Dungeon Crawl Stone Soup version 0.31-a0-986-g5e6e4ef867 (webtiles) character file. Game seed: 5166265493816152757 420 Moreman the Ducker (level 7, -9/51 HPs) Began as a Djinni Fire Elementalist on Nov 17, 2023. Was a Follower of Zin. Mangled by an ice beast (12 damage) ... on level 5 of the Dungeon. The game lasted 00:26:52 (4231 turns). Moreman the Ducker (Djinni Fire Elementalist) Turns: 4231, Time: 00:26:58 Health: -9/51 AC: 2 Str: 7 XL: 7 Next: 16% Gold: 103 EV: 13 Int: 18 God: Zin [*.....] SH: 0 Dex: 14 rFire + + . f - +0 dagger (elec) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ t - ring of resist corrosion HPRegen 0.28/turn (no ring) MPRegen 0.00/turn %: infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, sense surroundings 1, robust 1 a: Renounce Religion, Recite, Donate Gold You were on level 5 of the Dungeon. You worshipped Zin. Zin was aware of your devotion. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 202 gold pieces. You donated 99 gold pieces to Zin. Inventory: Hand Weapons f - a +0 dagger of electrocution (weapon) h - a +2 dagger of pain p - the +9 sling of Cowardice {antimagic, rElec rPois Int+3} (You found it on level 3 of the Dungeon) Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison s - a +1 dagger of venom Armour a - a +0 robe (worn) Jewellery t - a ring of resist corrosion (left hand) Scrolls b - a scroll of immolation {unknown} d - 5 scrolls of identify {unknown} e - a scroll of summoning {unknown} g - 4 scrolls of teleportation {unknown} l - a scroll of vulnerability {unknown} n - a scroll of fog {unknown} q - a scroll of fear {unknown} Potions c - a potion of cancellation {unknown} i - a potion of might {unknown} j - a potion of magic {unknown} k - 2 potions of degeneration {unknown} m - a potion of heal wounds {unknown} o - 2 potions of mutation r - 2 potions of brilliance {unknown} u - a potion of lignification {unknown} Skills: + Level 1.2 Fighting + Level 1.2 Short Blades + Level 4.3 Dodging + Level 3.7 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Transmutations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 72% 2x1d7 2% 1 b - Scorch Fire 36% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 36% 2d13 9% 3 d - Inner Flame Hex/Fire 18% N/A 9% 3 e - Flame Wave Conj/Fire 18% 2d7 26% 4 f - Shock Conj/Air 72% 1d7 2% 1 g - Static Discharge Conj/Air 36% 3-5/arc 4% 2 h - Frozen Ramparts Ice 36% 1d6 9% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Zin Annotations: D:4 Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You passively map a small area around you. You are robust. (+10% HP) Message History Okay, then. Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the quokka. You kill the quokka! You hear a bark! Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the ice beast. The ice beast melts! The ice beast is heavily wounded. The ice beast's fire resistance burns away. Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the ice beast. The ice beast melts! The ice beast is almost dead. The orc misses you. The ice beast hits you. The ice beast freezes you! You feel a terrible chill! Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the ice beast. The ice beast is almost dead. You hear a shout! An orc comes into view. It is wielding a +0 flail. The orc completely misses you. The ice beast closely misses you. Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the orc. You kill the orc! An adder comes into view. The ice beast hits you. The ice beast freezes you! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The orc hits you but does no damage. It was a potion of mutation. You feel extremely strange. You feel robust. You feel a strange attunement to the structure of the dungeons. Zin forgives your inadvertent chaotic act, just this once. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You feel a terrible chill! You die... ........# #....###### ........##### #........# , ,, ........[...###.$##..... , ........##......o....... , , ........†...♣~..†..#.... .............~P...%..##. .............~~....##... , ............~~P..)###,## ............♣~♣.@Y)S#, .........#.##....o.).[.# ...##...##....#....##... .###...###.#.##.#.... .. *, ...#. ,.... ....##.. . ####. .##.......,..#* #.. .# ## * ... .. * *, * , , , You could see an ice beast (combustible), an adder (wandering) and 2 orcs. Vanquished Creatures An ice beast (D:4) 2 hounds An orc priest (D:4) A sleepcap (D:4) Natasha (D:4) An orc wizard (D:4) 3 adders 5 worms 2 dart slugs 11 orcs 5 endoplasms 6 giant cockroaches 7 goblins 10 hobgoblins 6 jackals 6 kobolds 5 quokkas 7 ball pythons 12 bats 3 frilled lizards 12 rats 107 creatures vanquished. Vanquished Creatures (others) 136 foxfires 136 creatures vanquished. Grand Total: 243 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Moreman the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Moreman set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 26 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 213 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 213 | D:1 | Learned a level 1 spell: Shock 1138 | D:2 | Reached XP level 4. HP: 18/31 MP: 0/0 2248 | D:3 | Reached skill level 1 in Short Blades 2248 | D:3 | Reached XP level 5. HP: 20/36 MP: 0/0 2248 | D:3 | Learned a level 2 spell: Static Discharge 2624 | D:3 | Identified the +9 sling of Cowardice {antimagic, rElec | rPois Int+3} 2799 | D:3 | Found a glowing silver altar of Zin. 2804 | D:3 | Became a worshipper of Zin the Law-Giver 2804 | D:3 | Reached * piety under Zin 2806 | D:3 | Donated 79 gold pieces to Zin 2831 | D:3 | Reached skill level 1 in Fighting 3063 | D:4 | Identified the "Iraacran" 3063 | D:4 | Noticed Natasha 3417 | D:4 | Killed Natasha 3501 | D:4 | Reached XP level 6. HP: 33/42 MP: 0/0 3540 | D:4 | Noticed Natasha 3909 | D:4 | Noticed an ice beast 3920 | D:4 | Killed an ice beast 3921 | D:4 | Reached XP level 7. HP: 37/47 MP: 0/0 3921 | D:4 | Learned a level 3 spell: Frozen Ramparts 4174 | D:5 | Entered Level 5 of the Dungeon 4231 | D:5 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 4231 | D:5 | Gained mutation: You passively map a small area around you. | [potion of mutation] 4231 | D:5 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_rooms, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_b, chequers_serial_rivers_large_a, due_unseen_surprise D:2: layout_loops_ring, hangedman_feature_mirror, grunt_ministairs_7, minmay_misc_feat_ornament D:3: layout_loops_ring, general_overflow_altar D:4: layout_basic, uniq_blork_the_orc, uniq_natasha D:5: layout_rooms, eat_drink_and_be_merry_uskayaw, minmay_temple_entry_water_ring, serial_bayou, serial_bayou_pond_c, serial_bayou_shore_a, serial_bayou_pond_e, serial_bayou_pond_d, uniq_eustachio Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Transmutations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Poison Magic | 4 | 4.1 Stealth | 2 3 | 3.7 Dodging | 3 4 | 4.3 Short Blades | 1 | 1.2 Fighting | 1 | 1.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 2 | | || 2 Dagger | 19 | 57 | || 76 Punch | 1 | | || 1 Cast: Foxfire | 49 | 29 | 1 || 79 Scorch | | 61 | 12 || 73 Inner Flame | | 1 | || 1 Volatile Blastmot | | 1 | || 1 Invoke: Donate Gold | | 1 | || 1 Use: Potion | | | 1 || 1 Stab: Sleeping | | 1 | || 1 Armour: Robe | 28 | 40 | 4 || 72 Dodge: Dodged | 25 | 69 | 6 || 100 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4226 | 4197 | 29 | 1115 | 0 | 5 | 845.2 | Dungeon | 4226 | 4197 | 29 | 1115 | 0 | 5 | 845.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1122 daAuts D:2: 1058 daAuts D:4: 1030 daAuts D:3: 958 daAuts D:5: 56 daAuts