ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.29-a0-925-g0a7a3d12f8 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 4549494433256189458, deterministic pregen: 1 Command line: /usr/games/crawl-git-0a7a3d12f8 -name Moanerette -rc /dgldir/rcfiles/crawl-git/Moanerette.rc -macro /dgldir/rcfiles/crawl-git/Moanerette.macro -morgue /dgldir/morgue/Moanerette/ -webtiles-socket /crawl-master/webserver/sockets/Moanerette:2022-07-29.11:51:45.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 29 stack frames. /usr/games/crawl-git-0a7a3d12f8(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55d0c394a00f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-0a7a3d12f8(_Z13do_crash_dumpv+0x431) [0x55d0c3951c01]: do_crash_dump() /usr/games/crawl-git-0a7a3d12f8(_Z20crash_signal_handleri+0x1fa) [0x55d0c394a49a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f7a7415f210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f7a7432024b]: /usr/games/crawl-git-0a7a3d12f8(+0x43932d) [0x55d0c395132d]: /usr/games/crawl-git-0a7a3d12f8(+0x4394e5) [0x55d0c39514e5]: /usr/games/crawl-git-0a7a3d12f8(+0x3f91e2) [0x55d0c39111e2]: /usr/games/crawl-git-0a7a3d12f8(+0x3f921b) [0x55d0c391121b]: /usr/games/crawl-git-0a7a3d12f8(_Z16fill_status_infoiR11status_info+0xff8) [0x55d0c3e85da8]: fill_status_info(int, status_info&) /usr/games/crawl-git-0a7a3d12f8(_ZN14TilesFramework12_send_playerEb+0x1eb9) [0x55d0c3f8e3c9]: TilesFramework::_send_player(bool) /usr/games/crawl-git-0a7a3d12f8(_ZN14TilesFramework6redrawEv+0xa6) [0x55d0c3f92c86]: TilesFramework::redraw() /usr/games/crawl-git-0a7a3d12f8(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x1a8) [0x55d0c3f92f88]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-git-0a7a3d12f8(_ZN13mouse_controlC1E10mouse_mode+0x1d) [0x55d0c3ba3f8d]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-git-0a7a3d12f8(+0x7253bb) [0x55d0c3c3d3bb]: /usr/games/crawl-git-0a7a3d12f8(_ZN14message_window4moreEbb+0x204) [0x55d0c3c3f414]: message_window::more(bool, bool) /usr/games/crawl-git-0a7a3d12f8(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3d0) [0x55d0c3c3f9a0]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-git-0a7a3d12f8(_ZN13message_store10flush_prevEv+0x34a) [0x55d0c3c3ff5a]: message_store::flush_prev() /usr/games/crawl-git-0a7a3d12f8(+0x721ffc) [0x55d0c3c39ffc]: /usr/games/crawl-git-0a7a3d12f8(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0xe9) [0x55d0c3c3a849]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-git-0a7a3d12f8(_Z4mprf16msg_channel_typePKcz+0xb4) [0x55d0c3c3ad64]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-git-0a7a3d12f8(+0x8558e3) [0x55d0c3d6d8e3]: /usr/games/crawl-git-0a7a3d12f8(_Z13player_reactsv+0x608) [0x55d0c3d6f5a8]: player_reacts() /usr/games/crawl-git-0a7a3d12f8(_Z12world_reactsv+0x6d5) [0x55d0c3f9ca25]: world_reacts() /usr/games/crawl-git-0a7a3d12f8(+0xa860e3) [0x55d0c3f9e0e3]: /usr/games/crawl-git-0a7a3d12f8(+0xa86f7d) [0x55d0c3f9ef7d]: /usr/games/crawl-git-0a7a3d12f8(main+0x1a5) [0x55d0c389fcd5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f7a741400b3]: /usr/games/crawl-git-0a7a3d12f8(_start+0x2e) [0x55d0c38a07fe]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-0a7a3d12f8/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-0a7a3d12f8/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-0a7a3d12f8/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = corridors, absdepth0 = 5 Level vaults: layout_loops_ring mainiacjoe_overflow_paths nicolae_dithmenos_shadow_blocks trog_wizard kennysheep_mini minmay_temple_entry_large_hall minmay_manual_macuahuitl uniq_maggie uniq_sigmund uniq_duvessa Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The scorpion stings you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 81% to hit) The searing ray hits the scorpion. The scorpion is almost dead. (Press . to maintain the ray.) The scorpion barely misses you. The scorpion stings you. The searing ray hits the scorpion! You kill the scorpion! You start resting. HP restored. You start resting. Magic restored. You see here a scorpion corpse. You now have 278 gold pieces (gained 13). Found a stone staircase leading up. There is a stone staircase leading up here. Found a hammer. Found a runed translucent door. Crazy Yiuf shouts! You open the door. