Dungeon Crawl Stone Soup version 0.31-a0-940-gdaa99269f9 (webtiles) character file. Game seed: 15723123481003800062 24 Morowski the Conjurer (level 3, 0/19 HPs) Began as a Tengu Conjurer on Oct 20, 2023. Slain by a worm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:38 (926 turns). Morowski the Conjurer (Tengu Conjurer) Turns: 926, Time: 00:02:39 Health: 0/19 AC: 2 Str: 7 XL: 3 Next: 2% Magic: 1/7 EV: 12 Int: 20 God: Gold: 41 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - ring of flight HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: flying A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of flight (left hand) Scrolls c - 2 scrolls of identify f - a scroll of teleportation Potions b - a potion of magic e - a potion of enlightenment {unknown} g - a potion of lignification {unknown} Skills: + Level 2.2 Dodging + Level 2.1 Stealth * Level 2.1 Spellcasting * Level 6.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The searing ray hits the worm! The worm is heavily wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (heavily wounded, 93% to hit) The searing ray hits the worm! The worm is almost dead. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. Unknown command. You hit the worm. The worm is severely wounded. You hit the worm. Your kick misses the worm. The worm is almost dead. The worm closely misses you. You barely miss the worm. The worm is severely wounded. The worm barely misses you. You hit the worm but do no damage. Your kick misses the worm. Your peck misses the worm. The worm is severely wounded. You hit the worm but do no damage. Your kick misses the worm. The worm is severely wounded. The worm bites you! You hit the worm. Your kick misses the worm. The worm is severely wounded. You hit the worm but do no damage. The worm is severely wounded. The worm bites you. * * * LOW HITPOINT WARNING * * * You hit the worm. You peck the worm. The worm is almost dead. The worm bites you. You die... ###................... #............#...#.#.. #.......)....#.#...#.. #............#.....##. ############................#.#.. #.........................###...# #.........##..................... #.........####.###.##............ #.........#....w@......#......... ........r.#.##>####.............. ........>...#..# #.............. ..###########.## ##..###......... #..### #..####...###......... ##...# ##.##.................# #.#.# ##..#..#...###.......... ###.#####.........##............ ##≈#.#≈##..#.......##.##......... You could see a worm. Vanquished Creatures 3 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 4 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morowski the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 200 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 203 | D:1 | Learned a level 2 spell: Searing Ray 284 | D:1 | Reached skill level 6 in Conjurations 913 | D:1 | Reached XP level 3. HP: 13/19 MP: 4/7 926 | D:1 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_rooms, minmay_pentomino_s4 D:2: wander_river, layout_rooms, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.3 Dodging | | 2.2 Stealth | | 2.1 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 8 Peck || 1 Cast: Magic Dart || 21 Searing Ray || 5 Use: Scroll || 3 Armour: Robe || 13 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 926 | 926 | 0 | 209 | 535 | 2 | 463.0 | Dungeon | 926 | 926 | 0 | 209 | 535 | 2 | 463.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 921 daAuts D:2: 5 daAuts