Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-2015-g0644d943d1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 1511743412487692104, deterministic pregen: 1 Command line: /usr/games/crawl-git-0644d943d1 -name Midn8 -rc /dgldir/rcfiles/crawl-git/Midn8.rc -macro /dgldir/rcfiles/crawl-git/Midn8.macro -morgue /dgldir/morgue/Midn8/ -webtiles-socket /crawl-master/webserver/sockets/Midn8:2024-08-06.15:42:30.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 15 stack frames. /usr/games/crawl-git-0644d943d1(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x560e2738b50f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-0644d943d1(_Z13do_crash_dumpv+0x418) [0x560e27395998]: do_crash_dump() /usr/games/crawl-git-0644d943d1(_Z20crash_signal_handleri+0x1fa) [0x560e2738b99a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fad5c242210]: /usr/games/crawl-git-0644d943d1(_Z14cast_magnavolt9coord_defib+0x1a3) [0x560e278e6733]: cast_magnavolt(coord_def, int, bool) /usr/games/crawl-git-0644d943d1(+0x9eae27) [0x560e278d1e27]: /usr/games/crawl-git-0644d943d1(_Z11your_spells10spell_typeibPK8item_defP4distb+0x98d) [0x560e278d763d]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-0644d943d1(_Z12cast_a_spellb10spell_typeP4distb+0x157) [0x560e278d9867]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-0644d943d1(_Z17do_cast_spell_cmdb+0x1a) [0x560e278da54a]: do_cast_spell_cmd(bool) /usr/games/crawl-git-0644d943d1(_Z15process_command12command_typeS_+0x16ae) [0x560e27a94b9e]: process_command(command_type, command_type) /usr/games/crawl-git-0644d943d1(+0xba9bf2) [0x560e27a90bf2]: /usr/games/crawl-git-0644d943d1(+0xbaa7e5) [0x560e27a917e5]: /usr/games/crawl-git-0644d943d1(main+0x1ab) [0x560e272d345b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fad5c2230b3]: /usr/games/crawl-git-0644d943d1(_start+0x2e) [0x560e272d402e]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fad5c2e1c2a in __GI___wait4 (pid=1896355, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 #0 0x00007fad5c2e1c2a in __GI___wait4 (pid=1896355, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 resultvar = 18446744073709551104 sc_ret = #1 0x00007fad5c2e1beb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at waitpid.c:38 No locals. #2 0x0000560e2738b375 in call_gdb (file=file@entry=0x7fad5c3e85c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1824620\000\000\000\000\000" #3 0x0000560e273959b6 in do_crash_dump () at dbg-asrt.cc:692 t = 1723000487 dir = "/dgldir/morgue/Midn8/" name = "/dgldir/morgue/Midn8/crash-Midn8-20240807-031447.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7fad5c3e85c0 <_IO_2_1_stderr_> #4 0x0000560e2738b99a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #5 No locals. #6 cast_magnavolt (target=, pow=pow@entry=135, fail=fail@entry=false) at /usr/include/c++/9/bitset:1167 targets = std::vector of length 2, capacity 2 = {{x = 14, y = 28}, {x = 23, y = 18}} paths = std::vector of length 9, capacity 16 = {{x = 17, y = 23}, {x = 17, y = 24}, {x = 16, y = 25}, {x = 15, y = 26}, {x = 15, y = 27}, {x = 19, y = 21}, {x = 20, y = 20}, {x = 21, y = 20}, {x = 22, y = 19}} mon = 0x0 #7 0x0000560e278d1e27 in _do_cast (spell=SPELL_MAGNAVOLT, powc=135, spd=..., beam=..., god=GOD_NO_GOD, fail=, actual_spell=true) at spl-cast.cc:2598 target = {x = 23, y = 18} zap = #8 0x0000560e278d763d in your_spells (spell=, powc=135, actual_spell=, evoked_wand=, target=, force_failure=) at spl-cast.cc:2176 wiz_cast = target_local = {isValid = true, isTarget = true, isEndpoint = false, isCancel = false, choseRay = true, interactive = true, target = {x = 23, y = 18}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 18.5, y = 22.166666666666668}, dir = {x = 3, y = -2}}, on_corner = false, cycle_idx = 0}, find_target = false, fire_context = 0x0, cmd_result = 2061} beam = {origin_spell = SPELL_MAGNAVOLT, range = 7, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 18, y = 22}, target = {x = 23, y = 18}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = true, beam_cancelled = false, dont_stop_player = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 18.5, y = 22.166666666666668}, dir = {x = 3, y = -2}}, on_corner = false, cycle_idx = 0}, tile_beam = 670560472, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} flags = {<_enum_bitfield_exponent_base<-1, false>> = {}, flags = 589830} range = hitfunc = std::unique_ptr = {get() = 0x560e2dfc04e0} is_targeted = true god = use_targeter = fail = 0 orig_target_pos = cast_result = #9 0x0000560e278d9867 in cast_a_spell (check_range=, spell=SPELL_MAGNAVOLT, _target=0x0, force_failure=) at spl-cast.cc:934 reason = "" cost = 7 hp_cost = cast_result = #10 0x0000560e278da54a in do_cast_spell_cmd (force=) at spl-cast.cc:690 No locals. #11 0x0000560e27a94b9e in process_command (cmd=CMD_FORCE_CAST_SPELL, prev_cmd=CMD_CAST_SPELL) at main.cc:2176 No locals. #12 0x0000560e27a90bf2 in _input () at main.cc:1265 cmd = CMD_FORCE_CAST_SPELL real_prev_cmd = CMD_CAST_SPELL player_disabled = {was_disabled = false} #13 0x0000560e27a917e5 in _launch_game () at main.cc:493 game_start = ccon = {cstate = false} #14 0x0000560e272d345b in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = E = #15 main (argc=, argv=0x7ffdbd8ddd58) at main.cc:342 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 1824620) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-0644d943d1/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-0644d943d1/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-0644d943d1/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 