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (83% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf completely misses you. The searing ray misses Crazy Yiuf. Crazy Yiuf barely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf hits you but does no damage. The searing ray hits Crazy Yiuf! Crazy Yiuf is almost dead. You finish channelling your searing ray. Crazy Yiuf closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (almost dead, 83% to hit) The searing ray hits Crazy Yiuf! You kill Crazy Yiuf! (Press . to maintain the ray.) There is an open translucent door, spattered with blood here. Things that are here: a +3 quarterstaff of chaos; a +0 cloak r - a +0 cloak You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. There is an open translucent door, spattered with blood here. You see here a +3 quarterstaff of chaos. There is a stone staircase leading up here. Done exploring. You start waiting. Done waiting. There is a stone staircase leading down here. You climb downwards. Found a book of Flames. There is a stone staircase leading up here. Found a ring mail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (asleep, 100% to hit) The searing ray hits the jelly! The jelly is severely wounded. The jelly quivers. (Press . to maintain the ray.) The searing ray hits the jelly. You kill the jelly! You pick up a book of Flames and begin reading... You add the spells Foxfire, Conjure Flame, Inner Flame and Flame Wave to your library. Memorise Foxfire, consuming 1 spell level and leaving 4? Magic restored. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Foxfire Adjust to which letter? x - Foxfire Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger and wearing a +2 robe of willpower. You see here a +0 ring mail. Found a scroll of identify. s - a scroll of identify As you read the scroll of identify, it crumbles to dust. q - 2 potions of might An ice beast comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Throw: 5 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ice beast Aim: an ice beast (asleep, 98% to hit) You throw a boomerang. The boomerang hits the ice beast. The ice beast is lightly wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, 81% to hit) The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the ice beast. The ice beast is severely wounded. You finish channelling your searing ray. The ice beast barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, 81% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast barely misses you. The searing ray hits the ice beast. The ice beast is almost dead. The ice beast hits you but does no damage. The searing ray hits the ice beast! You kill the ice beast! Your Conjurations skill increases to level 9! You have reached level 8! You feel agile. Your teeth grow very long and razor-sharp. You start resting. Magic restored. An orc priest and an orc come into view. Found a sling and a book of Displacement. An orc wizard comes into view. It is wielding a +0 dagger. Found 4 poisoned darts. The orc priest shouts! An orc wizard comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +0 trident. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc shouts! The orc wizard shouts! The orc shouts! The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc priest begins to cast a cantrip, but forgets the words! The foxfire hits the orc. The orc is moderately wounded. The foxfire hits the orc. The orc is heavily wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire hits the orc. The orc is heavily wounded. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the orc! You kill the orc! Something tries to affect you, but you resist. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (100% to hit) The magic dart hits something. You are confused. Your system rejects the healing. You feel better. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! A magic dart appears from out of thin air! The magic dart hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (86% to hit) The searing ray hits something! The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc priest. The orc priest is almost dead. The searing ray hits the orc. You kill the orc! The searing ray hits the orc priest. You kill the orc priest! The searing ray hits something. The searing ray hits something! You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) The searing ray hits something! You feel a bit more experienced. You start resting. HP restored. You start resting. Magic restored. Things that are here: a +0 dagger; a +0 robe Items here: )) [[ †. Okay, then. Things that are here: a +0 hand axe; a +0 leather armour o - 7 boomerangs (gained 2) Things that are here: a +0 trident; a +0 ring mail A scorpion comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (wandering, hasn't noticed you, 100% to hit) The magic dart hits the scorpion but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (100% to hit) The magic dart hits the scorpion but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (82% to hit) The searing ray hits the scorpion! The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion barely misses you. The searing ray hits the scorpion! The scorpion is almost dead. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is almost dead. The scorpion misses you. The searing ray hits the scorpion. You kill the scorpion! You finish channelling your searing ray. You start resting. Magic restored. Found a robe. You see here a +0 sling. You pick up a book of Displacement and begin reading... You add the spells Lesser Beckoning, Gell's Gravitas and Teleport Other to your library. Found a scroll labelled VOCENOO HUKKEHI. Found a scroll labelled TEUMOEPACK. s - a scroll labelled VOCENOO HUKKEHI t - a scroll labelled TEUMOEPACK A two-headed ogre comes into view. It is wielding two +0 giant clubs. You see here a +0 ring mail. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Unknown command. Unknown command. You see here a +0 robe. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. Level annotation: Pargi There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an entrance to Xetapas's Antique Weapon Emporium here. Unknown command. u - a +0 spear of flaming Thank you for shopping at Xetapas's Antique Weapon Emporium! Adjust (i)tems, (s)pells, or (a)bilities? u - a +0 spear of flaming Adjust to which letter? (? for menu, Esc to quit) b - a +0 spear of flaming; u - a +0 sling You drop a +0 sling. Your +0 spear of flaming bursts into flame! b - a +0 spear of flaming (weapon) (D) Dungeon Where to? (Enter - D:2 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. Level annotation: Pargi There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here 8 stones. Found 12 gold pieces. A crimson imp comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp (black smoke, asleep, 100% to hit) The magic dart hits the crimson imp. The crimson imp is lightly wounded. The crimson imp shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (black smoke, lava, lightly wounded, 100% to hit) The magic dart hits the crimson imp. The crimson imp is moderately wounded. The crimson imp blinks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (moderately wounded, 73% to hit) The searing ray hits the crimson imp. The crimson imp is severely wounded. (Press . to maintain the ray.) The crimson imp misses you. The searing ray hits the crimson imp. You kill the crimson imp! u - a fuming inky potion You now have 164 gold pieces (gained 12). v - a purple potion You see here 8 stones. Found a stone staircase leading up. An ogre comes into view. It is wielding a +0 giant spiked club. Throw: 7 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (asleep, 98% to hit) You throw a boomerang. The boomerang hits the ogre but does no damage. The ogre shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 91% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. You kill the ogre! You finish channelling your searing ray. You see here a +0 giant spiked club. There is a stone staircase leading up here. Magic restored. w - a lumpy red potion There is a stone staircase leading up here. You see here a +0 giant spiked club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club, wearing a +0 leather armour and quivering boomerangs (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc but does no damage. The orc throws a boomerang. The boomerang barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club, wearing a +0 leather armour and quivering boomerangs (100% to hit) The magic dart hits the orc. The orc is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club, wearing a +0 leather armour and quivering boomerangs (heavily wounded, 100% to hit) The magic dart hits the orc! You kill the orc! You start resting. Magic restored. o - 8 boomerangs (gained 1) There is a large open door here. Things that are here: a +0 club; a +0 leather armour; an orc corpse Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest shouts! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (lightly wounded, 84% to hit) The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 short sword. The searing ray hits the orc priest! The orc priest is severely wounded. The searing ray hits the orc priest. You kill the orc priest! There is a large open door here. Things that are here: a +0 club; a +0 leather armour; an orc corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (100% to hit) The magic dart hits the orc. The orc is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword (heavily wounded, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword (heavily wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Things that are here: a +0 short sword; an orc corpse There is a large open door here. An orc comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (100% to hit) The magic dart hits the orc but does no damage. The orc shouts! