Dungeon Crawl Stone Soup version 0.31-a0-920-g28cbb04a8c (webtiles) character file. Game seed: 5554174970170340788 108 Morowski the Conjurer (level 4, 15/24 HPs) Began as a Tengu Conjurer on Oct 17, 2023. Quit the game on level 3 of the Dungeon on Oct 18, 2023. The game lasted 00:08:04 (3933 turns). Morowski the Conjurer (Tengu Conjurer) Turns: 3933, Time: 00:08:05 Health: 15/24 AC: 4 Str: 7 XL: 4 Next: 87% Magic: 3/9 EV: 12 Int: 17 (20) God: Gold: 181 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg + . . a - +0 robe rPois . n - +2 hood of the Assassin {Detect Stab+ Stlth++} rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++++ g - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 181 gold pieces. Inventory: Missiles e - a throwing net Armour a - a +0 robe (worn) n - the +2 hood of the Assassin (worn) {Detect Stab+ Stlth++} (You found it on level 3 of the Dungeon) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth++: It makes you much more stealthy. Jewellery g - a ring of positive energy (left hand) Scrolls f - a scroll of identify {unknown} h - a scroll of immolation {unknown} i - a scroll of teleportation {unknown} l - a scroll of enchant armour {unknown} m - a scroll of torment {unknown} Potions b - 2 potions of magic c - 2 potions of curing j - a potion of haste {unknown} k - a potion of heal wounds Skills: + Level 0.1 Fighting + Level 2.7 Dodging + Level 2.5 Stealth + Level 1.0 Unarmed Combat + Level 2.6 Spellcasting + Level 6.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 52% 2d9 4% 1 Dazzling Flash Conj/Hex 26% N/A 14% 3 Necrotise Necr 8% 1d4 19% 1 Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 26% 2 Fulminant Prism Conj/Hex 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 41% 4 Animate Dead Necr 2% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Kikubaaqudgha Vehumet Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The adder closely misses you. You barely miss the adder. Your kick misses the adder. You peck the adder, but do no damage. The adder is severely wounded. The adder barely misses you. The adder bites you. You closely miss the adder. You claw the adder. You kill the adder! Your Unarmed Combat skill increases to level 1! You see here an adder corpse. Found a stone staircase leading up. An endoplasm comes into view. Found a leather armour. You start putting on your armour. You continue putting on the +2 hood of the Assassin {Detect Stab+ Stlth++}. x4 The endoplasm quivers. You finish putting on the +2 hood of the Assassin {Detect Stab+ Stlth++}. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. You hit the endoplasm. You kill the endoplasm! You start resting. You hear Kikubaaqudgha cackling. You feel dopey. As you read the scroll labelled LESMARCHETAL, it crumbles to dust. It is a scroll of enchant weapon. You aren't carrying any weapons that can be enchanted. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #.......###### #.##....!..... #.#........### #....#...#.... ....#.....##### ##....#.#!# #.#.##.#.# #.#.##†#.# #[#.#@...##.## #............< #.###...###### ##..... ####### There were no monsters in sight! Vanquished Creatures 5 adders An adder zombie (D:3) A worm (D:3) 5 ball pythons A bat zombie (D:3) 7 endoplasms 3 giant cockroaches 5 hobgoblins 4 jackals (D:2) 2 kobolds 2 quokkas (D:2) 5 bats 2 frilled lizards 6 goblins 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morowski the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 135 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 138 | D:1 | Learned a level 2 spell: Searing Ray 504 | D:1 | Reached skill level 6 in Conjurations 1085 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/7 1153 | D:2 | Found a faded altar of an unknown god. 1257 | D:2 | Prayed at the altar of an unknown god. 1257 | D:2 | Became a worshipper of Kikubaaqudgha 1257 | D:2 | Reached * piety under Kikubaaqudgha 1257 | D:2 | Received a gift from Kikubaaqudgha 1258 | D:2 | Fell from the grace of Kikubaaqudgha 1892 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/8 3585 | D:3 | Found a radiant altar of Vehumet. 3890 | D:3 | Found the +2 hood of the Assassin {Detect Stab+ Stlth++} 3913 | D:3 | Reached skill level 1 in Unarmed Combat 3933 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring D:2: layout_loops_corners, basic_ecumenical_altar D:3: layout_loops_ring, lemuel_crystal_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 6 | 6.7 Unarmed Combat | 1 | 1.0 Fighting | | 0.1 Dodging | | 2.7 Stealth | | 2.5 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 22 | 21 || 43 Kick | 5 | 6 || 11 Peck | 2 | 3 || 5 Punch | 1 | || 1 Cast: Magic Dart | 51 | 36 || 87 Searing Ray | 8 | 4 || 12 Invoke: Renounce Religion | 1 | || 1 Use: Potion | 3 | || 3 Scroll | | 1 || 1 Armour: Robe | 19 | 10 || 29 Dodge: Dodged | 44 | 21 || 65 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3938 | 3938 | 0 | 1178 | 2315 | 3 | 1312.7 | Dungeon | 3938 | 3938 | 0 | 1178 | 2315 | 3 | 1312.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 2252 daAuts D:1: 996 daAuts D:3: 689 daAuts