20, depth = 5 Level id: Zot:5 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 31 Level vaults: hall_of_Zot layout_basic grunt_ministairs_9 nicolae_diode_intersection Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 9 at (18, 15): Terrain change marker (33->30, 90) Marker #1, type 9 at (18, 16): Terrain change marker (33->30, 100) Marker #2, type 9 at (18, 17): Terrain change marker (33->30, 110) Marker #3, type 9 at (18, 18): Terrain change marker (33->30, 120) Marker #4, type 9 at (18, 19): Terrain change marker (33->30, 130) Marker #5, type 9 at (18, 20): Terrain change marker (33->30, 140) Marker #6, type 9 at (18, 21): Terrain change marker (137->30, 150) Marker #7, type 7 at (27, 56): position (25,56) Marker #8, type 7 at (29, 54): position (29,52) Marker #9, type 7 at (29, 60): position (29,58) Marker #10, type 7 at (31, 56): position (33,56) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You hear a shout! You block the red draconian's attack. You hear a horrible gurgling sound! Unknown command. Unknown command. Flasks of reagents rain from above! The noxious sulphur engulfs the black draconian knight!! The black draconian knight looks as sick as possible! The black draconian knight is almost dead. The fiery phlogiston engulfs the red draconian! The red draconian resists. The red draconian is heavily wounded. The frigid brine engulfs the Killer Klown! The Killer Klown is almost dead. You kill the black draconian knight! Vehumet accepts your kill. You feel your power returning. Unknown command. Flasks of reagents rain from above! The unstable reaction engulfs the red draconian!!! The red draconian is almost dead. The unstable reaction engulfs the Killer Klown!!! You kill the Killer Klown! Vehumet accepts your kill. Your rain of reagents ends. The red draconian attacks as it pursues you! You block the red draconian's attack. The red draconian hits you but does no damage. Unknown command. Casting: Fulsome Fusillade (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure up an array of volatile reagents! Flasks of reagents rain from above! The unstable reaction engulfs the Killer Klown!!! You kill the Killer Klown! Vehumet accepts your kill. You feel your power returning. The red draconian hits you with a +0 mace! Unknown command. Flasks of reagents rain from above! The noxious sulphur engulfs the red draconian!! The red draconian looks as sick as possible! You kill the red draconian! Vehumet accepts your kill. You feel your power returning. Unknown command. Unknown command. Flasks of reagents rain from above! You hear a horrible gurgling sound! Flasks of reagents rain from above! The flickering plasma engulfs the black draconian knight but does no damage. The black draconian knight is heavily wounded. The black draconian knight mumbles some strange words. The black draconian knight flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. Flasks of reagents rain from above! Your rain of reagents ends. A bolt of lightning appears from out of thin air! The bolt of lightning hits you!! You resist. You hit the moth of wrath. The ground beneath the moth of wrath fractures! You headbutt the moth of wrath. The moth of wrath is moderately wounded. You block the moth of wrath's attack. You hit the moth of wrath. The moth of wrath is heavily wounded. You hit the moth of wrath. The ground beneath the moth of wrath fractures. You headbutt the moth of wrath. The moth of wrath is severely wounded. You block the moth of wrath's attack. You hit the moth of wrath. The ground beneath the moth of wrath fractures. The moth of wrath is severely wounded. You block the moth of wrath's attack. You hit the moth of wrath. The ground beneath the moth of wrath fractures! Your bite misses the moth of wrath. The moth of wrath is almost dead. You block the moth of wrath's attack. You hit the moth of wrath! You kill the moth of wrath! Vehumet accepts your kill. You start resting. HP restored. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the black draconian knight! The black draconian knight is lightly wounded. The black draconian knight roars! Piercing cold boils outward! The piercing cold hits the black draconian knight!!! The black draconian knight is heavily wounded. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the black draconian knight!! The black draconian knight is severely wounded. Piercing cold boils outward! The piercing cold hits the black draconian knight!!! You kill the black draconian knight! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You see here a moth of wrath corpse. Things that are here: a +0 heavy halberd; a +0 cloak You see here a +0 trident. A purple draconian comes into view. It is wielding a +0 trident. You see here a +0 mace. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the purple draconian!! The purple draconian is moderately wounded. The purple draconian roars! Piercing cold boils outward! The piercing cold hits the purple draconian!! The purple draconian is heavily wounded. You hear a roar! x2 Unknown command. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the purple draconian!! The purple draconian is severely wounded. Piercing cold boils outward! The piercing cold hits the purple draconian!! The purple draconian is almost dead. A green draconian comes into view. It is wielding a +0 dire flail. A red draconian comes into view. It is wielding a +0 scimitar. