Seeded DCSS version 0.30-a0-368-g86fb4627a9 (webtiles) character file. Game seed: 9700494114414739991 (custom seed) 16 MrSquiggles the Chiller (level 2, 17/17 HPs) Began as an Octopode Ice Elementalist on Nov 18, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:02:23 (181 turns). MrSquiggles the Chiller (Octopode Ice Elementalist) Turns: 181, Time: 00:02:24 Health: 17/17 AC: 1 Str: 7 XL: 2 Next: 58% Magic: 5/5 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire + . . SeeInvis . d - +0 staff of Battle rCold . . . Faith . (no shield) rNeg + . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec + Harm . e - ring of Cowardice {rElec rN+ Stlth+} rCorr + Rampage . f - ring of Ideoreh {rElec rF+ rCorr Stlth+} Will ..... (no ring) Stlth +++++..... (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 sling c - a +0 short sword d - the +0 staff of Battle (weapon) (You acquired it on level 1 of the Dungeon) It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. Jewellery e - the ring of Cowardice (left tentacle) {rElec rN+ Stlth+} (You acquired it on level 1 of the Dungeon) [ring of positive energy] rElec: It insulates you from electricity. rN: It protects you from negative energy. Stlth: It makes you more stealthy. f - the ring of Ideoreh (right tentacle) {rElec rF+ rCorr Stlth+} (You acquired it on level 1 of the Dungeon) [ring of resist corrosion] rF: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. Scrolls g - a scroll of fog {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting * Level 4.4 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 34% 1d6 9% 3 Ozocubu's Armour Ice 17% N/A 9% 3 Summon Ice Beast Ice/Summ 9% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You conjure a globe of magical energy. You swing at nothing. You swing at nothing. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you There's nothing close enough! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line There's nothing close enough! Your battlesphere wavers and loses cohesion. You conjure a globe of magical energy. The helpless hobgoblin fails to defend itself. You hit the hobgoblin. You grab the hobgoblin. You squeeze the hobgoblin. You kill the hobgoblin! You swap places. Your battlesphere wavers and loses cohesion. A quokka comes into view. You conjure a globe of magical energy. The quokka twitches its whiskers. The quokka closely misses you. Unknown command. You hit the quokka. You grab the quokka. The quokka is moderately wounded. You constrict the quokka. Your battlesphere fires! The barrage of energy hits the quokka! You kill the quokka! You hit the endoplasm. You squeeze the endoplasm. You kill the endoplasm! Your battlesphere wavers and loses cohesion. You see here a quokka corpse. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ......# #.#.####.# ### .#...... #...#... ..# .......#######.#.## #+#.. #. #..............### ..... #.##.......###>.....####### ##### #..# #..#†..#.....#.......# # #.####...........#.......# ########.....†..................# .†.))>..........@...........†...# #############...................# #...........#.####### ######....###.# #.#......# #...####.. ###.. #.. ##.. ###. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) 2 quokkas (D:1) 11 creatures vanquished. Vanquished Creatures (others) 7 plants (D:1) 7 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrSquiggles the Octopode Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 67 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 128 | D:1 | Identified 3 scrolls of acquirement 128 | D:1 | Acquired the +0 staff of Battle 128 | D:1 | Found the +0 staff of Battle 130 | D:1 | Acquired the ring of Cowardice {rElec rN+ Stlth+} 131 | D:1 | Acquired the ring of Ideoreh {rElec rF+ rCorr Stlth+} 181 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_rooms, minmay_lizard_king Action || total -------------------------++------- Melee: Staff || 3 Constrict || 2 Tentacles || 2 Fire: Sling || 21 Cast: Freeze || 7 Use: Scroll || 4 Stab: Sleeping || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 188 | 188 | 0 | 43 | 0 | 1 | 188.0 | Dungeon | 188 | 188 | 0 | 43 | 0 | 1 | 188.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 188 daAuts