Dungeon Crawl Stone Soup version 0.31-a0-154-g56bf346678 (webtiles) character file. Game seed: 6892917427625170978 0 Moral the Chiller (level 1, -3/15 HPs) Began as a Formicid Wanderer on June 11, 2023. Shot with an arrow by a centaur warrior (18 damage) ... on level 15 of the Dungeon. The game lasted 00:01:16 (61 turns). Moral the Chiller (Formicid Wanderer) Turns: 61, Time: 00:01:16 Health: -3/15 AC: 3 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 9 God: Gold: 0 SH: 4 Dex: 14 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . d - +0 buckler rNeg . . . c - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 15 of the Dungeon. You visited 1 branch of the dungeon, and saw 9 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) d - a +0 buckler (worn) Scrolls f - a scroll of summoning {unknown} Potions b - a potion of lignification Skills: + Level 1.1 Fighting + Level 2.6 Shields + Level 1.1 Spellcasting + Level 1.0 Conjurations + Level 5.0 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 30% 2 Hailstorm Conj/Ice 5% 3d4 45% 3 Searing Ray Conj 4% 2d4 50% 2 Momentum Strike Conj/Tloc 2% 3d8 56% 2 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple: D:4-7 Lair: D:8-11 Orc: D:9-12 Vaults: D:13-14 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History A shaft appears beneath you! You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. Found 6 gold pieces and a scroll labelled GACLYH XAKHLUIJI. Are you sure you want to shaft yourself? You begin to dig a shaft. You continue digging a shaft. A shaft appears beneath you! You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. Found a robe and a viscous inky potion. Are you sure you want to shaft yourself? You begin to dig a shaft. You continue digging a shaft. A shaft appears beneath you! You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. Found a war axe. Found a stone staircase leading down. Are you sure you want to shaft yourself? You begin to dig a shaft. You continue digging a shaft. A shaft appears beneath you! You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. Beware, you cannot shaft yourself on this level. You can't shaft yourself on this level. A skeletal warrior comes into view. It is wielding a +0 flail. Press: ? - help, v - describe, . - travel A dispersal trap. Found 2 stones. Found a scroll labelled GACLYH XAKHLUIJI and a scroll labelled KUHAEQ NUJYPT. Found 21 gold pieces. e - a scroll labelled GACLYH XAKHLUIJI f - a scroll labelled KUHAEQ NUJYPT As you read the scroll labelled GACLYH XAKHLUIJI, it crumbles to dust. You feel a strange sense of stasis. It was a scroll of teleportation. A warg comes into view. A centaur warrior comes into view. The centaur warrior shouts! The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits you!! Ouch! That really hurt! You die... .....##### ....## ........c.. ...## { #.......~.. #.## #.......≈≈. #.## #......≈.≈≈ ...#{ {{ { +......≈.# ...# {{{ #....≈≈~.#≈ ..{# #.......... ...## { #..@....≈.. ....## ###......≈~.. .....#######{#.....≈~... .....z...{..#......≈.... ............##^##.....h. ............#..# ....... ........##.....# ....... ......#######... ...$... .....## ##.......... You could see a centaur warrior and a warg (wandering). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Moral the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Moral set off with the following items: a +0 club, a potion | of lignification, a +0 leather armour, a +0 buckler; and | the following spell memorised: Freeze; and the following | spells available to memorise: Ensorcelled Hibernation, | Hailstorm, Searing Ray, Momentum Strike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 4 | D:1 | You fall into a shaft and drop 1 floor! 7 | D:2 | You fall into a shaft and drop 1 floor! 10 | D:3 | You fall into a shaft and drop 3 floors! 13 | D:6 | You fall into a shaft and drop 1 floor! 16 | D:7 | You fall into a shaft and drop 3 floors! 16 | D:10 | Entered Level 10 of the Dungeon 19 | D:10 | You fall into a shaft and drop 3 floors! 22 | D:13 | You fall into a shaft and drop 1 floor! 25 | D:14 | You fall into a shaft and drop 1 floor! 25 | D:15 | Entered Level 15 of the Dungeon 34 | D:15 | Noticed a skeletal warrior 60 | D:15 | Noticed a warg 61 | D:15 | Noticed a centaur warrior 61 | D:15 | Shot with an arrow by a centaur warrior Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic D:2: minmay_inner_zag, layout_basic, basic_altar, kennysheep_generic_room_8, uniq_robin D:3: layout_rooms, minmay_circle_x, uniq_crazy_yiuf_cottage, uniq_sigmund, uniq_ijyb D:6: nicolae_BIG_FREAKIN_CUBE, layout_basic, uniq_pikel D:7: layout_cave_pools, mainiacjoe_overflow_tiny_flanked, mainiacjoe_overflow_cross_hatched, zin_purify, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_e, serial_bayou_pond_c, serial_bayou_crossing, serial_bayou_lagoon_a D:10: nzn_winding_woodlands_medium [nzn_winding_woodlands_5x5_perimeter, nzn_winding_woodlands_5x15_parted, nzn_winding_woodlands_5x5_checkerboard, nzn_winding_woodlands_5x5_default, nzn_winding_woodlands_center_diamonds, nzn_winding_woodlands_hourglass, nzn_winding_woodlands_5x5_open_star, nzn_winding_woodlands_5x15_pockets, nzn_winding_woodlands_5x5_three], layout_cave_pools, mainiacjoe_overflow_catwalk_spiral, erik_orc_1, centaur_isle, uniq_josephine, uniq_gastronok D:13: hangedman_cross_stitches, layout_cave_pools, grunt_vaults_entry_tiered, serial_shops, shop, nicolae_lava_and_water, minivault_10 D:14: minmay_the_grid_triangle_9x9_rhombus_full_mashed [minmay_the_grid_triangle_9x9_pentomino_pain, minmay_the_grid_triangle_9x9_semitri, minmay_the_grid_triangle_9x9_sparse_checkered, minmay_the_grid_triangle_9x9_warning, minmay_the_grid_triangle_9x9_impossible_snake, minmay_the_grid_triangle_9x9_thin_v, minmay_the_grid_triangle_9x9_descending_squares, minmay_the_grid_triangle_9x9_prize_insulated], layout_rooms, kennysheep_small_spiral, nicolae_gozag_seed_capital D:15: grunt_enter_depths_magical_seal, layout_cave_pools, serial_shops, shop, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_small_b, chequers_serial_rivers_small_b, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_b, st_stairs_10, okawaru_metal_pillars_1_2 Action || total ---------------------------++------- Ability: Shaft Self || 8 Use: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 58 | 58 | 0 | 0 | 0 | 9 | 6.4 | Dungeon | 58 | 58 | 0 | 0 | 0 | 9 | 6.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:15: 35 daAuts D:1: 4 daAuts D:6: 2 daAuts D:7: 2 daAuts D:3: 2 daAuts D:2: 2 daAuts D:14: 2 daAuts D:13: 2 daAuts D:10: 2 daAuts