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure up an array of volatile reagents! The red draconian roars! Flasks of reagents rain from above! The flickering plasma engulfs the green draconian!! The green draconian is moderately wounded. The frigid brine engulfs the purple draconian!! You kill the purple draconian! Vehumet accepts your kill. You feel your power returning. The fiery phlogiston engulfs the red draconian! The red draconian resists. The red draconian is lightly wounded. You hear a horrible gurgling sound! The green draconian enters a dispersal trap! The red draconian blinks! x2; You blink. The green draconian blinks! A red draconian comes into view. It is wielding a +1 dire flail of holy wrath. The red draconian breathes fire at you. The searing blast hits you! You resist. Unknown command. Flasks of reagents rain from above! The frigid brine engulfs the red draconian! The red draconian is lightly wounded. The flickering plasma engulfs the green draconian!! The green draconian is heavily wounded. The fiery phlogiston engulfs the red draconian! The red draconian resists. The red draconian is moderately wounded. You see here a +2 vampiric war axe. Unknown command. Flasks of reagents rain from above! The flickering plasma engulfs the red draconian!!! The red draconian is heavily wounded. The unstable reaction engulfs the green draconian!!! The green draconian is almost dead. The unstable reaction engulfs the red draconian!!! The red draconian is severely wounded. You hear a shout! Unknown command. Flasks of reagents rain from above! The frigid brine engulfs the red draconian!! The red draconian is severely wounded. The noxious sulphur engulfs the green draconian! The green draconian partially resists. The green draconian is poisoned. You kill the green draconian! Vehumet accepts your kill. You feel your power returning. The unstable reaction engulfs the red draconian!!! You kill the red draconian! Vehumet accepts your kill. You feel your power returning. You hear a horrible gurgling sound! Flasks of reagents rain from above! The unstable reaction engulfs the red draconian! The red draconian is almost dead. Your rain of reagents ends. A protean progenitor comes into view. Unknown command. Casting: Fulsome Fusillade (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure up an array of volatile reagents! Flasks of reagents rain from above! The unstable reaction engulfs the protean progenitor!!!! The protean progenitor is almost dead. The unstable reaction engulfs the red draconian!!! You kill the red draconian! Vehumet accepts your kill. You feel your power returning. Unknown command. Flasks of reagents rain from above! The flickering plasma engulfs the dread lich! The dread lich resists. The dread lich is lightly damaged. The noxious sulphur engulfs the protean progenitor. The protean progenitor partially resists. The protean progenitor is poisoned. The protean progenitor is almost dead. A protean progenitor comes into view. You see here a +0 scimitar. Unknown command. Flasks of reagents rain from above! The noxious sulphur engulfs the protean progenitor! The protean progenitor partially resists. The protean progenitor is poisoned. The protean progenitor is lightly wounded. The fiery phlogiston engulfs the dread lich! The dread lich resists. The dread lich is moderately damaged. The frigid brine engulfs the protean progenitor! The protean progenitor is almost dead. Unknown command. Flasks of reagents rain from above! The frigid brine engulfs the protean progenitor!! The protean progenitor is heavily wounded. The fiery phlogiston engulfs the dread lich! The dread lich resists. The dread lich is moderately damaged. The flickering plasma engulfs the protean progenitor!! For just a moment, the protean progenitor begins to look like a great orb of eyes, then it explodes! Vehumet accepts your kill. You feel your power returning. Unknown command. Flasks of reagents rain from above! The flickering plasma engulfs the protean progenitor!!! For just a moment, the protean progenitor begins to look like a guardian serpent, then it explodes! Vehumet accepts your kill. You feel your power returning. The fiery phlogiston engulfs the dread lich! The dread lich resists. The dread lich is heavily damaged. The frigid brine engulfs the aspiring flesh!! The aspiring flesh is moderately wounded. Your rain of reagents ends. Unknown command. Casting: Fulsome Fusillade (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure up an array of volatile reagents! Flasks of reagents rain from above! The noxious sulphur engulfs the dread lich. The dread lich partially resists. The dread lich is heavily damaged. The frigid brine engulfs the aspiring flesh!! The aspiring flesh is lightly wounded. The flickering plasma engulfs the aspiring flesh!!! The aspiring flesh is heavily wounded. The dread lich gestures at you while chanting. You struggle to resist. Unknown command. Flasks of reagents rain from above! The flickering plasma engulfs the aspiring flesh!! The aspiring flesh is moderately wounded. The noxious sulphur engulfs the dread lich. The dread lich partially resists. The dread lich is heavily damaged. The fiery phlogiston engulfs the aspiring flesh!! The aspiring flesh is severely wounded. The aspiring flesh shapes itself into a furious great orb of eyes! Unknown command. Casting: Fulsome Fusillade (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dread lich Aim: a dread lich (heavily damaged, 85% to hit) You feel a surge of power! The crystal spear hits the dread lich!!! You destroy the dread lich! Vehumet