Dungeon Crawl Stone Soup version 0.33-a0-46-g92cb95d158 (webtiles) character file. Game seed: 1032929403877973774 167 Minebeasties the Conjurer (level 5, -1/37 (38) HPs) Began as a Demigod Conjurer on Sept 7, 2024. Slain by a hell rat (17 damage) ... in a sewer. The game lasted 00:06:40 (2800 turns). Minebeasties the Conjurer (Demigod Conjurer) Turns: 2800, Time: 00:06:41 HP: -1/37 (38) AC: 3 Str: 14 XL: 5 Next: 2% MP: 7/12 EV: 16 Int: 24 God: Gold: 99 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . b - +1 sling rCold . . . (no shield) rNeg . . . c - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + f - +6 ring of strength HPRegen 0.26/turn m - +5 ring of evasion MPRegen 0.13/turn %: no passive effects @: lightly drained, very slow A: high MP 1, forlorn, divine attributes a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 99 gold pieces. Inventory: Hand Weapons b - a +1 sling (weapon) e - a +0 short sword j - a +0 spear Armour c - a +1 robe (worn) i - a +0 kite shield Magical Staves a - the staff of Mourning {Int+6 Dex+3 Earth} (You found it on level 2 of the Dungeon) [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery f - a +6 ring of strength (left hand) m - a +5 ring of evasion (right hand) Scrolls h - a scroll of identify Potions d - a potion of magic g - a potion of degeneration o - a potion of heal wounds {unknown} Skills: + Level 2.7 Dodging - Level 1.7 Stealth * Level 3.2 Spellcasting * Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 6% N/A 16% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Freezing Cloud Conj/Ice/Air 5% 6-21 83% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The rat bites you but does no damage. The rat closely misses you. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! The rat bites you. The rat misses you. You shoot a sling bullet. The sling bullet hits the rat! You kill the rat! No target in view! HP restored. Magic restored. You see here a rat corpse. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. A hell rat comes into view. The hell rat roars deafeningly! Found seven items. Found a gate leading back out of this place. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hell rat Aim: a hell rat (79% to hit) The searing ray hits the hell rat. The hell rat is lightly wounded. (Press . to maintain the ray.) The searing ray hits the hell rat. The hell rat is heavily wounded. The searing ray hits the hell rat. The hell rat is severely wounded. The searing ray hits the hell rat. The hell rat is severely wounded. You finish channelling your searing ray. The hell rat bites you! You feel drained. The hell rat bites you! You die... ###~~~.†∩..~~.# #.....#####~~.~~# ##.~.###!∩!###...# #~~~##~?!!??~# ~~. #~..# ~.~~~.~ ~~ #~.~## ~~~~~ ~. ##...###~~. ~.. #~~~~~##r##~~..~ ###~~.~~@.~.~.# ###.~~~~~.### ######### You could see a hell rat. Vanquished Creatures A bombardier beetle (D:2) 3 gnolls (D:3) 2 river rats (Sewer) An adder (D:2) 2 ufetubi (D:2) 2 dart slugs (D:1) A ribbon worm (D:3) 7 endoplasms A giant cockroach (D:2) 8 goblins 4 hobgoblins 7 kobolds 3 ball pythons (D:1) 7 bats 6 frilled lizards 14 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Minebeasties the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 209 | D:1 | Reached XP level 2. HP: 14/20 MP: 0/7 212 | D:1 | Learned a level 2 spell: Searing Ray 854 | D:1 | Reached skill level 4 in Conjurations 962 | D:1 | Reached XP level 3. HP: 26/26 MP: 9/9 1552 | D:2 | Identified the staff of Mourning {Int+6 Dex+3 Earth} 1835 | D:2 | Reached XP level 4. HP: 13/33 MP: 1/11 2618 | D:3 | Found a glowing drain. 2715 | Sewer | Entered a sewer 2725 | Sewer | Reached XP level 5. HP: 38/38 MP: 4/12 2800 | Sewer | Slain by a hell rat Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_basic, minivault_26 D:2: layout_loops_corners, serial_aquarium, aquarium_bridge_long_joined [aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_wall, aquarium_subvault_window], aquarium_bridge_island_small [aquarium_subvault_small_water, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_2, aquarium_window_fake, aquarium_view_2e, aquarium_view_2f, basic_altar, kennysheep_generic_room_5 D:3: layout_basic, cheibrodos_sewer_entry_sluice Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 3 | 3.2 Dodging | 2 | 2.7 Conjurations | 4 | 4.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 9 | || 9 Fire: Sling | 56 | 37 || 93 Cast: Magic Dart | 31 | 11 || 42 Searing Ray | 5 | 7 || 12 Use: Scroll | 2 | 4 || 6 Armour: Robe | 17 | 14 || 31 Dodge: Dodged | 24 | 37 || 61 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2838 | 2771 | 67 | 291 | 2033 | 4 | 709.5 | Dungeon | 2744 | 2677 | 67 | 291 | 1971 | 3 | 914.7 | Sewer | 94 | 94 | 0 | 0 | 62 | 1 | 94.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1346 daAuts D:2: 1148 daAuts D:3: 250 daAuts Sewer: 94 daAuts