Dungeon Crawl Stone Soup version 0.28-a0-653-g7e9dba17c3 (webtiles) character file. Game seed: 9586174283300225827 63 MisterAzrael the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Oct 12, 2021. Slain by a river rat (7 damage) ... in a sewer. The game lasted 00:04:17 (2048 turns). MisterAzrael the Conjurer (Deep Elf Conjurer) Turns: 2048, Time: 00:04:18 Health: -4/19 AC: 2 Str: 2 (4) XL: 3 Next: 87% Magic: 0/10 EV: 12 Int: 21 (23) God: Gold: 128 SH: 0 Dex: 12 (13) Spells: 4/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ g - amulet of guardian spirit HPRegen 0.06/turn d - ring of wizardry MPRegen 0.12/turn f - ring of resist corrosion @: no status effects A: no striking features a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 128 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of wizardry (left hand) f - a ring of resist corrosion (right hand) g - an amulet of guardian spirit (around neck) Scrolls b - 2 scrolls of identify c - a scroll of summoning Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Dazzling Flash Conj/Hex 32% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 8% 3d7 16% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Message History The adder bites you but does no damage. Casting: Dazzling Flash (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (4% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The adder is dazzled. The frilled lizard is dazzled. You feel sick. The adder bites you but does no damage. The adder closely misses you. The adder barely misses you. You feel sick. You are no longer poisoned. The adder bites you. The adder misses you. There is a gate leading back out of this place here. Casting: Dazzling Flash (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (blind, 66% to hit) The searing ray hits the adder! The adder is severely wounded. The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The adder closely misses you. You aren't carrying any potions. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Your surroundings suddenly seem different. 3 rats and 2 river rats come into view. The rat twitches its whiskers. The rat barely misses you. A rat comes into view. The river rat twitches its whiskers. The river rat bites you! You die... ≈≈≈≈≈≈....# ≈≈≈≈≈≈....## ≈≈≈≈≈≈....r# ≈≈≈≈≈≈...r.# ≈≈≈≈≈......# ≈≈≈≈≈.....# ≈≈≈≈≈...r.# ≈≈≈≈≈..@.# ≈≈≈≈≈..rr#### ≈≈≈≈≈..r###∩# ≈≈≈≈≈.S.###S# ≈≈≈≈≈...r#l.# ≈≈≈≈≈...r..## .≈≈≈≈......# .≈≈≈......## .≈≈.......## You could see an adder, 3 river rats and 5 rats. Vanquished Creatures An adder (D:2) A worm (D:3) A dart slug (D:1) 2 ball pythons (D:3) 3 bats 8 endoplasms 2 giant cockroaches 4 goblins 4 hobgoblins (D:2) 3 jackals (D:1) 2 quokkas A frilled lizard (D:2) 7 kobolds 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MisterAzrael the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 290 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 644 | D:1 | Reached skill level 5 in Conjurations 774 | D:1 | Learned a level 2 spell: Searing Ray 1001 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1912 | D:3 | Found a glowing drain. 2013 | D:3 | Learned a level 3 spell: Dazzling Flash 2017 | Sewer | Entered a sewer 2048 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_loops_corners, minmay_fountain_box D:2: layout_loops_cross D:3: layout_rooms, cheibrodos_sewer_entry_sluice, hangedman_abyss_or_decor_lesser_grid, corner_web_ring, minmay_goblin_kobold_house Sewer: sewer_minmay_treatment Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Cast: Magic Dart || 80 Dazzling Flash || 2 Searing Ray || 2 Use: Scroll || 4 Potion || 2 Armor: Robe || 4 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2047 | 2013 | 34 | 58 | 1664 | 4 | 511.8 | Dungeon | 2016 | 1982 | 34 | 58 | 1664 | 3 | 672.0 | Sewer | 30 | 30 | 0 | 0 | 0 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 879 daAuts D:1: 779 daAuts D:3: 357 daAuts Sewer: 30 daAuts