Dungeon Crawl Stone Soup version 0.27-a0-1084-g78b3836a5f (webtiles) character file. Game seed: 6302703302552700269 5 MisterAzrael the Magician (level 1, -2/15 HPs) Began as a Djinni Hedge Wizard on Apr 27, 2021. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (300 turns). MisterAzrael the Magician (Djinni Hedge Wizard) Turns: 300, Time: 00:00:18 Health: -2/15 AC: 2 Str: 9 XL: 1 Next: 80% Gold: 4 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of might {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Blink Tloc N/A N/A 9% 2 c - Call Imp Summ 11% N/A 9% 2 d - Slow Hex 11% N/A 9% 2 e - Conjure Flame Conj/Fire 11% 6-21 17% 3 f - Mephitic Cloud Conj/Pois/Air 11% N/A 17% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The jackal barely misses you. The magic dart hits the jackal. You kill the jackal! The endoplasm quivers. The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. You are too injured to fight recklessly! The jackal misses you. You are too injured to fight recklessly! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Your Spellcasting skill increases to level 3! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ####.##### #........# ....... #........# ....... #######........## ....... .....##.........## ....... .............###.# ..... .......#.........# ... ####...#.........##†# ..............##@h..# ###.............Jr........ ###.........#.##.......... .....................#.... ###.##...##.##.#.###.# ... ............#..#.# $# #. ######.....##. ... .# # ##.####..... .# # ... You could see an endoplasm, a jackal and a rat. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MisterAzrael the Djinni Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 299 | D:1 | Reached skill level 3 in Spellcasting 300 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_basic, minmay_split_cup_small Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Cast: Magic Dart || 14 Armor: Robe || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 300 | 300 | 0 | 0 | 276 | 1 | 300.0 | Dungeon | 300 | 300 | 0 | 0 | 276 | 1 | 300.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 300 daAuts