Dungeon Crawl Stone Soup version 0.27-a0-1123-g2f9bb313c0 (webtiles) character file. Game seed: 13983661137676370425 1 MisterAzrael the Grave Robber (level 1, -1/10 HPs) Began as a Deep Elf Necromancer on May 3, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (21 turns). MisterAzrael the Grave Robber (Deep Elf Necromancer) Turns: 21, Time: 00:00:16 Health: -1/10 AC: 2 Str: 5 XL: 1 Next: 16% Magic: 1/6 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting * Level 4.9 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 84% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 42% N/A 1% 1 Vampiric Draining Necr 10% 2d7 6% 3 Animate Dead Necr 10% N/A 21% 4 Agony Necr 21% N/A 50% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Found an escape hatch in the floor. You see here 12 gold pieces. A jackal comes into view. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (asleep, chance to affect: 91%) The jackal barks! The jackal writhes in agony. The jackal barks! Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, chance to affect: 91%) The jackal writhes in agony. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, chance to affect: 91%) The jackal writhes in agony! You kill the jackal! Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 91%) You miscast Pain. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to affect: 91%) The jackal writhes in agony. The jackal barely misses you. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, chance to affect: 91%) The jackal barely resists. The jackal bites you. * * * LOW HITPOINT WARNING * * * A frilled lizard comes into view. You see here 12 gold pieces. The jackal misses you. The jackal bites you. You die... ...l. .... #..# #..# #..## #...## ... ####$..########... ##...h............. #...≈.@.....≈....#. #...≈♣≈.....≈P≈..... #..≈♣⌠♣≈≈≈≈≈P⌠P≈.# #...≈♣.......P≈..# #....≈...<...≈...# #...≈♣.......♣≈..... #..≈♣⌠♣≈≈≈≈≈♣⌠♣≈...# ##..≈♣≈.....≈♣≈.##.. #..≈.......≈.... . You could see a jackal. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MisterAzrael the Deep Elf Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 21 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: ldierk_water_garden, layout_rooms, hangedman_decor_push, minmay_statues_item Action || total -------------------------++------- Cast: Pain || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21 | 21 | 0 | 0 | 7 | 1 | 21.0 | Dungeon | 21 | 21 | 0 | 0 | 7 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 21 daAuts