Dungeon Crawl Stone Soup version 0.30-a0-965-g42e074c17a (webtiles) character file. Game seed: 16933966402589307804 2 Mersikull the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Mar 30, 2023. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:31 (98 turns). Mersikull the Conjurer (Octopode Conjurer) Turns: 98, Time: 00:00:32 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 40% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Rampage . (no ring) rCorr . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour b - a +0 plate armour Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your magical contamination has completely faded away. Found a scale mail. Found 15 gold pieces. A kobold comes into view. It is wielding a +0 dagger. A jackal comes into view. The kobold shouts! The jackal barks! You hear a shout! An endoplasm comes into view. You tentacle-slap the kobold. You grab the kobold. The kobold is heavily wounded. You constrict the kobold, but do no damage. The kobold closely misses you. The magic dart hits the kobold. You kill the kobold! A jackal comes into view. The jackal moves out of view. 2 jackals come into view. The jackal barks! x3 Things that are here: a +0 dagger; 5 stones A hobgoblin comes into view. Found 6 stones. The jackal completely misses you. The hobgoblin moves out of view. The jackal barely misses you. A quokka comes into view. The magic dart hits the jackal. The jackal is severely wounded. The jackal misses you. The jackal closely misses you. The magic dart hits the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. The jackal closely misses you. The jackal bites you. The jackal closely misses you. You are too injured to fight recklessly! The jackal misses you. The jackal barely misses you. The jackal attacks as you move away! The jackal bites you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ≈# # ≈.# # ~.# # #≈≈# # ###########≈≈.#.# ##########..........~..... ....................≈# ###..#####..........## . .......# #......@h..# ... ####.#..........hhJ.##.(.. ## #.####.......h..r...... .# #.. #.......g....###.# .# ##..#.....$.[.......... .## ....#..........##...# ..... #.#..####... .... .##... ..... #.... ... ... ## ..## ...... .. You could see an endoplasm, a quokka, 4 jackals and a hobgoblin. Vanquished Creatures A bat (D:2) A kobold (D:2) 2 creatures vanquished. Vanquished Creatures (others) A plant (D:2) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mersikull the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 98 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_loops_ring D:2: layout_rooms, serial_bayou_ford_a, chequers_serial_rivers_small_a, minivault_19 Action || total ---------------------------++------- Melee: Unarmed || 4 Constrict || 1 Cast: Magic Dart || 4 Armour: Skin || 3 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 97 | 97 | 0 | 0 | 0 | 2 | 48.5 | Dungeon | 97 | 97 | 0 | 0 | 0 | 2 | 48.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 62 daAuts D:1: 35 daAuts