Dungeon Crawl Stone Soup version 0.31-a0-1-g4198be8af4 (webtiles) character file. Game seed: 13892837017496914155 36 Monarks the Conjurer (level 3, -5/20 HPs) Began as a Deep Elf Conjurer on May 1, 2023. Slain by a goblin ... wielding a +0 club ... led by Robin (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:55 (1618 turns). Monarks the Conjurer (Deep Elf Conjurer) Turns: 1618, Time: 00:04:56 Health: -5/20 AC: 3 Str: 4 XL: 3 Next: 19% Magic: 0/9 EV: 12 Int: 24 God: Gold: 43 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . g - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . k - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons g - a +0 club (weapon) Armour a - a +0 robe (worn) k - a +0 pair of boots (worn) Scrolls c - 3 scrolls of identify {unknown} i - a scroll of noise {unknown} l - 3 scrolls of immolation {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} e - a potion of ambrosia {unknown} f - a potion of flight {unknown} h - a potion of mutation {unknown} j - 2 potions of curing {unknown} Skills: * Level 0.8 Fighting + Level 2.4 Dodging - Level 2.4 Stealth + Level 3.2 Spellcasting + Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Robin Message History You finish channelling your searing ray. The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. The goblin shoots a sling bullet. The sling bullet completely misses you. The goblin shoots a sling bullet. The sling bullet hits you. The goblin shoots a sling bullet. The sling bullet closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The goblin shoots a sling bullet. The sling bullet barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 sling (74% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Robin Aim: Robin, wielding a +5 vampiric dagger, wearing a +0 animal skin, wearing a +0 helmet and carrying a wand of flame (10) (85% to hit) The searing ray hits Robin. Robin is moderately wounded. (Press . to maintain the ray.) Robin zaps a wand. The puff of flame hits you! Ouch! That really hurt! The searing ray hits Robin! Robin is almost dead. Robin roars a battlecry! You hear a shout! x2 Robin zaps a wand. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a +0 club. Robin throws the goblin at you! * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. You die... #. #g #g #. #g##### #.)...# #####g# #.# #@# ### #g# .. #.# .# #.# ###.# ### #.# #...# ##.. #.# #...#.##.# #.#<# ###...#.##.# ###.#.# #.......##.# #...#.# #.##..####.# You could see Robin and a goblin (strong). Vanquished Creatures A worm (D:2) 4 bats An endoplasm (D:1) A giant cockroach (D:2) 8 goblins 3 hobgoblins 2 quokkas 3 ball pythons (D:1) A frilled lizard (D:2) 5 kobolds A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Monarks the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 483 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 486 | D:1 | Learned a level 2 spell: Searing Ray 850 | D:1 | Reached skill level 5 in Conjurations 1200 | D:2 | Reached XP level 3. HP: 20/20 MP: 2/9 1488 | D:2 | You fall into a shaft and drop 1 floor! 1598 | D:2 | Noticed Robin 1618 | D:2 | HP: 1/20 [Robin/goblin (3)] 1618 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic D:2: layout_loops_ring, minmay_misc_feat_roman, uniq_robin D:3: layout_basic, nicolae_overflow_crystal_walls, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Fighting | | 0.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 50 Searing Ray || 3 Armour: Robe || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1617 | 1586 | 31 | 100 | 1293 | 3 | 539.0 | Dungeon | 1617 | 1586 | 31 | 100 | 1293 | 3 | 539.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1108 daAuts D:2: 492 daAuts D:3: 16 daAuts