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (100% to hit) The magic dart hits the orc but does no damage. An orc comes into view. It is wielding a +0 falchion. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (84% to hit) The searing ray hits the orc. The orc is lightly wounded. (Press . to maintain the ray.) The searing ray misses the orc. An orc comes into view. It is wielding a +0 short sword. The searing ray hits the orc! You kill the orc! The orc shouts! The searing ray hits the orc. You kill the orc! You finish channelling your searing ray. Throw: 8 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 falchion and wearing a +0 leather armour (57% to hit) You throw a boomerang. The boomerang hits the orc. The orc is moderately wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 falchion and wearing a +0 leather armour (moderately wounded, 82% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! You start resting. An orc comes into view. It is wielding a +0 club. Throw: 8 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 chain mail (wandering, hasn't noticed you, 65% to hit) You throw a boomerang. The boomerang barely misses the orc. The orc shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 chain mail (100% to hit) The magic dart hits the orc but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 chain mail (100% to hit) The magic dart hits the orc. The orc is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits the orc. The orc is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits the orc but does no damage. The orc is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! You start resting. Magic restored. Items here: )) [[ †. Okay, then. Things that are here: a +0 falchion; a +0 leather armour Things that are here: a +0 short sword; a +0 club Things that are here: a +0 club; a +0 ring mail; an orc corpse There is a large open door here. Things that are here: a +0 short sword; an orc corpse There is an open door here. Done exploring. There is an open door here. You see here a +0 club. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Level annotation: Pargi There is a stone staircase leading down here. You see here 5 stones. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pargi Aim: Pargi (asleep, 100% to hit) The magic dart hits Pargi. Pargi is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pargi Aim: Pargi (lightly wounded, 100% to hit) The magic dart hits Pargi. Pargi is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pargi Aim: Pargi (lightly wounded, 100% to hit) The magic dart hits Pargi. Pargi is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pargi Aim: Pargi (moderately wounded, 77% to hit) The searing ray hits Pargi! Pargi is heavily wounded. (Press . to maintain the ray.) The searing ray hits Pargi! Pargi is severely wounded. The searing ray hits Pargi. Pargi is almost dead. The searing ray hits Pargi! You kill Pargi! You finish channelling your searing ray. Your Conjurations skill increases to level 10! You see here 5 stones. A hobgoblin comes into view. The hobgoblin shouts! Throw: 8 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (57% to hit) You throw a boomerang. The boomerang barely misses the hobgoblin. Throw: 8 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (57% to hit) You throw a boomerang. The boomerang hits the hobgoblin but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Done exploring. (D) Dungeon Where to? (Enter - D:4 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) You see here 5 stones. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Level annotation: Dowan Found a staircase to the Ecumenical Temple. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (80% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund giggles. "Time to reap what you sow." Sigmund closely misses you. The searing ray hits Sigmund. Sigmund is moderately wounded. The searing ray hits Sigmund! Sigmund is severely wounded. You finish channelling your searing ray. Sigmund drinks a potion. Sigmund is healed! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 80% to hit) The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund barely misses you. The searing ray hits Sigmund! Sigmund is almost dead. Sigmund gestures at you while chanting. The magic dart hits you. The searing ray hits Sigmund! You kill Sigmund! Found a brightly glowing brass ring. There is a fountain of clear blue water here. Things that are here: a +0 scythe; a +0 robe; the human corpse of Sigmund x - the ring "Sousm" {Fly rC+} You fly up into the air. x - the ring "Sousm" (right hand) {Fly rC+} Sorry, you're not good enough to have a special ability. There is a fountain of clear blue water here. There is a staircase to the Ecumenical Temple here. You fly downwards. Welcome to the Ecumenical Temple! Found three altars. There is a staircase back to the Dungeon here. Found a radiant altar of Vehumet and an ancient bone altar of Kikubaaqudgha. There is a sacrificial altar of Ru here. Found a hide-covered altar of Uskayaw. There is a hide-covered altar of Uskayaw here. Found a glowing silver altar of Zin. Found an ornate altar of the Wu Jian Council. Found two altars. Found a white marble altar of Elyvilon. Found an opulent altar of Gozag. There is an ornate altar of the Wu Jian Council here. Found a shimmering blue altar of Sif Muna. Found a blossoming altar of Fedhas. There is a shimmering blue altar of Sif Muna here. There is an ancient bone altar of Kikubaaqudgha here. Okay, then. There is a radiant altar of Vehumet here. You hover solemnly before the altar of Vehumet. Vehumet welcomes you! There is a sacrificial altar of Ru here. There is a staircase back to the Dungeon here. You fly upwards. Welcome back to the Dungeon! Level annotation: Dowan There is a staircase to the Ecumenical Temple here. There is a stone staircase leading up here. Maggie the Vainglorious comes into view. She is wielding a +2 long sword of flaming. Press: ? - help, v - describe, . - travel Here: Maggie, wielding a +2 long sword of flaming and wearing +0 steam dragon scales (asleep) The floor. Adjust (i)tems, (s)pells, or (a)bilities? Okay, then. Unknown command. Press: ? - help, v - describe, . - travel Here: Maggie, wielding a +2 long sword of flaming and wearing +0 steam dragon scales (asleep) The floor. Unknown command. Saving game... please wait. Level annotation: Dowan, Maggie Welcome back, Moanerette the Vine Stalker Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. A gnoll comes into view. It is wielding a +0 flail. Throw: 8 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (asleep, 98% to hit) You throw a boomerang. The boomerang hits the gnoll but does no damage. The gnoll shouts! You hear a shout! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. A gnoll comes into view. It is wielding a +0 halberd. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 84% to hit) The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll but does no damage. The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. The searing ray hits the gnoll! The gnoll is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded, 84% to hit) The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. (Press . to maintain the ray.) You start resting. Magic restored. You see here a +0 flail. You see here a +0 halberd. Found a trident. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! You hit the gnoll. You burn the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 84% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray hits the gnoll. You kill the gnoll! Vehumet accepts your kill. An adder comes into view. The searing ray hits the adder! The adder is severely wounded. You finish channelling your searing ray. The adder bites you but does no damage. You hit the adder. You burn the adder. The adder is almost dead. The adder bites you but does no damage. The adder barely misses you. You hit the adder. You burn the adder. You kill the adder! Vehumet accepts your kill. You start resting. Magic restored. Found a scale mail. You see here a +0 whip. Found a stone staircase leading down. You see here a +0 scale mail. Found 9 gold pieces. You now have 173 gold pieces (gained 9). Found an escape hatch in the floor. Found a book of Vapours. You pick up a book of Vapours and begin reading... You add the spells Poisonous Vapours and Corpse Rot to your library. Found an escape hatch in the ceiling. Okay, then. There is an escape hatch in the ceiling here. Found an amulet of magic regeneration. A white imp comes into view. Found 4 stones. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (wandering, hasn't noticed you, 100% to hit) The magic dart hits the white imp. The white imp is heavily wounded. The white imp shouts, "Give up, thou gorbellied limp-willed serf!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (heavily wounded, 100% to hit) The magic dart hits the white imp. The white imp is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (severely wounded, 100% to hit) The magic dart hits the white imp but does no damage. The white imp is severely wounded. You hit the white imp but do no damage. You bite the white imp. The white imp's magic leaks into the air. You drain its magic. You feel invigorated. The white imp is almost dead. The white imp falters for a moment. You barely miss the white imp. You bite the white imp. You kill the white imp! Vehumet accepts your kill. A white imp comes into view. The white imp shouts, "Give up, thou paunchy rump-fed clam!" The white imp gestures at you. The puff of frost hits you. You resist. The white imp gestures at you. The puff of frost hits you. You resist. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (82% to hit) The searing ray hits the white imp. The white imp is lightly wounded. (Press . to maintain the ray.) The searing ray hits the white imp! The white imp is severely wounded. The searing ray hits the white imp! You kill the white imp! Vehumet accepts your kill. You start resting. Magic restored. Found a glowing short sword. Found a shadowy altar of Dithmenos. Found a bloodstained altar of Trog. Flames erupt from the bowels of the wizard! Trog roars with satisfaction! The wizard is engulfed in blazing flames. The wizard is engulfed in blazing flames. There is a bloodstained altar of Trog here. The wizard is engulfed in blazing flames. The wizard is engulfed in blazing flames. The wizard dies! As you open the door, it creaks loudly! Found a hazy altar of Hepliaklqana. Found a spear. You aren't carrying any items that you can evoke. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding a +2 long sword of flaming and wearing +0 steam dragon scales (asleep, 100% to hit) The magic dart hits Maggie. Maggie is lightly wounded. Maggie shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 long sword of flaming and wearing +0 steam dragon scales (lightly wounded, 100% to hit) The magic dart hits Maggie but does no damage. Maggie is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 long sword of flaming and wearing +0 steam dragon scales (lightly wounded, 100% to hit) The magic dart hits Maggie but does no damage. Maggie is lightly wounded. Maggie casts a spell. Maggie attempts to bespell you! You are mesmerised by Maggie! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 long sword of flaming and wearing +0 steam dragon scales (lightly wounded, mesmerising, ally target, 82% to hit) The searing ray hits Maggie. Maggie is lightly wounded. (Press . to maintain the ray.) The foxfire hits Maggie. Maggie is lightly wounded. The foxfire hits Maggie but does no damage. Maggie is lightly wounded. The searing ray hits Maggie! Maggie is moderately wounded. The searing ray hits Maggie. Maggie is moderately wounded. Maggie gestures at you while chanting. The bolt of fire misses you. The searing ray hits Maggie. Maggie is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 long sword of flaming and wearing +0 steam dragon scales (heavily wounded, mesmerising, ally target, 82% to hit) The searing ray hits Maggie! Maggie is heavily wounded. (Press . to maintain the ray.) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.29-a0-925-g0a7a3d12f8 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Moanerette] Species: Vine Stalker Job: Conjurer HP: 36/36; mods: 0/0 MP: 6/14; mod: 0 Stats: 9 (9) 20 (20) 14 (14) Position: (32, 54), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/59 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 1 | 151 | 81/142 Stealth | X | 0 | 0 | 4 | 355 | 58/148 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 3 | 377 | 77/200 Conjurations | X | 1 | 100 | 10 | 3258 | 483/600 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 299 #13: 126 #22: 1 #23: 4540 #24: -1798225607 #36: 1 #49: 350 Mutations: fangs: 3 (innate) regeneration: 1 (innate) magic shield: 1 (innate) antimagic bite: 1 (innate) no potion heal: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #1: +0 spear of flaming eq slot #1, inv slot #17: +0 cloak eq slot #3, inv slot #15: +0 pair of gloves eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #7: +4 ring of protection eq slot #8, inv slot #23: ring "Sousm" {Fly rC+} eq slot #9, inv slot #13: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: ... .. .) ..... ... #. .... ####### #)## #..._... #.....# ### ###..##........ #. #.###.# #_# .............. .. #.#†#.# #'## #....##.....# .# #.###.# #..#####v@###..#..## .# #.....# #......#@.##..# #..##.# #.._..###.####.v......###.....# #.....#...# ####......#..#..#### ###.###.### ####............. #.#...# ############## #.#.### #...# ##### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (19, 52): {{{{ CLASS: PortalDescriptor props: slave_name: trog_wizard }}}} Lua marker 1 at (19, 53): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.trog_wizard_convert_wizard fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: triggered: true turns: 5744 tc: 19 }}}} >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.