Dungeon Crawl Stone Soup version 0.31-a0-986-g5e6e4ef867 (webtiles) character file. Game seed: 10889016777364047634 603 Moreman the Ducker (level 7, -1/49 HPs) Began as a Djinni Summoner on Nov 18, 2023. Shot with an arrow by a centaur (4 damage) ... on level 5 of the Dungeon. The game lasted 00:29:46 (5773 turns). Moreman the Ducker (Djinni Summoner) Turns: 5773, Time: 00:29:47 Health: -1/49 AC: 2 Str: 7 XL: 7 Next: 70% Gold: 235 EV: 13 Int: 22 God: SH: 0 Dex: 13 rFire + + . n - +1 whip of the Threshing Eel {flame, rC++ Int+3} rCold + . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ p - ring of see invisible HPRegen 0.28/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: attractive, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 235 gold pieces. Inventory: Hand Weapons c - a +0 short sword n - the +1 whip of the Threshing Eel (weapon) {flame, rC++ Int+3} (You found it on level 3 of the Dungeon) Int+3: It affects your intelligence (+3). rC++: It greatly protects you from cold. q - a +0 mace of draining v - a +0 shortbow Missiles t - 6 poisoned darts Armour a - a +0 robe (worn) Jewellery e - an amulet of magic regeneration p - a ring of see invisible (left hand) Wands r - a wand of flame (8) Scrolls d - 2 scrolls of enchant weapon {unknown} f - a scroll of teleportation {unknown} g - a scroll of revelation {unknown} k - a scroll of identify {unknown} l - 2 scrolls of blinking {unknown} u - a scroll of immolation {unknown} Potions b - a potion of berserk rage {unknown} j - a potion of invisibility {unknown} m - a potion of cancellation o - 3 potions of curing {unknown} s - a potion of magic {unknown} Skills: + Level 2.7 Fighting + Level 2.3 Short Blades + Level 2.0 Maces & Flails + Level 4.8 Dodging + Level 3.5 Stealth + Level 0.2 Unarmed Combat + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Transmutations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 80% N/A 2% 1 b - Call Imp Summ 40% N/A 3% 2 c - Call Canine Familiar Summ 20% N/A 7% 3 d - Summon Guardian Gole Hex/Summ 20% N/A 7% 3 e - Summon Lightning Spi Summ/Air 20% N/A 24% 4 f - Kiss of Death Conj/Necr 80% 2d11 2% 1 g - Lesser Beckoning Tloc 40% N/A 3% 2 h - Ignite Poison Fire/Tmut/Pois 20% N/A 7% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:2 * D:4 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Flame seeps out of your guardian golem. The iguana bites your guardian golem but does no damage. Something hits your hound. Flame seeps out of your guardian golem. Something kicks your hound. Your guardian golem disappears in a puff of smoke! Your guardian golem explodes! The fiery explosion engulfs the iguana!!! The iguana dies! The fiery explosion engulfs your hound!! Your hound dies! Your hound's corpse disappears in a puff of smoke! The fiery explosion engulfs your cerulean imp!! Your cerulean imp is engulfed in blazing flames. Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! You hear a bark! Your Maces & Flails skill increases to level 2! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You feel much better. The centaur shoots an arrow. The arrow barely misses you. Casting: Summon Guardian Golem (dangerous; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You miscast Summon Guardian Golem. You are very lightly contaminated with residual magic. Nothing appears to happen. The centaur shoots an arrow. The arrow hits you! Casting: Summon Guardian Golem (dangerous; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate A guardian golem appears, shielding your allies. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. The centaur shoots an arrow. The arrow hits you. You die... #.....# .. #..)..# #.#### +.[.$.+ #.#.. #..?..# #.# #...# #.†...# #.# #...## ###c### #.###..... .+ #..☼§.## +.......#. .# ##.....## #.####..#. .