Dungeon Sprint DCSS version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 17068216371085851119 25 Morp the Conjurer (level 3, -8/22 HPs) Began as a Kobold Conjurer on Jan 13, 2021. Mangled by an ogre ... wielding a +0 giant club (30 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:03:22 (83 turns). Morp the Conjurer (Kobold Conjurer) Turns: 83, Time: 00:03:22 Health: -8/22 AC: 2 Str: 5 XL: 3 Next: 17% Magic: 5/8 EV: 16 Int: 19 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . SeeInvis . (weapon restricted) rCold . . . Faith . (shield restricted) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +++....... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: small, nightstalker 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons b - a +0 club Armour a - a +0 robe (worn) g - a +0 leather armour Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Skills: + Level 2.8 Fighting + Level 4.1 Dodging - Level 2.6 Stealth + Level 3.5 Spellcasting * Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 88% 1% 1 b - Searing Ray Conj 44% 3% 2 c - Dazzling Flash Conj/Hex 24% 16% 3 Your spell library contained the following spells: Spells Type Power Failure Level Fulminant Prism Conj/Hex 6% 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History You open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to cast (16% risk of failure)! Continue anyway? Okay, then. Casting: Dazzling Flash (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (11% to evade) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..†..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Morp the Kobold Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 4 | D | Noticed Ijyb 23 | D | Killed Ijyb 24 | D | Reached XP level 2. HP: 18/18 MP: 1/6 24 | D | Reached XP level 3. HP: 22/22 MP: 1/8 76 | D | Learned a level 2 spell: Searing Ray 80 | D | Learned a level 3 spell: Dazzling Flash 81 | D | Noticed an ogre 83 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.8 Dodging | 4 | 4.1 Spellcasting | 3 | 3.5 Stealth | | 2.6 Conjurations | | 4.9 Action || total -------------------------++------- Melee: Unarmed || 15 Cast: Magic Dart || 3 Searing Ray || 1 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 4