Dungeon Sprint DCSS version 0.28-a0-80-g9707f7362f (webtiles) character file. Game seed: 2811531886509529784 26 MeowMasterZ the Skirmisher (level 3, 0/34 HPs) Began as a Djinni Hedge Wizard on Aug 4, 2021. Slain by an ogre (22 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:02:37 (325 turns). MeowMasterZ the Skirmisher (Djinni Hedge Wizard) Turns: 325, Time: 00:02:38 Health: 0/34 AC: 2 Str: 9 XL: 3 Next: 22% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) g - a +0 leather armour Wands e - a wand of digging (6) Scrolls h - a scroll of blinking Potions d - a potion of curing f - a potion of mutation {unknown} Skills: + Level 5.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Blink Tloc N/A N/A 11% 2 c - Call Imp Summ 9% N/A 11% 2 d - Slow Hex 9% N/A 11% 2 e - Conjure Flame Conj/Fire 9% 6-21 22% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 g - Beastly Appendage Tmut 18% N/A 8% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. There is an open door here. The ogre completely misses your crimson imp. Your crimson imp barely misses the ogre. Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, ally target, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. The ogre misses your crimson imp. Your crimson imp hits the ogre. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, ally target, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. Your crimson imp hits the ogre but does no damage. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, ally target, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. The ogre misses your crimson imp. Your crimson imp blinks! Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. Your crimson imp blinks! Your horns disappear. Your +0 hat unmelds from your body. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#..'..# #.5'..#..+ #...### +# #.O## #@.# #.5# #⌠⌠# #### You could see an ogre (ally target), a friendly crimson imp (summoned) and a friendly shadow imp (summoned). Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MeowMasterZ the Djinni Hedge Wizard began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 28 | D | HP: 1/22 [Ijyb (5)] 29 | D | Killed Ijyb 30 | D | Reached skill level 5 in Fighting 30 | D | Reached XP level 2. HP: 3/29 MP: 0/0 30 | D | Reached XP level 3. HP: 3/34 MP: 0/0 30 | D | Learned a level 1 spell: Beastly Appendage 312 | D | Noticed an ogre 325 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 5 | 5.7 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 2.4 Action || total -------------------------++------- Melee: Dagger || 13 Cast: Magic Dart || 10 Call Imp || 3 Beastly Appendage || 1 Use: Potion || 3 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 328 | 328 | 0 | 279 | 0 | 1 | 328.0 | Dungeon | 328 | 328 | 0 | 279 | 0 | 1 | 328.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 328 daAuts