌠. ........'.........#....⌠ ........##........##.... ♣.♣.♣.♣..#.........#.... .........#######.8.# ... ......... #...# .. You could see a hobgoblin (asleep). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MathMan16 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | MathMan16 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 17 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_rooms, ebering_ecumenical_altar_sacrificial, columned_hall_lemuel, kennysheep_nondescript