accepts your kill. You feel your power returning. Flasks of reagents rain from above! The frigid brine engulfs the aspiring flesh!! The aspiring flesh is moderately wounded. The flickering plasma engulfs the great orb of eyes!! The great orb of eyes is heavily wounded. The noxious sulphur engulfs the aspiring flesh! The aspiring flesh partially resists. The aspiring flesh is poisoned. The aspiring flesh is severely wounded. The aspiring flesh shapes itself into a furious guardian serpent! Your Conjurations skill increases to level 16! Your Summonings skill increases to level 16! Your Necromancy skill increases to level 16! Your Translocations skill increases to level 16! Your Fire Magic skill increases to level 16! Your Ice Magic skill increases to level 16! Your Air Magic skill increases to level 16! Your Earth Magic skill increases to level 16! Your Alchemy skill increases to level 16! Unknown command. Flasks of reagents rain from above! The noxious sulphur engulfs the great orb of eyes!! The great orb of eyes looks as sick as possible! You kill the great orb of eyes! Vehumet accepts your kill. You feel your power returning. The frigid brine engulfs the aspiring flesh!!! The aspiring flesh is almost dead. You kill the aspiring flesh! Unknown command. Flasks of reagents rain from above! The unstable reaction engulfs the guardian serpent!!! You kill the guardian serpent! Vehumet accepts your kill. You feel your power returning. Your rain of reagents ends. A guardian serpent comes into view. The guardian serpent coils itself and waves its upper body at you. Unknown command. Casting: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure up an array of volatile reagents! Flasks of reagents rain from above! The fiery phlogiston engulfs the guardian serpent!!! You kill the guardian serpent! Vehumet accepts your kill. You feel your power returning. The guardian serpent coils itself and waves its upper body at you. You feel yourself slow down. Unknown command. Flasks of reagents rain from above! The noxious sulphur engulfs the guardian serpent! The guardian serpent partially resists. The guardian serpent is poisoned. The guardian serpent is heavily wounded. The guardian serpent closely misses you. The guardian serpent misses you. The guardian serpent hits you but does no damage. You block the guardian serpent's attack. Flasks of reagents rain from above! The noxious sulphur engulfs the guardian serpent! The guardian serpent partially resists. The guardian serpent looks as sick as possible! The guardian serpent is severely wounded. A guardian serpent comes into view. You block the guardian serpent's attack. The guardian serpent casts a spell at you. The bolt of poison misses you. Flasks of reagents rain from above! The noxious sulphur engulfs the guardian serpent! The guardian serpent partially resists. The guardian serpent is poisoned. The guardian serpent is moderately wounded. The frigid brine engulfs the guardian serpent!! You kill the guardian serpent! Vehumet accepts your kill. You feel your power returning. Unknown command. Flasks of reagents rain from above! The noxious sulphur engulfs the guardian serpent!! The guardian serpent partially resists. The guardian serpent looks as sick as possible! The guardian serpent is almost dead. Your rain of reagents ends. You block the guardian serpent's attack. You hit the guardian serpent. The ground beneath the guardian serpent fractures!! You kill the guardian serpent! Vehumet accepts your kill. You feel your power returning. You start resting. You feel yourself speed up. You start resting. Magic restored. Casting: Fulsome Fusillade (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or R - a +6 ring of intelligence > or G - the ring "Haxiosoom" {rPois Int+6} You remove your +6 ring of intelligence. You feel stupid. You feel your magic capacity increase. You feel clever. You feel agile. Z - the ring "Bulifysal" (left hand) {rPois MP+9 Int+3 Dex+3} Casting: Fulsome Fusillade (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Magic restored. Things that are here: 30 gold pieces; a +0 trident; a purple draconian corpse Things that are here: a +8 club of electrocution; a Killer Klown skeleton You see here 39 gold pieces. You see here 39 gold pieces. Autopickup is now on. Things that are here: a +0 dagger; a +0 cloak; a white draconian skeleton You now have 3287 gold pieces (gained 39). Things that are here: a +8 club of electrocution; a Killer Klown skeleton You now have 3317 gold pieces (gained 30). Things that are here: a +0 trident; a purple draconian corpse Things that are here: a +0 dire flail; a green draconian corpse Things that are here: a +0 dagger; a +0 cloak; a white draconian skeleton Things that are here: a +1 dire flail of holy wrath; a red draconian corpse Found 4 gold pieces. Found 3 stones. Found a scroll of identify. You now have 3321 gold pieces (gained 4). B - 37 scrolls of identify (gained 1) Okay, then. Okay, then. Search for what [Enter for "enchant", or ? for help]? amneisa Can't find anything matching that. Found a leather armour. Found a scroll of teleportation. An Orb Guardian comes into view. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the Orb Guardian!! The Orb Guardian is moderately wounded. Piercing cold boils outward! The piercing cold hits the Orb Guardian!! The Orb Guardian is heavily wounded. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the Orb Guardian!! The Orb Guardian is almost dead. Piercing cold boils outward! The piercing cold hits the Orb Guardian!!! You kill the Orb Guardian! