Dungeon Crawl Stone Soup version 0.31-a0-4-gefa6de2278 (webtiles) character file. Game seed: 16949628962147027709 32 Monarks the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on May 4, 2023. Slain by a worm (11 damage) ... on level 2 of the Dungeon. The game lasted 00:06:06 (1187 turns). Monarks the Conjurer (Octopode Conjurer) Turns: 1187, Time: 00:06:06 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 25% Magic: 0/6 EV: 13 Int: 22 God: Gold: 16 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . j - staff of air rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec + (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Magical Staves j - a staff of air (weapon) Wands i - a wand of roots (8) Scrolls b - 3 scrolls of identify {unknown} c - a scroll of enchant weapon {unknown} d - a scroll of magic mapping {unknown} g - a scroll of torment {unknown} h - a scroll of blinking {unknown} Potions a - a potion of magic e - a potion of curing {unknown} f - 2 potions of cancellation {unknown} k - 2 potions of attraction {unknown} Skills: - Level 2.1 Dodging - Level 2.9 Stealth - Level 2.1 Spellcasting * Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10812 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a worm (100% to hit) The magic dart hits the worm. The worm is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 92% to hit) The searing ray hits the worm! The worm is severely wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. The worm bites you! Ouch! That really hurt! Your magical contamination has completely faded away. You hit the worm. You grab the worm. The worm is severely wounded. You constrict the worm. You hit the worm. The worm is almost dead. You constrict the worm, but do no damage. The worm bites you! Ouch! That really hurt! You die... ..# #. #..# #.. #..# #..# ###..## #..# ..##... #..# #.# #..##..# #.# #....# #.#####..# #....@w.## #### #.###..## ###+#... #.# #### #.....# #####.# #.....# #.....# #######.....## #...._# #.........)... #.....# #.#######..... #.....#######.# #..... #...........).# ###.## You could see a worm. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 2 endoplasms A giant cockroach (D:1) 5 goblins 3 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 2 bats (D:1) 2 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Monarks the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | Noticed a draconian 1 | D:1 | Noticed a felid 2 | D:1 | Noticed a minotaur 4 | D:1 | Noticed a demonspawn 4 | D:1 | Noticed a merfolk 6 | D:1 | Noticed a vampire 7 | D:1 | Noticed a barachi 11 | D:1 | Noticed a barachi 13 | D:1 | Noticed a spriggan 15 | D:1 | Noticed a troll 15 | D:1 | Noticed a demigod 15 | D:1 | Noticed a troll 17 | D:1 | Noticed a barachi 17 | D:1 | Noticed a troll 19 | D:1 | Noticed a formicid 19 | D:1 | Noticed a demigod 285 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 820 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1042 | D:2 | Learned a level 2 spell: Searing Ray 1152 | D:2 | Found a faded altar of an unknown god. 1187 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_basic D:2: minmay_alternating_diamond, layout_basic, basic_ecumenical_altar, amethyst_killhole, uniq_jessica Action || total ---------------------------++------- Melee: Unarmed || 5 Constrict || 4 Tentacles || 4 Staff || 2 Cast: Magic Dart || 46 Searing Ray || 2 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1186 | 1179 | 7 | 84 | 860 | 2 | 593.0 | Dungeon | 1186 | 1179 | 7 | 84 | 860 | 2 | 593.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1021 daAuts D:2: 165 daAuts