Seeded DCSS version 0.28-a0-973-ga7f8b01127 (webtiles) character file. Game seed: 8675305 (custom seed) 26 McGhostyFace the Protected (level 3, -1/25 HPs) Began as a Gnoll Wanderer on Dec 2, 2021. Frozen to death by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:12 (1170 turns). McGhostyFace the Protected (Gnoll Wanderer) Turns: 1170, Time: 00:02:13 Health: -1/25 AC: 4 Str: 11 XL: 3 Next: 8% Magic: 16/25 EV: 11 Int: 12 God: Gold: 81 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . g - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn d - ring of magical power MPRegen 0.19/turn e - ring of magical power @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Armour g - a +0 leather armour (worn) Jewellery d - a ring of magical power (left hand) e - a ring of magical power (right hand) Scrolls c - a scroll of fear {unknown} f - a scroll of identify {unknown} Skills: + Level 0.6 Fighting + Level 0.6 Short Blades + Level 0.6 Long Blades + Level 0.6 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 0.6 Slings + Level 0.6 Bows + Level 0.6 Crossbows + Level 2.5 Throwing + Level 10.4 Armour + Level 0.6 Dodging + Level 0.6 Stealth + Level 2.5 Shields + Level 0.6 Unarmed Combat + Level 2.8 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Transmutations + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 3.7 Poison Magic + Level 0.8 Invocations + Level 0.6 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 24% 1d4 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 8% 1d3 26% 1 Slow Hex 8% N/A 26% 1 Blink Tloc 4% N/A 36% 2 Call Imp Summ 2% N/A 36% 2 Corpse Rot Necr/Air 4% N/A 36% 2 Ignite Poison Fire/Tmut/Pois 5% N/A 43% 3 Mephitic Cloud Conj/Pois/Air 5% N/A 43% 3 Conjure Flame Conj/Fire 2% 6-21 58% 3 Dispel Undead Necr 2% 3d7 94% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The quokka closely misses you. You feel sick. You are no longer poisoned. The quokka closely misses you. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Casting: Sting (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (56% to hit) The sting hits the quokka. The quokka is poisoned. The quokka is heavily wounded. The quokka misses you. Casting: Sting (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, poisoned, 56% to hit) The sting misses the quokka. The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is lightly wounded. You kill the quokka! Casting: Sting (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (48% to hit) The sting hits the frilled lizard. The frilled lizard is poisoned. You kill the frilled lizard! Casting: Sting (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (lightly wounded, 97% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You die... #........# #....?...# #........## #.).>.....# #..[......### #...........# #........# ##. #.@J††...#..... #######<....... #........ #.......^ ......... ......... ###....... ....... ....... You could see an endoplasm (poisoned). Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 2 quokkas 2 bats (D:1) A frilled lizard (D:2) A kobold (D:1) 4 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Reached skill level 10 in Armour 0 | D:1 | McGhostyFace the Gnoll Wanderer began the quest for the | Orb. 0 | D:1 | McGhostyFace set off with the following items: a +0 mace, a | +0 robe; and the following spells available to memorise: | Sting, Magic Dart, Slow, Blink, Call Imp, Ignite Poison, | Mephitic Cloud, Conjure Flame 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 68 | D:1 | Learned a level 1 spell: Sting 557 | D:1 | Reached XP level 2. HP: 17/19 MP: 5/5 1161 | D:2 | Reached XP level 3. HP: 12/25 MP: 7/7 1162 | D:2 | HP: 1/25 [frilled lizard (1)] 1170 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic D:2: layout_rooms, serial_shops, shop, dreamdust_ecumenical_altar_hidden_monk_grotto, item_on_display_a, uniq_natasha Skill XL: | | ---------------+-+----- Armour | | 10.4 Fighting | | 0.6 Short Blades | | 0.6 Long Blades | | 0.6 Axes | | 0.6 Maces & Flails | | 0.6 Polearms | | 0.6 Staves | | 0.6 Slings | | 0.6 Bows | | 0.6 Crossbows | | 0.6 Throwing | | 2.5 Dodging | | 0.6 Stealth | | 0.6 Shields | | 2.5 Unarmed Combat | | 0.6 Spellcasting | | 2.8 Conjurations | | 0.4 Hexes | | 0.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Transmutations | | 0.4 Fire Magic | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Poison Magic | | 3.7 Invocations | | 0.8 Evocations | | 0.6 Action || total -------------------------++------- Melee: Mace || 4 Cast: Sting || 41 Armor: Robe || 5 Leather armour || 3 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1170 | 1123 | 47 | 394 | 599 | 2 | 585.0 | Dungeon | 1170 | 1123 | 47 | 394 | 599 | 2 | 585.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1153 daAuts D:2: 16 daAuts