Dungeon Crawl Stone Soup version 0.31-a0-940-gdaa99269f9 (webtiles) character file. Game seed: 14141414425896340240 21 Morowski the Conjurer (level 2, -1/15 HPs) Began as a Tengu Conjurer on Oct 20, 2023. Slain by Terence ... wielding a +1 falchion of electrocution (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:25 (847 turns). Morowski the Conjurer (Tengu Conjurer) Turns: 847, Time: 00:02:25 Health: -1/15 AC: 3 Str: 7 XL: 2 Next: 87% Magic: 4/6 EV: 12 Int: 18 God: Gold: 63 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . f - +0 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: acrobat @: very slightly contaminated A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons d - a +1 dagger f - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) Scrolls g - a scroll of amnesia {unknown} h - a scroll of identify {unknown} j - a scroll of teleportation {unknown} Potions c - a potion of enlightenment {unknown} e - a potion of mutation {unknown} k - a potion of might {unknown} Skills: + Level 2.2 Dodging + Level 2.0 Stealth + Level 2.2 Spellcasting + Level 6.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Call Canine Familiar Summ 1% N/A 47% 3 Sigil of Binding Hex 1% N/A 47% 3 Dimensional Bullseye Hex/Tloc 0% N/A 87% 4 Leda's Liquefaction Hex/Erth 0% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +1 falchion of electrocution and wearing a +0 chain mail (85% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray misses Terence. Terence hits you with a +1 falchion of electrocution. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +1 falchion of electrocution. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Terence misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 falchion of electrocution and wearing a +0 chain mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +1 falchion of electrocution! * * * LOW HITPOINT WARNING * * * Magic courses through your body. Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 falchion of electrocution and wearing a +0 chain mail (severely wounded, 85% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +1 falchion of electrocution. You die... #...) # ####### #.... # ....... #.... # ....... #...##+# ....... #...##.# .......######...##.##### .......#....+...+....... ......@#'####...###'#### .......@....###......... ............###.......## ......................+. ###...................## ######+#(...........# #......####### ###+#### ######### #<....... You could see Terence. Vanquished Creatures 2 ball pythons 2 endoplasms (D:1) 3 goblins A hobgoblin (D:1) 5 bats (D:1) 3 frilled lizards (D:1) 4 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morowski the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 184 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 187 | D:1 | Learned a level 2 spell: Searing Ray 242 | D:1 | Found Siych's Magic Scroll Shoppe. 516 | D:1 | Reached skill level 6 in Conjurations 839 | D:2 | Noticed Terence 847 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic, serial_shops, nicolae_shop_tiny_glass, minmay_misc_feat_x D:2: layout_basic, minmay_domino_2, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.1 Dodging | | 2.2 Stealth | | 2.0 Spellcasting | | 2.2 Action || total ---------------------------++------- Melee: Unarmed || 2 Kick || 4 Dagger || 9 Peck || 2 Cast: Magic Dart || 24 Searing Ray || 2 Use: Scroll || 3 Potion || 1 Stab: Sleeping || 2 Armour: Robe || 9 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 845 | 845 | 0 | 0 | 672 | 2 | 422.5 | Dungeon | 845 | 845 | 0 | 0 | 672 | 2 | 422.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 750 daAuts D:2: 95 daAuts