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. An Orb Guardian comes into view. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the Orb Guardian!! The Orb Guardian is moderately wounded. Piercing cold boils outward! The piercing cold hits the Orb Guardian!! The Orb Guardian is severely wounded. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the Orb Guardian!! The Orb Guardian is almost dead. Piercing cold boils outward! The piercing cold hits the Orb Guardian!! You kill the Orb Guardian! Vehumet accepts your kill. You feel your power returning. You start resting. An Orb Guardian comes into view. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the Orb Guardian! The Orb Guardian is lightly wounded. Piercing cold boils outward! The piercing cold hits the Orb Guardian!!! The Orb Guardian is severely wounded. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the Orb Guardian!! The Orb Guardian is almost dead. Piercing cold boils outward! The piercing cold hits the Orb Guardian!! You kill the Orb Guardian! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You screech at the Orb Guardian! An Orb Guardian comes into view. x2 Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Fulsome Fusillade. You are very lightly contaminated with residual magic. Nothing appears to happen. You hear a loud "Zot"! The power of Zot is invoked against you! You are heavily infused with residual magic. An Orb Guardian comes into view. Unknown command. Casting: Fulsome Fusillade (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure up an array of volatile reagents! Flasks of reagents rain from above! The noxious sulphur engulfs the Orb Guardian!! The Orb Guardian looks as sick as possible! The Orb Guardian is moderately wounded. The flickering plasma engulfs the Orb Guardian!! The Orb Guardian is moderately wounded. The frigid brine engulfs the Orb Guardian!! The Orb Guardian is moderately wounded. You hear a deafening roar! Unknown command. An Orb Guardian comes into view. Flasks of reagents rain from above! The fiery phlogiston engulfs the Orb Guardian! The Orb Guardian is heavily wounded. The flickering plasma engulfs the Orb Guardian!!! The Orb Guardian is severely wounded. The noxious sulphur engulfs the Orb Guardian!! The Orb Guardian looks as sick as possible! The Orb Guardian is heavily wounded. You hear a shout! An Orb Guardian comes into view. Unknown command. Flasks of reagents rain from above! The flickering plasma engulfs the Orb Guardian! The Orb Guardian is severely wounded. The unstable reaction engulfs the Orb Guardian!!! You kill the Orb Guardian! Vehumet accepts your kill. You feel your power returning. The unstable reaction engulfs the Orb Guardian!!! The Orb Guardian is severely wounded. The unstable reaction engulfs the Orb Guardian!! The Orb Guardian is almost dead. The Orb Guardian twists and deforms. You hear a roar! The Orb Guardian hits you! Flasks of reagents rain from above! The frigid brine engulfs the Orb Guardian!! You kill the Orb Guardian! Vehumet accepts your kill. You feel your power returning. The flickering plasma engulfs the Orb Guardian!! The Orb Guardian is almost dead. The flickering plasma engulfs the Orb Guardian!! You kill the Orb Guardian! Vehumet accepts your kill. You feel your power returning. The fiery phlogiston engulfs the Orb Guardian! The Orb Guardian is lightly wounded. Flasks of reagents rain from above! The fiery phlogiston engulfs the Orb Guardian!! You kill the Orb Guardian! Vehumet accepts your kill. You feel your power returning. The frigid brine engulfs the Orb Guardian!! The Orb Guardian is moderately wounded. Your rain of reagents ends. Your Short Blades skill increases to level 19! Unknown command. Casting: Fulsome Fusillade (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure up an array of volatile reagents! Flasks of reagents rain from above! The flickering plasma engulfs the Orb Guardian!!! The Orb Guardian is severely wounded. You hear a deafening roar! You feel less contaminated with magical energies. Flasks of reagents rain from above! The frigid brine engulfs the Orb Guardian!! The Orb Guardian is almost dead. Unknown command. Flasks of reagents rain from above! The fiery phlogiston engulfs the Orb Guardian!! You kill the Orb Guardian! Vehumet accepts your kill. You feel your power returning. You hear a shout! Unknown command. You start resting. Flasks of reagents rain from above! You start resting. Flasks of reagents rain from above! Your rain of reagents ends. You start resting. Your body shudders with the violent release of wild energies! The magical storm engulfs you but does no damage. You feel yourself wasting away. You start resting. HP restored. An electric golem comes into view. The electric golem hurls lightning at you. The bolt of lightning hits you! You resist. You hear a deafening roar! Casting: Fulsome Fusillade (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulsome Fusillade (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - electric golem Aim: an electric golem You feel a surge of power! Magnetic shrapnel attaches itself to the electric golem. Electricity arcs towards the magnetite! The arc of electricity hits the electric golem. The electric golem completely resists. The electric golem crackles and sizzles. Casting: Magnavolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A golden dragon comes into view. Casting: Magnavolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric