Seeded DCSS version 0.30-a0-359-gd0147acb1a (webtiles) character file. Game seed: 1248076946616818090 (custom seed) 32 MrSquiggles the Conjurer (level 3, 7/21 HPs) Began as an Octopode Conjurer on Nov 12, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:02:20 (285 turns). MrSquiggles the Conjurer (Octopode Conjurer) Turns: 285, Time: 00:02:21 Health: 7/21 AC: 4 Str: 6 XL: 3 Next: 27% Magic: 6/6 EV: 13 Int: 22 God: Gold: 9 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . SeeInvis . g - +2 Maxwell's thermic engine {flame, freeze} rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +3 hat "Ategel" {rCorr} rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr + Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons b - a +0 short sword g - the +2 Maxwell's thermic engine (weapon) {flame, freeze} (You acquired it on level 2 of the Dungeon) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. Armour c - the +3 hat "Ategel" (worn) {rCorr} (You acquired it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Magical Staves d - a staff of conjuration Potions a - a potion of magic e - a potion of curing {unknown} f - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting * Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Dazzling Flash Conj/Hex 26% N/A 14% 3 Confusing Touch Hex 2% N/A 36% 3 Inner Flame Hex/Fire 2% N/A 36% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Leda's Liquefaction Hex/Erth 1% N/A 78% 4 Silence Hex/Air 1% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Things that are here: a scroll labelled WUT KARUTU; a jackal corpse You closely miss the giant cockroach. Your grab misses the giant cockroach. You tentacle-slap the giant cockroach, but do no damage. Your squeeze misses the giant cockroach. The bat closely misses you. The giant cockroach closely misses you. x2 The bat hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You barely miss the giant cockroach. Your grab misses the giant cockroach. The bat hits you but does no damage. The giant cockroach bites you but does no damage. The bat barely misses you. The giant cockroach closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the giant cockroach. You grab the giant cockroach. You constrict the giant cockroach. The bat hits you but does no damage. The giant cockroach misses you. The giant cockroach closely misses you. You are too injured to fight recklessly! You slash the giant cockroach! You burn the giant cockroach. You kill the giant cockroach! The bat hits you but does no damage. x2; The bat barely misses you. You are too injured to fight recklessly! The bat barely misses you. You see here a giant cockroach corpse. You are too injured to fight recklessly! You are too injured to fight recklessly! You see here a jackal corpse. You are too injured to fight recklessly! You are too injured to fight recklessly! A bat is nearby! You are too injured to fight recklessly! The bat closely misses you. You see here a giant cockroach corpse. The bat hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) †.......^(..... ##)####.####### #.......#.....# #.......'.###.# #.....).### #.# #.......#.###.##### #######+#.....#... #......#####.##### #........)††.@...## #... +........).?.b....... .... #.....######.###.#### #.. .....## #.# # ###.. ####. #.# .... # #.# .. #.# # #.. # .. # You could see a bat. Vanquished Creatures An adder (D:2) 2 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 2 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) 2 frilled lizards 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrSquiggles the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 66 | D:2 | Identified 3 scrolls of acquirement 66 | D:2 | Acquired Jininuyl's Essays on Hexes 68 | D:2 | Acquired a staff of conjuration 70 | D:2 | Acquired the +3 hat "Ategel" {rCorr} 163 | D:2 | Reached XP level 2. HP: 15/17 MP: 0/5 199 | D:2 | Acquired the +2 Maxwell's thermic engine {flame, freeze} 199 | D:2 | Found the +2 Maxwell's thermic engine {flame, freeze} 259 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 285 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic D:2: layout_basic Action || total -------------------------++------- Melee: Staff || 4 Tentacles || 6 Constrict || 8 Short sword || 1 Double sword || 26 Punch || 1 Cast: Magic Dart || 9 Use: Scroll || 4 Stab: Sleeping || 2 Armor: Skin || 30 Dodge: Dodged || 62 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 296 | 281 | 15 | 17 | 50 | 2 | 148.0 | Dungeon | 296 | 281 | 15 | 17 | 50 | 2 | 148.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 156 daAuts D:1: 140 daAuts