Dungeon Crawl Stone Soup version 0.33-a0-46-g92cb95d158 (webtiles) character file. Game seed: 5110492858524275990 30 Minebeasties the Conjurer (level 2, -5/20 HPs) Began as a Demigod Conjurer on Sept 6, 2024. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:39 (1975 turns). Minebeasties the Conjurer (Demigod Conjurer) Turns: 1975, Time: 00:01:40 Health: -5/20 AC: 2 Str: 8 XL: 2 Next: 87% Magic: 1/7 EV: 11 Int: 20 God: Gold: 59 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - an amulet of magic regeneration Scrolls e - a scroll of noise {unknown} Potions b - a potion of magic c - 3 potions of heal wounds {unknown} f - a potion of curing {unknown} Skills: + Level 2.1 Dodging - Level 1.7 Stealth * Level 2.3 Spellcasting * Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:1 ! Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History There are monsters nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 club. A gnoll comes into view. It is wielding a +0 halberd. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll completely misses you. The gnoll hits you from afar with a +0 halberd. The gnoll barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 halberd! Your Conjurations skill increases to level 4! Without enough magic to sustain it, your searing ray dissipates. The gnoll closely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You die... ......###.....#..# #.#.. ......# #........# #.#.. ......###.....#..#. #.#.. ######[.......#.... #.#.. #.###.......# #.#.. #.# #.....#.###.##. #.### #.# #.....#g.g).... #.#.. #.# ##.#..#g# #.#.# #.# #.####@# #.#.# #.# #......# #.#.# #.# ######## #.#.# #.#.# #.#.# ####.#.# #....#.# #.####.# #.# #.# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) 2 goblins 2 hobgoblins (D:1) 4 kobolds (D:1) 3 bats A frilled lizard (D:2) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Minebeasties the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 11 | D:1 | Found Sevobamn's Distillery. 459 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 499 | D:1 | Learned a level 2 spell: Searing Ray 1972 | D:2 | Reached skill level 4 in Conjurations 1975 | D:2 | HP: 1/20 [gnoll/+0 halberd (2)] 1975 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_g, layout_loops_ring, serial_shops, nicolae_shop_stone, dreamdust_princess_bridge, serial_bayou_lake_a D:2: cheibrodos_helix_gallery, layout_basic, basic_ecumenical_altar, minmay_pentomino_p4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.3 Dodging | 2 | 2.1 Conjurations | 4 | 4.0 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 3 Use: Scroll || 1 Armour: Robe || 6 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2005 | 1975 | 30 | 461 | 1399 | 2 | 1002.5 | Dungeon | 2005 | 1975 | 30 | 461 | 1399 | 2 | 1002.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1185 daAuts D:2: 820 daAuts