Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14501352702423535701 57 Mordru1 the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on Jan 20, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:07:03 (1537 turns). Mordru1 the Conjurer (Deep Elf Conjurer) Turns: 1537, Time: 00:07:04 Health: 0/20 AC: 4 Str: 6 XL: 3 Next: 73% Magic: 0/10 EV: 11 Int: 26 God: Gold: 121 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . s - +0 spear of Woluhuxt {heavy, Will+ Int+4} rCold . . . (no shield) rNeg + . . a - +0 robe rPois + (no helmet) rElec . p - +1 cloak {rCorr} rCorr + (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ j - ring of poison resistance HPRegen 0.23/turn q - ring of positive energy MPRegen 0.24/turn %: no passive effects @: mighty, lethally poisoned (0 -> -7) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons e - a +0 short sword g - a +1 whip of electrocution s - the +0 spear of Woluhuxt (weapon) {heavy, Will+ Int+4} (You found it on level 2 of the Dungeon) Int+4: It affects your intelligence (+4). Will+: It increases your willpower. Armour a - a +0 robe (worn) p - a +1 cloak of preservation (worn) Jewellery j - a ring of poison resistance (left hand) q - a ring of positive energy (right hand) Scrolls c - a scroll of enchant armour {unknown} f - a scroll of poison {unknown} h - a scroll of immolation {unknown} k - a scroll of fog {unknown} l - a scroll of blinking {unknown} m - 2 scrolls of identify {unknown} o - a scroll of teleportation {unknown} r - a scroll of enchant weapon {unknown} t - a scroll of noise {unknown} Potions b - a potion of magic d - a potion of might i - 2 potions of lignification {unknown} n - a potion of invisibility {unknown} Skills: + Level 1.1 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 8% 2d10 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Vhi's Electric Charge Tloc/Air 8% N/A 65% 4 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The water moccasin poisons you! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 68% to hit) The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 68% to hit) The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) You feel sick. The water moccasin completely misses you. The water moccasin bites you. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of might. You feel very mighty all of a sudden. You die... # #.# #.......# ... #.# #...†...# ...# #.# #.......# <.. #.# #.......# ####.##.#####.......##### ......................... .....#..#######..####.### .## #........#..#.<#.# # #..@#..#.#.....#.# # #..S#...########## # #+#.#...# # ..#...# # ?.##... . ...##...# ...###... ....# #...# ##... You could see a water moccasin. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 2 bats An endoplasm (D:2) 3 giant cockroaches 5 goblins 4 hobgoblins A quokka (D:3) 4 ball pythons 2 frilled lizards (D:1) 6 kobolds 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mordru1 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 240 | D:1 | Found a faded altar of an unknown god. 296 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 826 | D:2 | Learned a level 2 spell: Searing Ray 903 | D:2 | Reached skill level 5 in Conjurations 903 | D:2 | Reached XP level 3. HP: 20/20 MP: 4/9 983 | D:2 | Reached skill level 1 in Fighting 1323 | D:2 | Identified the +0 spear of Woluhuxt {heavy, Will+ Int+4} 1529 | D:3 | Noticed a water moccasin 1537 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic, basic_ecumenical_altar, chequers_serial_rivers_room_a, minmay_indecisive_spiral D:2: layout_rooms D:3: layout_basic, serial_curves, eino_curves_03, eino_curves_01, eino_curves_02, minmay_misc_feat_x Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.3 Fighting | 1 | 1.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Melee: Whip || 9 Cast: Magic Dart || 58 Searing Ray || 5 Use: Potion || 1 Armour: Robe || 12 Dodge: Dodged || 11