Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 4467928850288042860 42 MechaKamiliLaw the Sneak (level 3, 0/26 HPs) Began as a Merfolk Arcane Marksman on Sept 24, 2021. Was a Believer of Kikubaaqudgha. Frozen to death by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:46 (1894 turns). MechaKamiliLaw the Sneak (Merfolk Arcane Marksman) Turns: 1894, Time: 00:02:47 Health: 0/26 AC: 3 Str: 11 XL: 3 Next: 54% Magic: 4/4 EV: 12 Int: 12 God: Kikubaaqudgha [**....] Gold: 23 SH: 0 Dex: 14 Spells: 2/4 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: Renounce Religion, Receive Corpses You were on level 2 of the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was pleased with you. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 5 javelins (quivered) c - 2 throwing nets h - 7 poisoned darts Armour e - a +0 leather armour (worn) Scrolls d - a scroll of vulnerability {unknown} f - a scroll of acquirement {unknown} Potions g - a potion of attraction {unknown} i - a potion of curing {unknown} Skills: - Level 1.1 Fighting - Level 2.0 Throwing - Level 2.6 Dodging * Level 3.7 Stealth - Level 1.0 Spellcasting - Level 3.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 7% N/A 12% 1 z - Animate Skeleton Necr 0% N/A 36% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 7% N/A 17% 2 Pain Necr 0% 1d4 36% 1 Sublimation of Blood Necr 0% N/A 52% 2 Inner Flame Hex/Fire 4% N/A 54% 3 Portal Projectile Hex/Tloc 8% N/A 54% 3 Vampiric Draining Necr 0% 2d6 75% 3 Cause Fear Hex 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Kikubaaqudgha Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Nothing appears to happen. Unknown command. Casting: Animate Skeleton (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are slithering! Unknown command. Your magical contamination has completely faded away. Magic restored. Your ball python skeleton crumbles into dust! A worm comes into view. A worm is nearby! You hit the worm. The worm is lightly wounded. You hit the worm but do no damage. The worm is lightly wounded. The worm bites you! You barely miss the worm. The worm is lightly wounded. The worm misses you. You hit the worm but do no damage. You barely miss the worm. The worm barely misses you. You hit the worm. The worm is lightly wounded. You hit the worm. The worm is moderately wounded. The worm bites you! You hit the worm. The worm is moderately wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * There is an open door here. You close the door. An endoplasm comes into view. The endoplasm quivers. The endoplasm freezes you. You are frozen. You die... Kikubaaqudgha rasps: "You have failed me! Welcome... death!" #.#...........##### #.# #................. #.. #######...#..##### #### ................ .... ..........>##### #### ............. . .####.....############ #. ...###J............ #. #..#[#.@# #.#####. #..###..# #.....#. ##......#########.#.#.#. ####................†.. #.............#.#... #......)..........#. #.............#####. #.#+########### #. [. #.#.# #. You could see an endoplasm. Vanquished Creatures A dart slug (D:1) An endoplasm (D:2) 3 giant cockroaches 7 goblins 5 hobgoblins 4 jackals (D:1) A quokka (D:1) 2 ball pythons A bat (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MechaKamiliLaw the Merfolk Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 88 | D:1 | Reached skill level 1 in Stealth 213 | D:1 | Reached XP level 2. HP: 12/21 MP: 3/3 381 | D:1 | Found a faded altar of an unknown god. 384 | D:1 | Became a worshipper of Kikubaaqudgha 384 | D:1 | Reached * piety under Kikubaaqudgha 384 | D:1 | Received a gift from Kikubaaqudgha 965 | D:1 | Reached XP level 3. HP: 18/26 MP: 4/4 1642 | D:2 | Reached ** piety under Kikubaaqudgha 1821 | D:2 | Learned a level 1 spell: Animate Skeleton 1894 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_basic, hellmonk_ecumenical_altar_inner_sanctum, hangedman_decor_lopped D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_a, item_on_display_a, item_on_display_a, due_unseen_surprise Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 3 | 3.7 Fighting | | 1.1 Throwing | | 2.0 Dodging | | 2.6 Spellcasting | | 1.0 Hexes | | 3.0 Action || total -------------------------++------- Melee: Unarmed || 38 Dagger || 163 Throw: Javelin || 2 Cast: Animate Skeleton || 1 Stab: Sleeping || 3 Armor: Leather armour || 39 Robe || 2 Dodge: Dodged || 118