golem Aim: an electric golem (covered in magnetic dust, 100% to hit) You feel a surge of power! The crystal spear hits the electric golem!!!! The electric golem is heavily damaged. The electric golem hurls lightning at you. The bolt of lightning hits you. You resist. The electric golem hurls lightning at you. The bolt of lightning hits you! You resist. You hear a roar! You hear a shout! Casting: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric golem Aim: an electric golem (heavily damaged, covered in magnetic dust, 100% to hit) You feel a surge of power! The crystal spear hits the electric golem!!!! You destroy the electric golem! Vehumet accepts your kill. You feel your power returning. Casting: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The electroferric vortex dissipates. Casting: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Rimeblight (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - golden dragon Aim: a golden dragon A stygian plague fills the golden dragon's body. Unknown command. Casting: Rimeblight (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Rimeblight (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - golden dragon You feel a surge of power! With a deafening crack, the ground splits apart in the path of your chthonic artillery! Unknown command. Your hellfire mortar blasts a torrent of magma at the golden dragon. The bolt of magma hits the golden dragon! The golden dragon partially resists. The golden dragon breathes cold at you. The bolt of cold hits you! You resist. Your hellfire mortar blasts a torrent of magma at the golden dragon. The bolt of magma hits the golden dragon!! The golden dragon partially resists. Shards of ice erupt from the golden dragon's body! Your hellfire mortar blasts a torrent of magma at the golden dragon. The bolt of magma hits the golden dragon! The golden dragon partially resists. Your body shudders with the violent release of wild energies! Your connection to magic feels subdued. Unknown command. Your hellfire mortar blasts a torrent of magma at the golden dragon. The bolt of magma hits the golden dragon!! The golden dragon partially resists. Unknown command. Shards of ice erupt from the golden dragon's body! Tendrils of ice devour the golden dragon's body! Vehumet accepts your kill. You feel your power returning. You see here 3 stones. Unknown command. You start resting. Your hellfire mortar collides with a wall and sinks back into the magma. Your hellfire mortar is destroyed! You start resting. An orb of fire comes into view. The orb of fire glows yellow. The fireball explodes! The fireball engulfs you! You resist. Casting: Hellfire Mortar (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Hellfire Mortar (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - orb of fire Aim: an orb of fire You feel a surge of power! Magnetic shrapnel attaches itself to the orb of fire. Electricity arcs towards the magnetite! The arc of electricity hits the orb of fire. The orb of fire completely resists. The orb of fire emits a lurid red light. The bolt of fire hits you!! You resist. Casting: Magnavolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orb of fire Aim: an orb of fire (covered in magnetic dust, 100% to hit) You feel a surge of power! The crystal spear hits the orb of fire!!! The orb of fire is moderately damaged. The orb of fire glows bright magenta. The bolt of fire hits you!! You resist. The orb of fire glows deep purple. Strange energies course through your body. Your magic regains its normal vibrancy. Magic courses through your body. The orb of fire glows bright magenta. Strange energies course through your body. You feel insulated. Unknown command. Casting: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orb of fire Aim: an orb of fire (moderately damaged, covered in magnetic dust, 100% to hit) You feel a surge of power! The crystal spear hits the orb of fire!!!! The orb of fire is almost destroyed. The orb of fire glows red. The bolt of fire hits you! You resist. Casting: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orb of fire Aim: an orb of fire (severely damaged, covered in magnetic dust, 100% to hit) You feel a surge of power! You miscast Lehudib's Crystal Spear. A strange surge of energy strikes you from nowhere! The orb of fire glows yellow. The bolt of fire hits you!!! You resist. Casting: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orb of fire Aim: an orb of fire (severely damaged, 65% to hit) You feel a surge of power! The crystal spear hits the orb of fire!!!! You destroy the orb of fire! Vehumet accepts your kill. You start resting. You feel less contaminated with magical energies. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. A Killer Klown comes into view. It is wielding a +12 club of flaming. Casting: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - Killer Klown Aim: a Killer Klown, wielding a +12 club of flaming (wandering, hasn't noticed you) You feel a surge of power! Magnetic shrapnel attaches itself to the Killer Klown. Electricity arcs towards the magnetite! The arc of electricity hits the Killer Klown!!! The Killer Klown is heavily wounded. The Killer Klown shouts! The Killer Klown honks. The Killer Klown pies you viciously! You block the klown pie. The Killer Klown blinks! You start resting. A Killer Klown is nearby! Casting: Magnavolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Killer Klown Aim: a Killer Klown, wielding a +12 club of flaming (moderately wounded, covered in magnetic dust, 100% to hit) You feel a surge of power! The crystal spear hits the Killer Klown!!!! The Killer Klown is almost dead. You hear a roar! The Killer Klown blinks! You hear a roar! You start resting. A Killer Klown is nearby! Casting: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Killer Klown Aim: a Killer Klown, wielding a +12 club of flaming (almost dead, 75% to hit) You feel a surge of power! The crystal spear hits the Killer Klown!!! You kill the Killer Klown! Vehumet accepts your kill. You feel your power returning. You start resting. A red draconian comes into view. It is wielding a +0 dire flail. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the red draconian! The red draconian is lightly wounded. Piercing cold boils outward! The piercing cold hits the red draconian!! The red draconian is moderately wounded. You hear a roar! x2 You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the red draconian!! The red draconian is heavily wounded. Piercing cold boils outward! The piercing cold hits the red draconian!!! The red draconian is almost dead. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the red draconian!! You kill the red draconian! Vehumet accepts your kill. You feel your power returning. Piercing cold boils outward! Unknown command. You start resting. A green draconian monk comes into view. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the green draconian monk! The green draconian monk is lightly wounded. Piercing cold boils outward! The piercing cold hits the green draconian monk!! The green draconian monk is moderately wounded. You hear a roar! The green draconian monk breathes poison at you. The blast of poison engulfs you but does no damage. You resist. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the green draconian monk!!! The green draconian monk is heavily wounded. Piercing cold boils outward! The piercing cold hits the green draconian monk!! The green draconian monk is almost dead. You hear a deafening roar! You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the green draconian monk! The green draconian monk is almost dead. Piercing cold boils outward! The piercing cold hits the green draconian monk!!! You kill the green draconian monk! Vehumet accepts your kill. You feel your power returning. A black draconian knight comes into view. It is wielding a +0 great mace. Things that are here: a +4 great sword of holy wrath; a +0 cloak The black draconian knight is poisoned. The black draconian knight breathes lightning at you. The bolt of lightning hits you! You resist. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the black draconian knight!! The black draconian knight is heavily wounded. Piercing cold boils outward! The piercing cold hits the black draconian knight!! The black draconian knight is almost dead. A purple draconian comes into view. It is wielding a +0 war axe. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the purple draconian! The purple draconian is lightly wounded. Piercing cold boils outward! The piercing cold hits the purple draconian!!! The purple draconian is severely wounded. The black draconian knight casts a spell at you. You block the shard of ice. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the black draconian knight! The black draconian knight is almost dead. Piercing cold boils outward! The piercing cold hits the black draconian knight!!! You kill the black draconian knight! Vehumet accepts your kill. You feel your power returning. The piercing cold hits the purple draconian!! The purple draconian is almost dead. You hear a roar! You hear a deafening roar! You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the purple draconian! The purple draconian is almost dead. Piercing cold boils outward! The piercing cold hits the purple draconian!!! You kill the purple draconian! Vehumet accepts your kill. You feel your power returning. You see here a +0 mace. You start resting. HP restored. You start resting. Magic restored. Really quaff the potion of mutation? You feel extremely strange. You feel healthier. You feel conductive. Your talons dull and shrink into feet. Really quaff the potion of mutation? You feel extremely strange. You feel stupid. Your urge to scream lessens. You feel robust. The horns on your head grow some more. You start resting. HP restored. You see here a +0 mace. Things that are here: a +4 great sword of holy wrath; a +0 cloak Things that are here: a +0 war axe; a +0 great mace; a +0 cloak Things that are here: a +0 dire flail; a red draconian corpse A golden dragon comes into view. Things that are here: a +0 cloak; a green draconian corpse You see here a +12 club of flaming. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the golden dragon!! The golden dragon is moderately wounded. The golden dragon roars deafeningly! Piercing cold boils outward! The piercing cold hits the golden dragon!! The golden dragon resists. The golden dragon is heavily wounded. A dread lich comes into view. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the golden dragon!! The golden dragon is almost dead. Piercing cold boils outward! The piercing cold hits the golden dragon!! The golden dragon resists. You kill the golden dragon! Vehumet accepts your kill. The dread lich shouts! You hear a roar! Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line A Zot trap. You feel a surge of power! With a deafening crack, the ground splits apart in the path of your chthonic artillery! The dread lich gestures wildly while chanting. Casting: Hellfire Mortar (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Hellfire Mortar (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Really hurl reagents near your hellfire mortar? You conjure up an array of volatile reagents! Flasks of reagents rain from above! The frigid brine engulfs the blizzard demon. The blizzard demon resists. The blizzard demon is lightly wounded. The fiery phlogiston engulfs the dread lich! The dread lich resists. The dread lich is lightly damaged. The dread lich gestures wildly while chanting. The dread lich flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. Casting: Fulsome Fusillade (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulsome Fusillade (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Rimeblight (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line A stygian plague fills something's body. Flasks of reagents rain from above! The frigid brine engulfs the blizzard demon. The blizzard demon resists. The blizzard demon is lightly wounded. A yellow draconian comes into view. It is wielding a +0 short sword. Your hellfire mortar blasts a torrent of magma at the blizzard demon. The bolt of magma hits the blizzard demon! The blizzard demon is burned terribly! Casting: Rimeblight (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - yellow draconian Aim: a yellow draconian, wielding a +0 short sword You feel a surge of power! Magnetic shrapnel attaches itself to the yellow draconian. Electricity arcs towards the magnetite! The arc of electricity hits the yellow draconian!!! The yellow draconian is heavily wounded. Flasks of reagents rain from above! The fiery phlogiston engulfs the yellow draconian!! The yellow draconian is severely wounded. The noxious sulphur engulfs the blizzard demon! The blizzard demon partially resists. The blizzard demon is poisoned. The blizzard demon is heavily wounded. The noxious sulphur engulfs something. The blizzard demon gestures at you. The bolt of cold misses you. Your hellfire mortar blasts a torrent of magma at the blizzard demon. The bolt of magma hits the blizzard demon! The blizzard demon is burned terribly! Your hellfire mortar blasts a torrent of magma past the blizzard demon. The bolt of magma hits something!! Unknown command. Casting: Magnavolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, p - yellow draconian You don't see a valid target there. You feel a surge of power! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-2015-g0644d943d1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FORCE_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Midn8] Species: Gnoll Job: Enchanter HP: 242/242; mods: 0/0 MP: 5/55; mod: 0 Stats: 14 (14) 44 (44) 15 (15) Position: (18, 22), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 4 | 18 | 2704 | 286/307 Short Blades | X | 1 | 3 | 19 | 2755 | 30/331 Long Blades | X | 1 | 3 | 18 | 2704 | 286/307 Axes | X | 1 | 3 | 18 | 2704 | 286/307 Maces & Flails | X | 1 | 3 | 18 | 2704 | 286/307 Polearms | X | 1 | 3 | 18 | 2704 | 286/307 Staves | X | 1 | 3 | 22 | 3954 | 161/407 Ranged Weapons | X | 1 | 3 | 18 | 2704 | 286/307 Throwing | X | 1 | 3 | 18 | 2704 | 286/307 Armour | X | 1 | 3 | 18 | 2704 | 286/307 Dodging | X | 1 | 3 | 19 | 2855 | 130/331 Stealth | X | 1 | 3 | 19 | 2957 | 232/331 Shields | X | 1 | 3 | 18 | 2704 | 286/307 Unarmed Combat | X | 1 | 4 | 18 | 2704 | 286/307 Spellcasting | X | 1 | 4 | 19 | 2883 | 158/331 Conjurations | X | 1 | 4 | 16 | 2704 | 53/371 Hexes | X | 1 | 4 | 16 | 3005 | 354/371 Summonings | X | 1 | 4 | 16 | 2704 | 53/371 Necromancy | X | 1 | 4 | 16 | 2704 | 53/371 Translocations | X | 1 | 4 | 16 | 2704 | 53/371 Fire Magic | X | 1 | 4 | 16 | 2704 | 53/371 Ice Magic | X | 1 | 4 | 16 | 2704 | 53/371 Air Magic | X | 1 | 4 | 16 | 2704 | 53/371 Earth Magic | X | 1 | 4 | 16 | 2704 | 53/371 Alchemy | X | 1 | 4 | 16 | 2704 | 53/371 Invocations | X | 1 | 4 | 20 | 2704 | 135/300 Evocations | X | 1 | 4 | 18 | 2704 | 286/307 Shapeshifting | X | 1 | 4 | 17 | 2704 | 163/335 Spell bugs: Durations: #181: 2 Attributes: #4: 563100 #12: 10558 #13: 7237 #23: 91811 #24: 1373959774 #49: 7520 Mutations: fangs: 1 (innate) horns: 2 robust: 1 screaming: 1 inability to read after injury: 1 strong nose: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: staff of earth eq slot #1, inv slot #49: +2 cloak of fire resistance eq slot #2, inv slot #47: +2 hat "Bityblol" {rCorr Int+5} eq slot #3, inv slot #30: +2 pair of gloves of strength eq slot #4, inv slot #16: +1 pair of boots of Compression {rElec Int+4} eq slot #5, inv slot #20: +2 kite shield of cold resistance eq slot #6, inv slot #38: +9 pearl dragon scales eq slot #7, inv slot #51: ring "Bulifysal" {rPois MP+9 Int+3 Dex+3} eq slot #8, inv slot #32: ring "Haxiosoom" {rPois Int+6} eq slot #9, inv slot #41: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ▓▓............^......... ▓▓......≈...............▓ ▓▓.......≈...........^...▓ ▓........≈...2...........▓ ▓.^......I.............^.# ▓▓.......≈..............## ▓▓......≈(...........▓### ▓▓.....≈.........▓▓▓▓### ▓▓....@##▓▓▓▓▓▓▓▓▓▓▓### *#^.....[).))....)...### *#..........)....)##....# *#.................^###... #.....^......)^.)....###.. #.............).))...#▓##. #...^d..........))...#▓▓#. *.............^......#▓▓## *,,..................#▓▓▓# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< slime_fixup_done: true xom_bazaar: false ice_cave_hard: false fix_slime_vaults: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>