Seeded DCSS version 0.31-a0-167-g1c394c0614 (webtiles) character file. Game seed: 18001126292072154517 (custom seed) 4 Moral the Caller (level 1, 0/13 HPs) Began as a Merfolk Summoner on June 15, 2023. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:29 (216 turns). Moral the Caller (Merfolk Summoner) Turns: 216, Time: 00:01:30 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 60% Magic: 1/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of mutation {unknown} Skills: + Level 0.0 Fighting * Level 2.8 Dodging + Level 2.2 Stealth * Level 2.0 Spellcasting * Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 24% N/A 7% 2 Call Canine Familiar Summ 12% N/A 14% 3 Summon Guardian Golem Hex/Summ 7% N/A 30% 3 Summon Lightning Spire Summ/Air 7% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History A hobgoblin comes into view. Found an escape hatch in the floor. Your bat hits the hobgoblin but does no damage. The hobgoblin shouts! The hobgoblin misses your bat. Your bat hits the hobgoblin but does no damage. A hobgoblin comes into view. The hobgoblin misses your bat. Your bat hits the hobgoblin but does no damage. Your bat barely misses the hobgoblin. The hobgoblin hits your bat. You swap places. A quokka comes into view. The hobgoblin misses your bat. Your bat barely misses the hobgoblin. Your bat barely misses the hobgoblin. Your bat closely misses the hobgoblin. The hobgoblin barely misses you. Your bat barely misses the hobgoblin. Your quokka bites the hobgoblin. Your quokka barely misses the hobgoblin. You hit the hobgoblin but do no damage. The hobgoblin is lightly wounded. Your bat hits the quokka but does no damage. Your quokka barely misses the hobgoblin. The hobgoblin closely misses you. Your bat completely misses the quokka. Something misses your bat. The hobgoblin hits you. Your quokka bites the hobgoblin but does no damage. The quokka bites you. The hobgoblin hits you. The hobgoblin attacks as you move away! The hobgoblin closely misses you. The hobgoblin attacks as you move away! The hobgoblin closely misses you. Your bat hits the hobgoblin. Your quokka bites the hobgoblin. The quokka barely misses you. The hobgoblin attacks as you move away! The hobgoblin barely misses you. Your bat hits the hobgoblin. Your quokka closely misses the quokka. The hobgoblin closely misses you. The hobgoblin attacks as you move away! The hobgoblin hits you. The quokka attacks as you move away! The quokka bites you. Your quokka bites the quokka. The hobgoblin barely misses your bat. Your bat hits the hobgoblin. Your quokka barely misses the hobgoblin. The quokka bites you. The hobgoblin attacks as you move away! The hobgoblin hits you. You die... ###.########### #...# #.### #.# #.# ####### #.# #.....#######.# #.>..g...g##..# #.....br.r@..## ##.......g.### #####.....# #..##### >.... ....... #....... #........ You could see a quokka, 3 hobgoblins, a friendly quokka (summoned) and a friendly bat (summoned). Vanquished Creatures (collateral kills) An endoplasm (D:1) 4 kobolds (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Moral the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 216 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_basic, chequers_serial_rivers_marsh Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Summon Small Mamm || 11 Armour: Robe || 5 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 216 | 216 | 0 | 0 | 131 | 1 | 216.0 | Dungeon | 216 | 216 | 0 | 0 | 131 | 1 | 216.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 216 daAuts