# ##.9@..## #.......#. ..# ##.....## #.#####.#. #.# ##..)..###.#####.#. ####.#####+#######'####........#. .........................#######. ....#..#.#.###..##.#..#..# #. ###.##.#.# #.......##..# #. ###.##.#.### #..#######..# #. .##.##.....###†.#######..# #. You could see a centaur (ally target) and a friendly guardian golem (summoned). Vanquished Creatures 2 adders (D:3) 2 worms An orc (D:5) 3 endoplasms 3 giant cockroaches (D:1) 4 goblins 2 hobgoblins 3 jackals A quokka (D:2) 4 ball pythons 5 bats 4 frilled lizards 5 kobolds 3 rats 42 creatures vanquished. Vanquished Creatures (collateral kills) A black bear (D:4) 2 scorpions A howler monkey (D:4) 2 orc wizards An adder (D:2) A worm (D:2) A dart slug (D:1) 10 orcs 5 ball pythons 6 endoplasms A giant cockroach (D:2) 4 goblins 5 hobgoblins 3 jackals 4 kobolds A quokka (D:1) 4 bats A frilled lizard (D:2) 3 rats (D:1) 56 creatures vanquished. Vanquished Creatures (others) A centaur (D:5) A scorpion (D:4) An iguana (D:5) A bat (D:3) 4 creatures vanquished. Grand Total: 102 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Moreman the Djinni Summoner began the quest for the Orb. 0 | D:1 | Moreman set off with the following spells memorised: Summon | Small Mammal, Call Imp, Call Canine Familiar, Summon | Guardian Golem, Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 98 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 495 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 495 | D:1 | Learned a level 1 spell: Kiss of Death 1144 | D:2 | Reached skill level 1 in Short Blades 1144 | D:2 | Reached skill level 3 in Dodging 1232 | D:2 | Reached XP level 4. HP: 20/31 MP: 0/0 1484 | D:2 | Found Raula's Assorted Antiques. 1998 | D:2 | Reached skill level 1 in Fighting 2493 | D:3 | Identified the +1 whip of the Threshing Eel {flame, rC++ | Int+3} 2573 | D:3 | Reached XP level 5. HP: 31/37 MP: 0/0 2573 | D:3 | Learned a level 2 spell: Lesser Beckoning 3815 | D:4 | Noticed a black bear 3825 | D:4 | Reached XP level 6. HP: 33/43 MP: 0/0 3834 | D:4 | Killed a black bear 3835 | D:4 | Reached skill level 1 in Maces & Flails 3835 | D:4 | Reached skill level 4 in Dodging 4626 | D:4 | Found Yrukkusu's Assorted Antiques. 4703 | D:4 | Reached XP level 7. HP: 45/49 MP: 0/0 4703 | D:4 | Learned a level 3 spell: Ignite Poison 5306 | D:5 | Entered Level 5 of the Dungeon 5769 | D:5 | HP: 2/49 [centaur/arrow (9)] 5773 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_basic, chequers_garden, chequers_serial_rivers_micro_a, nicolae_kite_square_tiling_tiny D:2: layout_rooms, serial_shops, shop D:3: layout_basic D:4: layout_gridville, serial_shops, shop D:5: layout_loops_ring, serial_shops, nicolae_stop_n_shop_1, kennysheep_nub, minmay_quadrilaterals, uniq_menkaure, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 | 3.5 Short Blades | 1 2 | 2.3 Dodging | 3 4 | 4.8 Fighting | 1 2 | 2.7 Maces & Flails | 1 2 | 2.0 Unarmed Combat | | 0.2 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Transmutations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Poison Magic | | 3.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 10 | | || 10 Short sword | 59 | 54 | || 113 Punch | 1 | 2 | || 3 Whip | | 58 | 6 || 64 Cast: Summon Small Mamm | 24 | 16 | 8 || 48 Call Imp | 7 | 13 | 4 || 24 Call Canine Famil | | 7 | 5 || 12 Summon Guardian G | | 4 | 5 || 9 Use: Potion | | 6 | 2 || 8 Stab: Distracted | 1 | 1 | || 2 Sleeping | 1 | 1 | || 2 Armour: Robe | 46 | 71 | 19 || 136 Skin | | 3 | || 3 Dodge: Dodged | 57 | 127 | 12 || 196 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5767 | 5717 | 50 | 1614 | 0 | 5 | 1153.4 | Dungeon | 5767 | 5717 | 50 | 1614 | 0 | 5 | 1153.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1649 daAuts D:3: 1423 daAuts D:1: 1133 daAuts D:2: 1095 daAuts D:5: 466 daAuts