Dungeon Crawl Stone Soup version 0.31-a0-182-gc5ef74bbde (webtiles) character file. Game seed: 6300476442291918858 19 Moral the Grave Robber (level 2, -1/19 HPs) Began as a Demonspawn Necromancer on June 21, 2023. Slain by a goblin ... wielding a +0 club (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:33 (925 turns). Moral the Grave Robber (Demonspawn Necromancer) Turns: 925, Time: 00:03:33 Health: -1/19 AC: 2 Str: 8 XL: 2 Next: 55% Magic: 0/5 EV: 12 Int: 16 God: Gold: 65 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . i - +0 short sword (speed) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons i - a +0 short sword of speed (weapon) Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} f - a scroll of brand weapon {unknown} g - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} j - a scroll of enchant weapon {unknown} l - a scroll of silence {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} e - a potion of attraction {unknown} k - a potion of curing {unknown} Skills: + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.6 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 64% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 16% 2d7 9% 3 Sandblast Erth 2% 2d4 21% 1 Passwall Tmut/Erth 0% N/A 30% 2 Animate Dead Necr 16% N/A 30% 4 Stone Arrow Conj/Erth 2% 3d7 52% 3 Agony Necr 16% N/A 63% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History You kill the rat! The goblin hits you with a +0 club. A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hit the goblin. The goblin is heavily wounded. You closely miss the goblin. The goblin is heavily wounded. The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. The goblin hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (heavily wounded, chance to affect: 86%) The goblin barely resists. An adder comes into view. The goblin barely misses you. The goblin shoots a sling bullet. The sling bullet hits you. The adder moves out of view. You hear an angry hiss. Unknown command. Unknown command. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded, chance to affect: 86%) The goblin writhes in agony. You kill the goblin! The dead are walking! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. You die... ##..#...#.......... 8#. #.....#...###...... !g.####.#.#...### ##..... ..S.........#.# #..... 8...8.....#...# #..... [...........#.# #..... ..P.8.....#...# #..... ............#.# #..... .......g@(#...# #..... ........)...### #..... ..........$.# #..... ......Z.....# ###### ............# ............ ..# ...........## #.# ############ #.# #.# You could see an adder, 2 goblins and a friendly goblin skeleton. Vanquished Creatures An adder zombie (D:2) 2 ball pythons An endoplasm (D:1) A hobgoblin (D:1) A kobold (D:1) A bat (D:1) 4 goblins 2 rats (D:2) 13 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) A rat (D:1) 2 creatures vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Moral the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 63 | D:1 | Found a faded altar of an unknown god. 544 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 544 | D:1 | Reached XP level 2. HP: 14/19 MP: 3/5 925 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_loops_ring, chequers_ecumenical_altar_simple_redux D:2: layout_basic, serial_undead, serial_undead_a, serial_undead_c, serial_undead_b, serial_undead_e, minmay_misc_feat_pillars Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.1 Dodging | 2 | 2.1 Spellcasting | | 2.2 Necromancy | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 15 Short sword || 24 Punch || 1 Cast: Necrotise || 18 Armour: Robe || 8 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 923 | 910 | 13 | 0 | 758 | 2 | 461.5 | Dungeon | 923 | 910 | 13 | 0 | 758 | 2 | 461.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 788 daAuts D:2: 135 daAuts