Dungeon Crawl Stone Soup version 0.31-a0-4-gefa6de2278 (webtiles) character file. Game seed: 7604672069028628951 32 Monarks the Conjurer (level 2, -2/20 HPs) Began as a Demigod Conjurer on May 4, 2023. Slain by a worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:05:20 (1648 turns). Monarks the Conjurer (Demigod Conjurer) Turns: 1648, Time: 00:05:21 Health: -2/20 AC: 2 Str: 8 XL: 2 Next: 93% Magic: 0/7 EV: 12 Int: 20 God: Gold: 92 SH: 0 Dex: 18 Spells: 1/4 levels left rFire . . . d - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - +6 ring of dexterity HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Armour a - a +0 robe (worn) c - a +3 scale mail Jewellery i - a +6 ring of dexterity (left hand) Scrolls e - a scroll of brand weapon {unknown} g - a scroll of blinking {unknown} h - a scroll of silence {unknown} Potions b - a potion of magic f - 2 potions of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 1.7 Spellcasting * Level 4.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 2% N/A 16% 1 Necrotise Necr 4% 1d4 16% 1 Summon Small Mammal Summ 4% N/A 16% 1 Dazzling Flash Conj/Hex 20% N/A 19% 3 Vampiric Draining Necr 1% 2d6 43% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Agony Necr 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10341 Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You completely miss the worm. You hit the worm. The worm is lightly wounded. The worm closely misses you. You hit the worm. The worm is lightly wounded. The worm bites you! You hit the worm. The worm is moderately wounded. You hit the worm. The worm is heavily wounded. The worm completely misses you. You barely miss the worm. The worm is heavily wounded. The worm closely misses you. You hit the worm. The worm is heavily wounded. The worm closely misses you. You hit the worm but do no damage. The worm is heavily wounded. You barely miss the worm. The worm is heavily wounded. The worm closely misses you. You hit the worm. The worm is heavily wounded. The worm bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the worm. The worm is heavily wounded. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 92% to hit) The searing ray hits the worm. The worm is severely wounded. (Press . to maintain the ray.) The worm bites you! You die... #########......#.#.# #..........###.....# #..........# #.#.#.# #....(.....# #.#...# #..........# #.##### #..........# #.# ##.....#######.### #.w##.### #.....# #.@#....# ###.### ####.....#.#####.# #................##### #.###.#.......###....# #.............##..##.# #######.....##.##..#..# ##.....#.#...##.....#..# #..##....#...##.##..#... ##########..###.#.#......##..#... You could see a worm. Vanquished Creatures An adder (D:2) 2 endoplasms A giant cockroach (D:2) 3 goblins (D:1) A hobgoblin (D:1) 5 kobolds (D:1) 5 ball pythons 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Monarks the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 378 | D:1 | Reached skill level 4 in Conjurations 518 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 1268 | D:2 | Noticed Sigmund 1295 | D:1 | Learned a level 2 spell: Searing Ray 1648 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic, st_stairs_8 D:2: layout_basic, basic_altar, serial_shops, shop, uniq_natasha, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.6 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 1.7 Action || total ---------------------------++------- Melee: Whip || 23 Cast: Magic Dart || 41 Searing Ray || 2 Armour: Robe || 3 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1657 | 1637 | 20 | 26 | 1304 | 2 | 828.5 | Dungeon | 1657 | 1637 | 20 | 26 | 1304 | 2 | 828.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1209 daAuts D:2: 448 daAuts