Seeded DCSS version 0.30-a0-358-g0d69a1922f (webtiles) character file. Game seed: 1248076946616818090 (custom seed) 48 MrSquiggles the Slasher (level 3, 24/24 HPs) Began as a Merfolk Enchanter on Nov 10, 2022. Quit the game on level 2 of the Dungeon. The game lasted 00:05:03 (1400 turns). MrSquiggles the Slasher (Merfolk Enchanter) Turns: 1400, Time: 00:05:03 Health: 24/24 AC: 2 Str: 10 XL: 3 Next: 72% Magic: 6/6 EV: 17 Int: 16 God: Gold: 10 SH: 0 Dex: 16 Spells: 6/6 levels left rFire . . . SeeInvis + g - +4 dagger (pain) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ d - amulet of Tuoll {RegenMP rPois SInv} HPRegen 0.24/turn e - ring of the Six Lies {rPois rCorr EV+4 Str+2 Dex+2} MPRegen 0.50/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +1 dagger g - a +4 dagger of pain (weapon) Armour b - a +0 robe (worn) Jewellery d - the amulet of Tuoll (around neck) {RegenMP rPois SInv} (You acquired it on level 2 of the Dungeon) [amulet of magic regeneration] It increases your rate of magic regeneration. rPois: It protects you from poison. SInv: It lets you see invisible. e - the ring of the Six Lies (left hand) {rPois rCorr EV+4 Str+2 Dex+2} (You acquired it on level 2 of the Dungeon) [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (+2). Dex: It affects your dexterity (+2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. o - a ring of ice Scrolls f - 2 scrolls of identify {unknown} h - 3 scrolls of brand weapon {unknown} k - a scroll of torment {unknown} l - a scroll of silence {unknown} n - a scroll of acquirement Potions c - a potion of invisibility i - a potion of lignification {unknown} j - a potion of heal wounds {unknown} m - a potion of curing {unknown} Skills: - Level 1.2(2.8) Short Blades + Level 3.9(4.1) Long Blades - Level 2.6 Dodging - Level 3.2 Stealth - Level 2.0 Spellcasting - Level 3.0 Hexes You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 17% 2 Confusing Touch Hex 11% N/A 19% 3 Tukima's Dance Hex 11% N/A 19% 3 Summon Small Mammal Summ 4% N/A 21% 1 Dazzling Flash Conj/Hex 12% N/A 32% 3 Summon Guardian Golem Hex/Summ 6% N/A 32% 3 Stone Arrow Conj/Erth 2% 3d7 52% 3 Lightning Bolt Conj/Air 0% 1d11 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The jackal closely misses you. The jackal bites you. The rat closely misses you. You hit the jackal. You kill the jackal! The jackal misses you. The rat misses you. You hit the rat. You kill the rat! The jackal misses you. The jackal bites you. You hit the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal misses you. The jackal barely misses you. A jackal is nearby! You barely miss the jackal. The jackal is almost dead. The jackal barely misses you. You hit the jackal. You kill the jackal! You now have 10 gold pieces (gained 1). You hit the goblin. The goblin is severely wounded. The goblin closely misses you. You hit the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse No target in view! There is a stone staircase leading up here. m - a fizzy silvery potion Okay, then. You open the door. There is an open door here. n - a scroll of acquirement o - a ring of ice Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.# #....##............. #.#.# #....##............. #.#.# #....##............. #.#.. #....##............. #.###### #....##............. #.#....# .....##............. #.#.#.## ..#+####...########. #.#.#.# #.# #.†.# ## #.....# #@# #†..####### # ###.####.#######.# #.........# # ###.# #.........# #.........# # ....# #####...### #.........# # #.### #...# ###.......# # #.# ########...# #.......### #.# #..........###### #.......##. #.# #..........#....# #.......##. #.# #..........#....# #.......##. There were no monsters in sight! Vanquished Creatures An adder (D:2) A ball python (D:2) 3 bats (D:2) 3 giant cockroaches (D:2) A goblin (D:2) 7 hobgoblins 8 jackals (D:2) 2 quokkas 2 frilled lizards (D:2) 2 kobolds (D:2) A rat (D:2) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrSquiggles the Merfolk Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 172 | D:1 | Reached skill level 1 in Long Blades 380 | D:2 | Identified 3 scrolls of acquirement 380 | D:2 | Acquired the amulet of Tuoll {RegenMP rPois SInv} 381 | D:2 | Acquired Qoathoxe's Anthology of the Forceful Comitatus 382 | D:2 | Acquired the ring of the Six Lies {rPois rCorr EV+4 Str+2 | Dex+2} 458 | D:2 | Reached XP level 2. HP: 15/19 MP: 5/5 837 | D:2 | Reached XP level 3. HP: 22/24 MP: 6/6 1400 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 1 3 | 3.9 Short Blades | | 1.2 Dodging | | 2.6 Stealth | | 3.2 Spellcasting | | 2.0 Hexes | | 3.0 Action || total -------------------------++------- Melee: Dagger || 112 Use: Scroll || 3 Potion || 1 Stab: Invisible || 3 Sleeping || 1 Armor: Robe || 14 Dodge: Dodged || 140 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1386 | 1313 | 73 | 237 | 465 | 2 | 693.0 | Dungeon | 1386 | 1313 | 73 | 237 | 465 | 2 | 693.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1089 daAuts D:1: 296 daAuts