Dungeon Crawl Stone Soup version 0.31-a0-4-gefa6de2278 (webtiles) character file. Game seed: 9068776542231704435 31 Monarks the Conjurer (level 2, -14/20 HPs) Began as a Demigod Conjurer on May 4, 2023. Demolished by an ogre ... wielding a +0 giant club (19 damage) ... on level 2 of the Dungeon. The game lasted 00:04:49 (1415 turns). Monarks the Conjurer (Demigod Conjurer) Turns: 1415, Time: 00:04:49 Health: -14/20 AC: 2 Str: 8 XL: 2 Next: 90% Magic: 2/7 EV: 12 Int: 26 God: Gold: 51 SH: 0 Dex: 12 Spells: 1/4 levels left rFire . . . d - +0 short sword (freeze) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons d - a +0 short sword of freezing (weapon) Armour a - a +0 robe (worn) Jewellery e - a +6 ring of intelligence (left hand) Scrolls f - 3 scrolls of immolation {unknown} g - a scroll of magic mapping {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 1.7 Spellcasting * Level 4.5 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10504 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. You kill the goblin! You now have 51 gold pieces (gained 12). Found a blue potion. f - 3 scrolls labelled RIUTINLANATZ You see here a +0 dagger. g - a scroll labelled FISACO ATOPYN You see here a blue potion. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre! The ogre is severely wounded. You finish channelling your searing ray. The ogre closely misses you. The ogre hits you with a +0 giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #...)............# #......<.........# #................# ##...........[...## .........).......## . ..#.#######.#.#### ##.. .#.. #.#..# #... #. #....#####..# . ###@O..^...# #.....#.### #.##...!# ... ####.# .##### ..... .... ...... ###### ###.... ...... ........... O.......... .........>l You could see an ogre. Vanquished Creatures 2 dart slugs (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins 4 jackals (D:1) 5 bats (D:1) 3 kobolds (D:1) 5 rats (D:1) 26 creatures vanquished. Vanquished Creatures (others) 2 plants (D:1) 2 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Monarks the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 279 | D:1 | Reached skill level 4 in Conjurations 417 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 950 | D:1 | Learned a level 2 spell: Searing Ray 1303 | D:2 | Noticed an ogre 1415 | D:2 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic, serial_bayou, serial_bayou_pond_e, serial_bayou_lake_a, serial_bayou_pond_b, serial_bayou_pond_c D:2: layout_rooms, chequers_ecumenical_altar_grove, nrook_campfire, uniq_robin Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.5 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 1.7 Action || total ---------------------------++------- Melee: Short sword || 24 Punch || 1 Cast: Magic Dart || 41 Searing Ray || 2 Armour: Robe || 8 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1494 | 1422 | 72 | 82 | 1071 | 2 | 747.0 | Dungeon | 1494 | 1422 | 72 | 82 | 1071 | 2 | 747.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1427 daAuts D:2: 66 daAuts