Dungeon Crawl Stone Soup version 0.31-a0-233-g139696dc86 (webtiles) character file. Game seed: 12939219403554998210 8 Midn8 the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on July 9, 2023. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:02 (174 turns). Midn8 the Conjurer (Octopode Conjurer) Turns: 174, Time: 00:01:03 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 8% Magic: 0/5 EV: 13 Int: 20 God: Gold: 32 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Missiles b - 4 atropa-tipped darts Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your squeeze misses the giant cockroach. The giant cockroach barely misses you. You tentacle-slap the giant cockroach. You grab the giant cockroach. The giant cockroach is moderately wounded. You constrict the giant cockroach, but do no damage. The giant cockroach bites you. You tentacle-slap the giant cockroach but do no damage. You squeeze the giant cockroach, but do no damage. The giant cockroach is moderately wounded. You constrict the giant cockroach. The giant cockroach bites you but does no damage. The giant cockroach completely misses you. You tentacle-slap the endoplasm but do no damage. You constrict the giant cockroach. The giant cockroach completely misses you. The endoplasm hits you but does no damage. You tentacle-slap the endoplasm. You squeeze the endoplasm, but do no damage. The endoplasm is lightly wounded. You constrict the giant cockroach, but do no damage. The giant cockroach bites you. The endoplasm misses you. You barely miss the endoplasm. The endoplasm is lightly wounded. You constrict the giant cockroach, but do no damage. The giant cockroach bites you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. You constrict the giant cockroach, but do no damage. The giant cockroach closely misses you. The endoplasm freezes you. You are frozen. You die... #.....................#.# #...................###.# . #..................## # ....#.....P....#...>..... ........PP♣P...#......... .....$.♣P.♣♣.+##........ ......PP♣♣♣.J.# ....... .#.#.P. ♣.♣PB# ... .. #..P ♣PP@.# . #..P ♣.PJ.# #.....?.P..# #..........# .........# .........# .........# .........# You could see 2 endoplasms and a giant cockroach. Vanquished Creatures A hobgoblin (D:1) 4 jackals (D:1) A ball python (D:1) A bat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Midn8 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 165 | D:1 | Reached XP level 2. HP: 13/17 MP: 0/5 174 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic, serial_forest, infiniplex_forest_clump_tiny, infiniplex_forest_clump_cross, infiniplex_forest_lined_3, infiniplex_forest_lined_3, infiniplex_forest_clump_medium, infiniplex_forest_clump_small, infiniplex_forest_lined_ring, infiniplex_forest_straight_3, infiniplex_forest_straight_1 Action || total ---------------------------++------- Melee: Unarmed || 12 Tentacles || 5 Constrict || 4 Cast: Magic Dart || 10 Armour: Skin || 8 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 174 | 174 | 0 | 53 | 32 | 1 | 174.0 | Dungeon | 174 | 174 | 0 | 53 | 32 | 1 | 174.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 174 daAuts