Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 13880354526641782957 79 Modestlyawesome the Conjurer (level 4, -9/24 HPs) Began as a Deep Elf Conjurer on Apr 7, 2022. Mangled by an ogre ... wielding a +0 giant spiked club (33 damage) ... on level 3 of the Dungeon. The game lasted 00:05:39 (2328 turns). Modestlyawesome the Conjurer (Deep Elf Conjurer) Turns: 2328, Time: 00:05:40 Health: -9/24 AC: 2 Str: 4 XL: 4 Next: 16% Magic: 1/10 EV: 13 Int: 25 God: Gold: 147 SH: 0 Dex: 19 Spells: 2/9 levels left rFire . . . SeeInvis . l - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... c - amulet of magic regeneration HPRegen 0.08/turn i - +6 ring of dexterity MPRegen 0.52/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons l - a +0 whip (weapon) Armour a - a +0 robe (worn) Jewellery b - a +6 ring of dexterity c - an amulet of magic regeneration (around neck) d - a ring of fire i - a +6 ring of dexterity (left hand) Scrolls f - 3 scrolls of identify {unknown} g - 3 scrolls of amnesia {unknown} h - a scroll of enchant armour {unknown} m - a scroll of noise {unknown} n - a scroll of brand weapon {unknown} Potions e - a potion of attraction {unknown} j - a potion of might {unknown} k - a potion of curing {unknown} o - a potion of flight {unknown} p - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging + Level 3.8 Stealth - Level 3.0 Spellcasting * Level 5.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 18% 2d6 30% 4 c - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 10% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Aim: an ogre, wielding a +0 giant spiked club (91% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 91% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 91% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 91% to hit) The searing ray hits the ogre! The ogre is almost dead. (Press . to maintain the ray.) The ogre closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (almost dead, 91% to hit) The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... # #.....# #.##...###.......# # #.....# #.##.............# # #.....# #.###.######+#...# # #.....# #.# #>.......#...# # ####### #.# ##########...### #.##### #....+.# #.....# #....#.# #.....#######....#.# #..@O.'.....#....#.# ##....#####.#....#.# #....# #.#.####.# #....# #.#....... #....# #.######.. #....# #.#....... ###### #.#.####.# #.#..<##.# #.######.# You could see an ogre. Vanquished Creatures 2 adders (D:2) 2 worms A dart slug (D:2) 6 bats An endoplasm (D:1) 3 giant cockroaches 7 goblins 6 hobgoblins 5 kobolds 3 quokkas 5 ball pythons 5 frilled lizards 3 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Modestlyawesome the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 254 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 375 | D:1 | Reached skill level 5 in Conjurations 463 | D:1 | Found a faded altar of an unknown god. 630 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1723 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/10 1873 | D:3 | Noticed an ogre 1887 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2318 | D:3 | Learned a level 2 spell: Searing Ray 2328 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic, nicolae_ecumenical_lake_church, minivault_26, wander_ebering_terrifying_dragon_lair D:2: layout_loops_ring D:3: layout_basic, pdpol_wu_jian_five_deadly_venoms Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.8 Conjurations | 5 | 5.8 Dodging | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 74 | 16 || 90 Searing Ray | | 6 || 6 Armor: Robe | 1 | || 1 Dodge: Dodged | 4 | 2 || 6