Seeded DCSS version 0.30-a0-365-ge7f957f1db (webtiles) character file. Game seed: 9700494114414739991 (custom seed) 12 MrSquiggles the Conjurer (level 2, 17/17 HPs) Began as an Octopode Conjurer on Nov 17, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:26 (337 turns). MrSquiggles the Conjurer (Octopode Conjurer) Turns: 337, Time: 00:01:26 Health: 17/17 AC: 5 Str: 6 XL: 2 Next: 33% Magic: 14/14 EV: 13 Int: 25 God: Gold: 0 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . SeeInvis . b - +0 short sword rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec + Harm . f - ring "Sadgha" {MP+9 AC+4 Stlth+} rCorr . Rampage . g - ring of Begiu {rElec rC+ Int+5 Dex-2} Will ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 short sword (weapon) Magical Staves e - a staff of conjuration Jewellery f - the ring "Sadgha" (left tentacle) {MP+9 AC+4 Stlth+} (You acquired it on level 1 of the Dungeon) [ring of protection] AC: It affects your AC (+4). MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. g - the ring of Begiu (right tentacle) {rElec rC+ Int+5 Dex-2} (You acquired it on level 1 of the Dungeon) [ring of protection from cold] Int: It affects your intelligence (+5). Dex: It affects your dexterity (-2). rC: It protects you from cold. rElec: It insulates you from electricity. Scrolls c - a scroll of fog {unknown} d - a scroll of amnesia {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 13% 3 Fulminant Prism Conj/Hex 6% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the hobgoblin but does no damage. The magic dart hits the hobgoblin. The hobgoblin is severely wounded. Unknown command. The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! c - a scroll labelled SOBIGA CILL d - a scroll labelled ICOOCL XUROS You start resting. A hobgoblin comes into view. The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The magic dart hits the hobgoblin. You kill the hobgoblin! There is an escape hatch in the floor here. Found 3 scrolls labelled JIHAUBBOLL. e - 3 scrolls labelled JIHAUBBOLL This is a scroll of acquirement! Something appears before you! f - the ring "Sadgha" {MP+9 AC+4 Stlth+} f - the ring "Sadgha" (left tentacle) {MP+9 AC+4 Stlth+} Something appears before you! Something appears before you! e - a staff of conjuration g - the ring of Begiu {rElec rC+ Int+5 Dex-2} You aren't carrying any wearable armour. You feel clever. You feel clumsy. g - the ring of Begiu (right tentacle) {rElec rC+ Int+5 Dex-2} Okay, then. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #. #. #.# #..## #..# # #@# #.## #.# ...# #.# . ...#.# .. .....# #.#.####.# .#...... #...#... .......#######.#.## #. #..............### #.##.......###>†....# # There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) 8 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrSquiggles the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 95 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 152 | D:1 | Learned a level 2 spell: Searing Ray 244 | D:1 | Identified 3 scrolls of acquirement 244 | D:1 | Acquired the ring "Sadgha" {MP+9 AC+4 Stlth+} 247 | D:1 | Acquired a staff of conjuration 248 | D:1 | Acquired the ring of Begiu {rElec rC+ Int+5 Dex-2} 337 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_rooms, minmay_lizard_king Action || total -------------------------++------- Melee: Short sword || 4 Cast: Magic Dart || 20 Use: Scroll || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 335 | 335 | 0 | 220 | 0 | 1 | 335.0 | Dungeon | 335 | 335 | 0 | 220 | 0 | 1 | 335.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 335 daAuts