Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 4265160161464567566 74 MiltankisOP the Poker (level 4, 0/35 HPs) Began as a Merfolk Monk on June 16, 2022. Slain by a water moccasin skeleton (2 damage) ... on level 3 of the Dungeon. The game lasted 00:02:33 (1836 turns). MiltankisOP the Poker (Merfolk Monk) Turns: 1836, Time: 00:02:34 Health: 0/35 AC: 2 Str: 11 XL: 4 Next: 30% Magic: 4/4 EV: 14 Int: 9 God: Gold: 182 SH: 0 Dex: 18 Spells: 3/3 levels left rFire . . . SeeInvis . l - +0 halberd rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 182 gold pieces. Inventory: Hand Weapons a - a +0 spear l - a +0 halberd (weapon) Armour b - a +0 robe (worn) Jewellery f - a ring of positive energy Scrolls c - a scroll of vulnerability {unknown} e - a scroll of identify {unknown} i - a scroll of blinking {unknown} j - a scroll of magic mapping {unknown} Potions d - a potion of curing {unknown} g - a potion of degeneration {unknown} h - a potion of invisibility {unknown} k - a potion of mutation {unknown} Skills: - Level 3.3 Fighting + Level 7.2 Polearms - Level 4.0 Dodging - Level 2.2 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 0% N/A 52% 2 Spider Form Tmut/Pois 0% N/A 77% 3 Anguish Hex/Necr 0% N/A 99% 4 Fulminant Prism Conj/Hex 0% 3d6 99% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 99% 4 Lee's Rapid Deconstruct Erth 0% 3d5* 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ru Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You puncture the water moccasin skeleton! The water moccasin skeleton is moderately damaged. The water moccasin skeleton bites you! * * * LOW HITPOINT WARNING * * * The water moccasin skeleton completely misses you. You completely miss the water moccasin skeleton. The water moccasin skeleton is moderately damaged. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * The water moccasin skeleton completely misses you. You puncture the water moccasin skeleton! The water moccasin skeleton is severely damaged. The water moccasin skeleton closely misses you. Sigmund closely misses you. You slash the water moccasin skeleton! The water moccasin skeleton is almost destroyed. The water moccasin skeleton barely misses you. The water moccasin skeleton bites you. You die... #..⌠...###.......## ##..# ##...####.........####...## ... #.### +.........'.......# ... #.#.# #.........####...##### ..# #...# #.......# #...<...# ..###.#.# #.....# #.#.###.# ..#...#.# #.@.# #.#.###.# ..#.###.# #Z# #.#...#.# ..#.# .# #@# #.###.#.# ..#.###.#.# #.# #.###.#.# ..........# ##.## #.<.....# ###.####### ##...## #####.### #.# #.....# #.# ##.## ##...## #.# #...###########.####### #.# ##....................> ..# ###################### ### You could see Sigmund and a water moccasin skeleton. Vanquished Creatures A gnoll (D:3) An adder (D:2) A worm (D:2) 5 bats 2 endoplasms 4 giant cockroaches 5 goblins 6 hobgoblins A kobold (D:2) 6 quokkas 7 ball pythons 3 frilled lizards (D:1) 8 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MiltankisOP the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 111 | D:1 | Reached skill level 5 in Polearms 142 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 473 | D:1 | Found a faded altar of an unknown god. 732 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 733 | D:2 | Found a sacrificial altar of Ru. 743 | D:2 | Reached skill level 6 in Polearms 906 | D:2 | HP: 1/29 [poisoned by an adder] 1566 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/4 1663 | D:3 | Noticed Sigmund 1730 | D:3 | Reached skill level 7 in Polearms 1836 | D:3 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_loops_ring, dilly_ecumenical_altar_fadedgnrine, minmay_misc_feat_pillars, minmay_worlds_worst_comb D:2: layout_loops_cross, basic_altar, minmay_octomino_e4 D:3: minmay_skewed_foursquare, layout_loops_corners, eino_tiny_chamber, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Polearms | 5 6 7 | 7.2 Fighting | | 3.3 Dodging | | 4.0 Stealth | | 2.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 127 | 17 || 144 Punch | 2 | || 2 Halberd | | 17 || 17 Stab: Sleeping | 12 | 2 || 14 Distracted | 1 | || 1 Armor: Robe | 17 | 1 || 18 Dodge: Dodged | 64 | 22 || 86