Seeded DCSS version 0.32-a0-43-g058985b245 (webtiles) character file. Game seed: 20240205 (custom seed) MeridiaMaster the Magician (DjAE) Turns: 1356, Time: 00:13:25 Health: 31/31 AC: 3 Str: 7 XL: 4 Next: 52% Gold: 17 EV: 13 Int: 19 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 17 gold pieces. Inventory: Hand Weapons g - a +0 dagger k - a +0 spear l - a +0 rapier Missiles d - 4 poisoned darts f - 6 stones Armour a - a +1 robe (worn) Talismans e - a maw talisman Scrolls n - a scroll labelled WYEMIZU ROSUID Potions b - a sapphire potion c - 3 red potions h - a lumpy clear potion i - 2 gluggy clear potions j - 2 potions of mutation m - 3 white potions Skills: + Level 0.7 Fighting + Level 3.4 Dodging + Level 2.4 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 64% 1d7 3% 1 b - Static Discharge Conj/Air 32% 3-5/arc 5% 2 c - Swiftness Air 16% N/A 11% 3 d - Airstrike Air 8% 2d(2-18) 34% 4 e - Necrotise Necr 64% 1d7 3% 1 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, 60% to hit) The zap hits the hound. The hound is heavily wounded. The hound closely misses you. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hound Aim: a hound (heavily wounded, 60% to hit) The zap hits the hound. The hound is almost dead. The hound completely misses you. The hound bites you. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hound Aim: a hound (severely wounded, 60% to hit) Okay, then. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (severely wounded, chance to affect: 78%) The hound writhes in agony. The hound closely misses you. Casting: Necrotise (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (almost dead, chance to affect: 78%) The hound writhes in agony. You kill the hound! The dead are walking! You have reached level 4! You feel clever. You swap places. You start resting. HP restored. You start waiting. A hobgoblin comes into view. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. #.## #.. #.. #.. #.#### #g...#### #.Z.....### #@........## #..........## #.###.####..# #.# #...##..## # #.# #....#...# # #.# #....#...# # #.. #........## #.. ######....# # #....# . You can see a hobgoblin (ally target) and a friendly hound skeleton. Vanquished Creatures A hound (D:2) 2 adders (D:2) 2 ribbon worms (D:2) A ball python (D:2) 2 bats 2 endoplasms (D:2) 3 giant cockroaches A goblin (D:1) 2 hobgoblins (D:1) A kobold (D:1) A quokka (D:2) 2 rats (D:1) 20 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:2) 1 creature vanquished. Grand Total: 21 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MeridiaMaster the Djinni Air Elementalist began the quest | for the Orb. 0 | D:1 | MeridiaMaster set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 441 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 783 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 783 | D:2 | Learned a level 1 spell: Necrotise 1331 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.4 Fighting | | 0.7 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Shock | 51 | || 51 Necrotise | 18 | || 18 Use: Scroll | 3 | || 3 Armour: Robe | 13 | || 13 Dodge: Dodged | 15 | || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1355 | 1351 | 4 | 244 | 449 | 2 | 677.5 | Dungeon | 1355 | 1351 | 4 | 244 | 449 | 2 | 677.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 752 daAuts D:2: 603 daAuts